Turn 6 - Lots of CombatMain Gate, Lion's MawSilver Wind (Mikaya's Companion)
Engages Hellhound 1 In Combat
[Accuracy: 1,7,3,5; Damage: 4 (2x Glancing Hits)]
Silver Wind charges forward knocking over the lead Hellhound, and then slicing its exposed stomachs numerous times. The Hellhound howls in pain, and bats at Silver Wind who proceeds to jump out of the way, and prepare to attack another of the Hellhounds.
Jack Vargas[Accuracy: 5,3,7; Damage: Hellhound 2 - 8, Hellhound 3 - 8 (2x Glancing Hits)]
The knight charges the beasts head on, and stikes faster than they could move. His blade finds its mark twice first biting into the neck of one, and cutting clean through leaving the beast headless, and without life. Then it finds its second victim going straight through its side, and pierceing its heart the beast howls in pain as its life seeps out, and it falls to the ground lifeless.
Mikaya (wolfchild)
[Power: 10; Control: 6]
[Accuracy: 3,3,10,5,10; Damage: Hellhound 4 - 6, Hellhound 5 - 2 (2x Direct Hits, 1x Glancing Hit)]
You murmur a prayer as you charge forth into the fray, and begin your assualt on the Hounds. Your first attacks strike one of the beasts down as the first cracks its skull, and the second smashes it sending bits of bone into its brain, and instantly killing it. Your third stike hits another in its side, and sends it flying across the street, but still alive. as you finish your attacks you hear a soft, feminine voice say
"This is my gift to you until the danger passes my light will guide your attacks, and aid them in finding their mark. Live on my great warrior, and one day you shall meet me face to face."Wellrock Crimson (Tersr)
Engages Hellhound 5
[Accuracy: 7,6,10,6; Damage: Hellhound 5 - 8, Hellhound 6 - 2 (1x Direct Hit, 3x Glancing Hits)]
You follow the monk's example, and charge into the group of Hellhound's as well, but as you enter one jumps at you nearly biting your neck, but you bring the pommel down, and strike it. You hear a loud crunch, and believe you broke its skull, but the thing is still movin, so you stikre once again sending your sword through its chest as it rears back to jump once again. Just as that one falls to the ground another pounces towards you, and you barely dodge it as you swipe it across the side, and retreat a bit till your back to back with the others.
Daemon Beast-MasterTarget: Jack Vargas
[Accuracy: 7,8,9,9; Damage: 6 (2x Direct Hits, 1x Glancing Hits)]
The Beast-Master reels back its whip, and lashes it forward striking the knight three times in quick succession hitting at teh gaps in the Knight's armor the Daemon manages to deal him some wounds, but only very light ones as his armor protected from the brunt of the attack.
Archer 1Target: Hellhound 9
[Accuracy: 8,10,7; Damage: Hellhound 9 - 6 (1x Direct Hit, 2x Glancing Hit)]
One of the archer's quickly fires his arrows into the straggler's of the beasts, and kills one, and wounds another. His first two arrows hit their target at its stomach, and its lungs slowly killing, and the third arrows strikes the leg, and goes straight through.
Archer 2Target: Hellhound 10
[Accuracy: 3,3,10; Damage: 2 (Direct Hit)]
The seond, following the first's lead also unleashes its barrage, but two of the arrows miss, and only one finds an enemy as it stikes the last to make it the fight in its leg, and stays there. The archer curses, and goes about fishing more arrows ut of his quiver while he waits for his next chance to shoot.
Archer 3Target: Hellhound 7
[Accuracy: 9,6,9; Damage: 5 (2x Direct Hits, 1x Glancing Hits)]
The last archer shoots its arrows into the crowd narrowly missing Wellrock as the slam into the side of a very unlucky Hellhound, but the beast continues standing through the massive pain, but it seems near death.
Hellhounds 1,5,6,7,8,10
Hellhound 1Target: Silver Wind
[Accuracy: 6,4,4,9; Damage: 2 (1x Glancing Hit, 1x Direct Hit)]
The beast turns, and attacks its attacker slashing Silver Wind across the side twice before slipping in its own blood, and falling to the ground once again. The animal hits the ground, and yelps in pain as its wound tear slightly, and after a few seconds it lets out a low whine as it bleeds out.
Hellhound 1, DiedHellhound 5Target: Guardsmen 1
[Accuracy: 4; Damage: 0]
The beast jumps at the nearest guardsmen, but completely misses as he sidesteps, and punchs the Hellhound in the side for good measure. It sends it skidding slightly farther than it would have if he would have let it just go by.
Hellhound 6Target: Guardsmen 2
[Accuracy: 7; Damage: 1 (1x Glancing Hit)]
The Hellhound learns from its ally's failure and launches itself at the nearest guard this time finding its mark, but its teeth are not sharp enough to break through the armor, so it simply leaves a bruise on its foe as it is batted aside.
Hellhound 7Target: Guardsmen 3
[Accuracy: 9; Damage: 1 (1x Direct Hit)]
This one is smarter, and instead snaps at the exposed leg of its opponet, but fails to do more than scratch it as the guard kicks it away, and sends it flying into another of the Hellhounds.
Hellhound 8Target: Guardsmen 4
[Accuracy: 10; Damage: 1 (1x Direct Hits)]
This one like its predecessor snaps at a guardsman's leg, and also manages to scratch it before it gets hit in the head with the soldier's spear shaft, and scampers away to avoid being wounded.
Hellhound 10Target: Guardsmen 5
[Accuracy: 3: Damage: 0]
This beast fails to attack its target altogehter as another Hellhound slams into its side, and forces it to get slammed into the side of barrel not far away. The Helhound howls in pain, but manages to stand back up, and begin walking back towards the fight.
Guard 1[Accuracy: 5,6,8,10; Damage: Hellhound 5 - 6, Hellhound 1 - 4 (2x Glancing Hits, 1x Direct Hit)]
The guard Captain from earlier jumps into action as he is surronded by two of the Hellhounds. He strikes quickly at the one infront of him, and stabs its in the chest three times over before it finally falls to the ground, and he turns just in time to slam the end of teh shaft into the other Hellhound's skull. He hears a sickening crunch as the beast falls to the ground, and goes limp.
Guard 2Target: Hellhound 7
[Accuracy: 1,4,8,7; Damage: 4 (2x Glancing Hits)]
The second guard charges in, and smashes the side of his spear into a Hellhound that is leaping at the Captain. It falls to the ground, and hits the road with a thud, and just as it hits the ground a spear plunges straight through its heart killing it instantly with very little pain.
Guard 3[Accuracy: 1,9,6,6; Damage: Hellhound 10 - 4, Hellhound 6 - 4 (2x Glancing Hits, 1x Direct Hit)]
Another Guardsman distracts two of the Hellhounds, and as the first charges he simply drops down, and lets it impale itself on his spear. He barely throws the beast's corpse of of his spear in tiem to slam the bottom of his shaft into the other's chest, and knock him away. he looks to see if it is coming back, but he finds the second beast impaled on a broken spear not far away.
Guard 4Target: Hellhound 8
[Accuracy: 9,5,10,2; Damage: 10 (2x Direct Hits, 1x Glancing Hit)]
The final guard from the Training Grounds charges the last of the Hellhounds first kicking it in the rips, thus slaming it into a nearby building. He then proceeds to rapidly stab the fallen Hellhound until their are numerous puncture wounds all up, and down the beast's chest.
Sinclair (sinpwn)
You pull out the Spirit Summoning Scroll once more, and begin the ritual as the battle starts. By the time all of the Hellhound's are dead a small goblin of pure shadow is standing infront of you wielding a small knife, and a rather puny bow across his back. It turns to you, and says "What do you request human scu ... I mean
Master?"
Main Gate, Lion's MawPCs, and Friendly NPCsLasts 2 More Battles
Holy Offense - Adds +2 damage to each attack. (Guardsmen 1-4, and the PCs in the Area
Holy Light - Add 1 AP (Guardsmen 1-4, and the PCs in the Area)
Lasts 3 More Battles
Divine Guidance - You gain a +2 to Accuracy (Mikaya (wolfchild))
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 3/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permenant
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 21/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
HP - (2-4) 7/8
HP - (1, 5-8) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
Status:
HP - (1-3) 8/8
Speed - 2
Gear:
Shortbow - (D: 2, AS-3, AP-0)
Worn Leather Jerkin (PD-1, MD-0, SD-0)
Class: Knight of the Third Order
Stats:HP -
24/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities: -
-
-
FoesStatus:
HP - (1-10) 0/6
Speed - 2
Weapons:
Claws (D-1, AS-4, AP-1)
Bite (D-4, AS-1, AP-2)
Status:
HP- 25/25
Speed - 2
Gear:
Worn Whip (D-3, AS-4, AP-1)
Dented Plate Armor (PD-3, MD-1, SD-1)
MarketplaceKazen (Talarion)
You make a small joke, and look up to make sure your companion is still there, and then continue your sprint down the shop rooftops. After a couple of minutes you arrive at the Guards, and jump off of the rooftops before running up to the leading soldier. When you reach him he says "Who the bloody hell are you ?", and gives you a quizzical look before waiting for you to respond.
You have thi next turn to explain what is going on to the Guard Captain before the Daemon arrive.
Sonia (SeriousConcentrate)
You follow the Guards to the Inner Gates where they quickly usher the citizens through before turning, adn telling you "We have a while before the Daemon arrive, so use this time to prepare for teh coming assualt, and talk to Captain Hilmar over there if you need something." He says pointing towards a tall man wearing completely filthy armor.
You have until the others at the Main Gate kill the Beast-Master before th countdown starts, so you have a lot of time to prepare for the Daemon, and their tricks.
Col Umbar (Ultimuh)
Corner after Corner, and Alley after Alley you sprint through the streets towards the Inner Gates leaving the scuffling, and growling far behind you. You reach the Inner Gates after about twnety minutes, and see a woman conversing with some Guards, the Cpatain of the Inner Gate, Hilmar you believe is his name, and another important looking fiqure lurking just on ther otherside of the gate. Who should you tell you wonder.
MarketplacePCs, and Friendly NPCsName: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 4/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 3/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 0/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
1x Partial Ritual Ingredients (4/6, Used for Level 1 Rituals)
2x Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
There is only so may ways I can write a Hellhound biting a guard, and a Guardsman stabbing a Hellhound, so sorry if it isn't very long, unique, or flavorful. Just wait until you fight your first boss that one is going to be, so hard to type, because it is so repetitive. Also those Guardsmen who didn't get actions is, because their attacks were completely usless against the Beast-Master.