Turn 9 - Don't Let The Daemons Storm Your BedroomMain Gate, Lion's MawEveryoneSinclair [Search Roll: 9] (Bag of Coins Obtained: 2 G)
Wellrock Crimson [Search Roll: 6] (10 Throwing Knives Obtained (D-3, AP-1))
Along your way to the Inner Gate two of you find things lying about on the ground, and pick them up thinking they may be of use later, but you do not stop for long. You rush on no matter what with Guards tumbling here, and there as we flee, and the sounds of destruction coming from behind as the Daemons blaze a trail up the main road destroying all in their path. Everyone around you shares the same solemn face, and looks of despair as they hang their head, and keep moving. You see many soldiers, but few are unwounded, and the rest are either heavily wounded, or have their armor, and shields barely hanging on by threads, or small pieces of metal.
"The times are dark as now even the great Lion's Maw has fallen to this darkness that now plaques this world. Our hope is slowly extinguishing, but we must not give in for even in the darkest pits of despair their shines a light of hope. We must fight on, and to the very end show that we will not die even against these great odds. For if we the warriors of Bright Gate, and you the Heroes of the King can not hold against this dark tide then who can ?" You hear Jillan say in a somber tone as you walk on.
Inner GatePCs, and Friendly NPCsLasts 1 More Battles
Holy Offense - Adds +2 damage to each attack. (Guardsmen 1-4, and the PCs in the Area
Holy Light - Add 1 AP (Guardsmen 1-4, and the PCs in the Area)
Lasts 2 More Battles
Divine Guidance - You gain a +2 to Accuracy (Mikaya (wolfchild))
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 5/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
10 Throwing Knives (D-3, AP-1)
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permanent
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 21/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Bag of Coins (2 G)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
Mission - Protect Its Master
HP - 8/8
Speed - 3
Gear:
Spirit Knife (D-1, AS-4, AP-0)
Spirit Bow (D-3, AS-2, AP-2)
Status:
HP - (2-4) 7/8
HP - (1, 5-8) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
Status:
HP - (1-3) 8/8
Speed - 2
Gear:
Shortbow - (D: 2, AS-3, AP-0)
Worn Leather Jerkin (PD-1, MD-0, SD-0)
Class: Knight of the Third Order
Stats:HP -
24/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities:Flurry - Jillan releases a massive flurry of attacks doubling the number of strikes she would have been able to do otherwise. (Multiples AS by 2, Has a Cooldown of 5 turns) Cooldown - 5 Turns Left
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Inner GateKazen (Talarion)
You hurry to the gate with thoughts of the Guards who sacrificed themselves in your head, but after a while you shake your head, and say "There is nothing I can do now except pray the Gods except them into their domains." With that you walk in silence for awhile listening to the sounds of battle in the distance, and .... shuffling from below you, and some form of growling. When you try to listen for them again they are gone, and you are already at the gate.
Sonia (SeriousConcentrate)
[Search Roll: 9] (You obtain 12 Fist-Sized Rocks)
You turn, and almost ask the guards where you could find some fist-sized rocks, but quickly realize their are many of them strewn about on the ground. You turn, and begin crawling around picking up rocks here, and there until you finally have twelve good sized rocks for you to enchant.
Inner GatePCs, and Friendly NPCsName: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 4/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 4/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 0/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
12 Fist-Sized Rocks
Partial Ritual Ingredients (3/6)
Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
Tunnel to CastleCor Umbar (Ultimuh)
You turn to your lieutenant, and tell him "Well there is not much.. But if we use a couple of there carts, and several of these barrels, we could place them strategically along this tunnel.
We would need some guards with experience in ranged weapons stationed somewhere close to the invaders,
they should be somewhat protected behind the barrels and they would be assisted by other guards with shields..
or whatever they can hold up to block enemy arrows..
The bowmen would then fire at the incoming foe and as they advance,
the bowmen and their protectors should retreat further back,
still protected by the barrels.. At least until they reach the castle entrance.
But in the end, we all should be grouped together guarding the castle entrance...
Oh and we should have placed some protection over there as well..
..I just hope this would not be our last stand.."
He turns to you, and replies "I know this shall not be our last stand if we hold onto our hope, and fight with everything we have sir, and I agree with your plan we shall get right on it. With that him, and ten of your soldiers run off to fulfill your plan, and grab some supplies for the coming battle.
Tunnel to CastlePCs, and Friendly NPCsName: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
The group from the Main gate will arrive in one turn, and the Daemons will arrive in four.