Turn 8 - Much Walking OccursMain Gate, Lion's MawEveryoneSinclair [Search Roll: 1]
Wellrock Crimson [Search Roll: 1]
You all continue running up the main road heading for the Inner Gate, and those of you look for stuff to loot find nothing as your sight is blocked by the numerous guards rushing past you towards on the road. Along the way you notice Jillan come to a halt, and you do the same to listen to what she hears, and at first you hear nothing, but after a while you hear the sounds of battle, and explosions coming from the Marketplace, and you hear Jillan curse as she continues running onward. You can see the look of pain on her face, but even through that she continues running onward.
Main Gate, Lion's MawPCs, and Friendly NPCsLasts 1 More Battles
Holy Offense - Adds +2 damage to each attack. (Guardsmen 1-4, and the PCs in the Area
Holy Light - Add 1 AP (Guardsmen 1-4, and the PCs in the Area)
Lasts 2 More Battles
Divine Guidance - You gain a +2 to Accuracy (Mikaya (wolfchild))
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 3/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permenant
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 21/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
Mission - Protect Its Master
HP - 8/8
Speed - 3
Gear:
Spirit Knife (D-1, AS-4, AP-0)
Spirit Bow (D-3, AS-2, AP-2)
Status:
HP - (2-4) 7/8
HP - (1, 5-8) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
Status:
HP - (1-3) 8/8
Speed - 2
Gear:
Shortbow - (D: 2, AS-3, AP-0)
Worn Leather Jerkin (PD-1, MD-0, SD-0)
Class: Knight of the Third Order
Stats:HP -
24/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities:Flurry - Jillan releases a massive flurry of attacks doubling the number of strikes she would have been able to do otherwise. (Multiples AS by 2, Has a Cooldown of 5 turns) Cooldown - 5 Turns Left
-
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Inner GateKazen (Talarion)
You scream at the guards to not sacrifice themselves, but they do not answer, and all that responds to you is the sounds of bbattle, and death. As you ask Valkar for another path to the Guard's your companion replies "No, we can only go on." you drop your head, and say a quick prayer before turning, and pelting down the street at full-speed. You had to warn the Inner gate, and the other Watches, but you knew many would already know, but you still had to do it.
You have one turn until arrival you cna loot along the way, or just wait for your arrival.
Sonia (SeriousConcentrate)
[Power: 8,3,3]
Three Runes Created: Fire Blast
You walk up to the guards, and say "Everyone needs time to fall back to the inner gate. Would you be so kind as to guard me? I'll do what I can to stall those horrid beasts." The taller one quickly salutes you, and says "Yes, Mam we will help you!!" after that you walk out into the street, and begin drawing three more runes on the ground. After a while you have three runes carved out on the ground, and you wipe the sweet from your brow from your deep concentration.
Col Umbar (Ultimuh)
You agree to the demand, and rush off through the gate to find the men you are to help. After about ten minutes you find a group of men blocking a sewer entrance with barrels, wagons, rocks, and anything else they can find. Most stop as you near, and one of them steps forward, an asks "Who are you?" you tell them what you were sent for, and by who, and upon hearing Hilmar's name they all relax, and get back to work except the one that walked up to you. As you stood watching he said "So what is your plan we have one of the entrances blocked already, and this should be finished soon, but we can't block the third as it is our only path into the castle if we wish to slow those Demons as much as possible ?"
Three more turns, and the blocking will be done of course you can either help, or make a plan for keeping the third tunnel, and begin putting it into action. Keep in mind if you lose the third tunnel you may vary well lose the Mission, so do not fail.
SIDE NOTE: You have twenty soldiers under your command not including you, and your lieutenant (The one talking to you right now.)
Inner GatePCs, and Friendly NPCsName: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 4/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 3/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 0/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
Partial Ritual Ingredients (3/6)
Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
The group from the Main gate will arrive in two turns, and the Daemons will arrive in five.