Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: stupid hippo  (Read 1675 times)

gurra_geban

  • Bay Watcher
    • View Profile
stupid hippo
« on: March 05, 2008, 02:18:00 pm »

my 10 marksdwarves stand idle holding their fire while okmuz, an evil hippo is chasing my haulers... they are set to harass animals and to chase opponents
Logged
een failing lately?

Draco18s

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #1 on: March 05, 2008, 03:20:00 pm »

Are they on duty?
Logged

Jamini

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #2 on: March 05, 2008, 04:40:00 pm »

Shouldn't matter, off-duty military still will attack valid targets (including wildlife)
Logged
Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Helmaroc

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #3 on: March 05, 2008, 04:44:00 pm »

Just command them to patrol around the hippo's area, then they will start to chase it. This isn't a bug.
Logged

gurra_geban

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #4 on: March 05, 2008, 06:17:00 pm »

doesn't work, even on patrol they still wont target and fire. the hippo strikes down their comrades and they just stand idle. all have crossbows and have trained at archery ranges for a couple of years now, they have fired on wildlife in this area before.

and yes, they are on duty

will set hippo size to 1 for now, until okmuz is dead... just hope this can be looked at

EDIT: shit, size doesn't affect creatures on the map before the change... maybe il make him evaporate

AFTERMATH EDIT: okmuz is dead... think he needed to target my military dwarves for them to attack him, and as i have all my military dwarves in single unit squads he just took them out one by one (they were all standing in a single tile).
anyways, i changed his speed to 2500 and changed the bolt damage to 500, sure killed him fast even with a single archer... but plz look into this toady, it seems rly strange

[ March 05, 2008: Message edited by: gurra_geban ]

Logged
een failing lately?

Nesoo

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #5 on: March 05, 2008, 08:33:00 pm »

I was having problems with this setting too. I had some warthogs interrupting haulers, so I set my squad to harass animals and chase targets, and most of them just ran right past the warthogs (1 or 2 gave chase, but were too slow to actually engage in melee (all wrestlers), so he/they just ran behind the warthog for days   :roll: )

Edit: Yes, they were on active duty; I was using the station point in strategic locations to attempt to head off the warthogs and they were running to those just fine... then just standing there.

[ March 05, 2008: Message edited by: Nesoo ]

Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: stupid hippo
« Reply #6 on: March 05, 2008, 09:13:00 pm »

If somebody's got a save where this is happening I can take a look at it.  That would be the easiest way to create the same situation with the correct settings.
Logged
The Toad, a Natural Resource:  Preserve yours today!

gurra_geban

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #7 on: March 06, 2008, 06:42:00 pm »

well, ive played ahead so :P
kinda hard tested maybe, but try fiddling with marksdwarves and wildlife, i think it would easily be recreated... hope you get to the issue, as it's a major turnoff to have to edit the raws for continued gaming
Logged
een failing lately?

numerobis

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #8 on: March 06, 2008, 07:39:00 pm »

quote:
Originally posted by gurra_geban:
<STRONG>try fiddling with marksdwarves and wildlife, i think it would easily be recreated...</STRONG>

The best way to get things fixed is to find the branch with the bug and pull it down so that it becomes low-hanging fruit for Toady.

Logged

Nesoo

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #9 on: March 06, 2008, 07:43:00 pm »

Yeah, sorry, I'm past that point too, though if it happens again I'll zip one up. The only wild animal on my map right now is in a spot I can't reach.

I do see that I have 40+ warthog meat, though I'm not sure if that's because those one or two did eventually chase them down, if the others decided to help when I wasn't looking, or if it came from the caravan.

Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

gurra_geban

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #10 on: March 06, 2008, 08:52:00 pm »

quote:
The best way to get things fixed is to find the branch with the bug and pull it down so that it becomes low-hanging fruit for Toady.  

true... ill post a link here if i can produce a savegame

Logged
een failing lately?

gurra_geban

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #11 on: March 10, 2008, 04:45:00 am »

alright, another hippo charged my archery range, and killed all of my military dwarves... marksdwarves had 2 champions, about 5 elite and 3 competent, i also had 2 recruits training wrestling, all dead...

my game is modded, so i dont know if the savegame would do you any good... the save is some time before the incident as well

EDIT: posting both savegame and modded raws


link

[ March 10, 2008: Message edited by: gurra_geban ]

Logged
een failing lately?

Necronopticous

  • Bay Watcher
    • View Profile
    • The Primary Colors
Re: stupid hippo
« Reply #12 on: March 10, 2008, 05:17:00 am »

quote:
Originally posted by gurra_geban:
<STRONG>alright, another hippo charged my archery range, and killed all of my military dwarves... marksdwarves had 2 champions, about 5 elite and 3 competent, i also had 2 recruits training wrestling, all dead...</STRONG>
I'd just like to point out that this is an extremely funny image.

[ March 10, 2008: Message edited by: Necronopticous ]

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: stupid hippo
« Reply #13 on: March 10, 2008, 05:39:00 am »

Okay, I've grabbed it and I'll take a look at some point.  As long as I have everything that's different about the objects folder, it should be fine.
Logged
The Toad, a Natural Resource:  Preserve yours today!

gurra_geban

  • Bay Watcher
    • View Profile
Re: stupid hippo
« Reply #14 on: March 10, 2008, 05:39:00 am »

thx m8 ^^
Logged
een failing lately?
Pages: [1] 2