Turn 3 - This Minotaur Must Be a Tank!South Gate Barracks, Training GroundsSilver Wind (Mikaya's Companion)
Silver Wind charges at the Minotaur's back, and leaps into the air to attack it from behind [Accuracy: 5; Critical Roll: 1 (Critical !); Damage: 6 (Critical Hit)], and snaps its jaw around its spine. The Minotaur roars in pain, and flings Silver Wind off sending him skidding across the Training Grounds.
Shadow Knight (Sinclair's Spirit)
The Knight swiftly glides across the field, and brings its sword to bare as it faces the target given to him by his master. [Accuracy: 4,9,2; Damage: 4 (1x Direct Hit)] He brings his sword down leaving a deep gash across the Minotaur's chest as it rears back, and knocks the Ghast away from it as it tries to seize the upper-hand, and win the battle.
Mikaya (wolfchild)
Once again you begin your prayers, and your voice takes on a new power as you pray to the gods for assistance in smiting your foe. [Power: 5; Control: 5] As your prayers finish yours, and your allies weapon shine with white light as the are enchanted by the power of your holy prayer. (-2 SP)
I forgot to take your 2 SP away for your first prayer doing, so now. Also all of the people near you now have the Holy Offense buff.
Wellrock Crimson (Tersr)
You charge the beast head on, since the others attacks had forced it to face your direction, with your sword held high, and bring it down towards the Minotaur with all your might. [Accuracy: 6,5,1; Damage: 4 (2x Glancing Hits)] Your blade leaves a shallow gash on its chest, and you reverse the attack whipping it up once again leaving another gash across its chest.
MinotaurThe Minotaur swirls its axe around it slashing at the foes nearest it. [Whirlwind: Tersr, Silver Wind, Shadow Knight, Guards 1-4; Accuracy: 3,4,10,6,4,4,1; Damage: Shadow Knight - 10 Damage; Guard 1 - 9 Damage] Most of the group jumps out of the way, but the Shadow Knight, and one of the Guards take the full force with the Guard getting thrown back against a wall with a deep gash across his stomach, and the Ghast's Form shimmered violently due to the attack.
Guard 1The Guard tries to stand up, but falls back down, and passes out from the immense amount of pain coming from his torso.
Unconscious, and will die in three turns if his wounds are not tended to.
Guard 2[Accuracy: 10,5,2,6; Damage: 3 (Direct Hit)] The second Guard seeing his ally mortally wounded charges forward, and stabs the beast straight in the stomach leaving a deep wound that nearly goes all the way through. He barely manages to rip the Spear out, and jump out of the way as it punches at him.
Guard 3[Accuracy: 5,6,9,5; Damage: 3 (Direct Hit)] The third Guard also manages to spear the Minotaur, but manages to rip his weapon out before the beast had any time to react. He dashes backwards, and regroups with the others as they prepare for the next attack, and their next opening.
Guard 4[Accuracy: 3,9,7,4; Damage: 3 Direct Hit)] Finnally the fourth Guard rushes the beast, and stabs him in the leg with the spear piercing all the way through, and sticking in him. As he tries to retrieve the spear he is batted aside, and lands face-first beside the others.
South Gate BarracksPCs, and Friendly NPCsName: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 3/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permenant
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 25/25
Inventory Slots 3/13
MP - 0/0
SP - 10/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Race: Ethereal
Status:HP -
20/30SP -
48/50Speed -
3Abilities:Incorporeal - A being not connected to this plane, the Shadow Knight thus takes less damage from beings of the living realm, but is slowly drained of its spiritual energy. (Costs 2 SP for each turn he remains here, and once he runs out he dies; -2 to all Damage taken)
- Gear:Spiritual Sword (D-4, AS-3, AP-2, +2 to Damage against Spiritual Beings)
Status:
HP - (1) 1/10
HP - (3-4) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
FoesRace: Minotaur
Status:
HP - 24/50
Speed - 2
Abilities:
Whirlwind - The Minotaur swings its axe in a circle hitting everything around it, and throwing them back. (2x Damage Dealt: AS Reduced to 1; -2 to Accuracy; Cool-down: 5 Turns) Turns till Useable: 5
Gear:
Massive Battle-Axe (D-6, AS-2, AP - 4, -2 to Accuracy)
Rotten Leather Armor (PD-1, MD-0, SD-0)
MarketplaceKazen (Talarion)
You grab two apples, and put them in a small pouch in your pack, before asking Valkar what, and how many where attacking. The bird replies
"Daemons !!! They are to many of them for me to count at-least two regiments coming through the gates, but we have some Guardsmen heading our way from the looks of it two regiments. They will need our help to take the Daemons on even ground." You cringe at the number of Daemons in the Marketplace before ducking back down, and begin to wonder what to do.
Sonia (SeriousConcentrate)
You quickly scribble down two runes on the ground [?: 4,6] they come out perfectly, and as you finish you crouch, and run towards the civilians. You slip into the crowd, and you begin to make your way up the street with them to the Inner Gate from the looks of things it will only take a bit to get there.
Runes:
First: Fire Burst - A small explosion that deals light damage to nearby foes. (D-5, NT-1)
Second: Waterfall - A Burst of Water that runs in place, and keeps the enemy from proceeding onwards. (D-0, NT-6)
Both will be triggered next turn also you will arrive at the Inner Gate in one turn.
Col Umbar (Ultimuh)
You crawl to a nearby alley, and take up your hiding there [10] it gives perfect view of the Marketplace, and you see the large forces marching into the square as well as some civilians making their way up the road to the Inner Gate. The enemies numbers are massive, and you have no chance of holding them off by yourself, but if you don't do something they may reach the civilians before they are all through the gate, and safe on the other side.
MarketplacePCs, and Friendly NPCsName: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Bird - Peregrine Falcon, if I can specify. Or just Falcon.)
Status:
HP - 10/10
Inventory Slots 5/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
2 Apples (One Use; Heal 8 HP Each)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 3/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 0/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
1x Partial Ritual Ingredients (4/6, Used for Level 1 Rituals)
2x Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
((Note: I will add the Prayers, and their effects in a little))