Update, just now added AdInfinitum_1_9_9_1_2.zip, this version introduces factions in units. some worlds now have a few different coloured units. e.g the yellow colour "Angel" world or the orange "Yonder"...have two unites of different colour. these units can not enter the hex of a different factions units, e.g they will return if sent to occupy a hex with a Grey unit (note the nobles on these worlds also belong to the different colour faction, so the same rules aply). These are the prelude to several important elements: the computer differentiates between factions, the computer knows that two opposing units are trying to enter the same space and can take instructions according. at the moment these instructions are, stop moving and go to the center of the last hex you were in. coming up: an instruction to then commence hostilities. Hell, Im getting there.
Lap: real time, but much slower unit combat that normal real time games (units keep firing at each other for tens of minutes before a resolution). Yea the implication is tough, one has to be determined at time, the hex field was a bitch programming, you cant imagine the headaches trying to get rivers to randomly flow to the sea, and then there was giving the hexes the false 3d appearance, difficult at times to work out where things are, but oh so worth it. Note also that all the universe is virtual, ie occupies virtual memory, that means that all world hexes are individual nodes, or to use another term: each hex is a sprite and can be created destroyed at will from memory, so to each town, forest, mine etc, all linked nodes access by pointers. Makes the game very fast and efficient. I find the coding difficult if i am not flexible (i.e. captains may be hard to program so i may have to reduce their functionality, at least to start with). Religious sects are easy easy for me, they give bonuses and dictate a style of play, e.g. if you are familiar with Master of Orion 2, you chose a bonus and negative functions at start, like the EFS bonus trait screen at start. It is your sect choice that gives you these bonuses and you lose them if you are excommunicated, e.g your sect gives you a planet food production, population or industrial growth, military fanatics..... Sects also have a style of belief e.g one sect hates techs so aims to ban most modern stuff, another hates warfare between the Houses so tries to encourage peace, another focuses on the aliens, your position within the sect can dictate the influence of the church e.g suggesting that such a tech (which your enemies happen to have and not you) is really evil, or suggesting the church liberate such and such a world close to you from the aliens while curiously ignoring an alien invasion in your adversaries domain.