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Author Topic: Early Siege Defense?  (Read 4711 times)

Kofthefens

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Re: Early Siege Defense?
« Reply #15 on: September 21, 2011, 10:10:59 pm »

I always start out with building 50 or so cage traps... they will take care of the firat siege and give you time to make more complex awesome traps. (Besides, it gives you lots of goblins to torture host hospitably)
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Tevish Szat

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Re: Early Siege Defense?
« Reply #16 on: September 21, 2011, 10:19:25 pm »

I always start out with building 50 or so cage traps... they will take care of the firat siege and give you time to make more complex awesome traps. (Besides, it gives you lots of goblins to torture host hospitably)
I really do need to get better about my goblins.  Mass-pitting them to probable death and impaling the survivors with iron spikes attached to a lever is well and good, but there has to be more use for them than that.  Sadly, I don't think I can stuff multiple gobbos into a single cage for a goblin-bomb...
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CapnUrist

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Re: Early Siege Defense?
« Reply #17 on: September 21, 2011, 10:23:00 pm »

You could always balance your entire fort on a single soap support and pit the goblins into a room of 10,000 pressure plates, 10 of which will destroy the support when pressed simultaneously. See how many goblins it takes to destroy the fortress!
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Khym Chanur

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Re: Early Siege Defense?
« Reply #18 on: September 23, 2011, 03:20:42 am »

I knew exactly what type of stone to look for before, now I can't even find limestone, where iron is always in abundance.  Trust me, I've spent a lot of time trying to find iron since the update.  I can never find it any more.

Huh.  I do "play now" at various locations until I find a site which has metamorphic flux boulders and pebbles on the surface, to indicate that the topmost stone layer is of that type; that usually has iron in it.  If I find non-flux metamorphic rock then I start looking around at nearby locations since one type of metamorphic rock tends to be near other types.

Once I find a site with metamorphic flux I use the prospector tool of DFhack to make sure that there's iron.
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Jake

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Re: Early Siege Defense?
« Reply #19 on: September 23, 2011, 10:36:58 am »

An entrance you can lock down easily, some sniping towers and plenty of crossbows. Wooden ones are cheapest to start off with, and free up more of whatever metal you can find in the first couple of years for bolts.

Oh, and unless you've reached the magma or have absolute masses of coal I suggest you don't melt down the goblin weapons and armour until you've beaten the second ambush, even if you got lucky with a mood and have a legendary weaponsmith. You still only get a third of the metal back, and it's probably better to have twenty dwarves equipped with crap weapons and armour than half a dozen with all-masterwork kit.
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Mushroo

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Re: Early Siege Defense?
« Reply #20 on: September 23, 2011, 11:02:03 am »

I have never found a site that has iron.  Never.   :(

I knew exactly what type of stone to look for before, now I can't even find limestone, where iron is always in abundance.  Trust me, I've spent a lot of time trying to find iron since the update.  I can never find it any more.

At the risk of stating the obvious... some worlds simply don't have iron. The easy way to check this is from the Embark, Prepare Carefully screen... if there are no iron goods listed, then no matter how hard you look, you will never find an embark site with iron. It doesn't exist in that world.
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automaticsquid

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Re: Early Siege Defense?
« Reply #21 on: September 23, 2011, 12:10:05 pm »

i have had a lot of success with cage traps so much that i had to deconstruct some because nobody made it through to the other stuff i spent so much time setting up plus you end up with a ton of prisoners that you can use for training or to test your other defenses. just build a ton of them and the first few sieges will actually retreat from losses before your military ever sees them
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Tevish Szat

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Re: Early Siege Defense?
« Reply #22 on: September 23, 2011, 12:19:03 pm »

They might not retreat.  If a squad leader gets caged, his underlings won't abandon the map.  Better hope you cage them too, or you WILL have to do mop-up.  That said, only archers/marksgoblins tend to produce much of a threat when pared down by cage traps.  OK, maybe lashers if you don't have shields, but you'll see ranged goblins idling just outside your field of cage traps more often.
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Khym Chanur

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Re: Early Siege Defense?
« Reply #23 on: September 23, 2011, 01:36:01 pm »

At the risk of stating the obvious... some worlds simply don't have iron. The easy way to check this is from the Embark, Prepare Carefully screen... if there are no iron goods listed, then no matter how hard you look, you will never find an embark site with iron. It doesn't exist in that world.

No, that only means that there's no iron ores at the location of mountainhalls of your parent civilization.
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Roraborialisforealis

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Re: Early Siege Defense?
« Reply #24 on: September 23, 2011, 01:43:55 pm »

At the risk of stating the obvious... some worlds simply don't have iron. The easy way to check this is from the Embark, Prepare Carefully screen... if there are no iron goods listed, then no matter how hard you look, you will never find an embark site with iron. It doesn't exist in that world.

No, that only means that there's no iron ores at the location of mountainhalls of your parent civilization.
Ive found candy before my first winter ended (Specifically my newest fortress..........) Certainly a lack or iron cant be such an issue!
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automaticsquid

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Re: Early Siege Defense?
« Reply #25 on: September 23, 2011, 01:46:20 pm »

They might not retreat.  If a squad leader gets caged, his underlings won't abandon the map.  Better hope you cage them too, or you WILL have to do mop-up.
oh ok see i was wondering why they only did it sometimes that explains a few things
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Iton Ibrukrithzam

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Re: Early Siege Defense?
« Reply #26 on: September 23, 2011, 02:04:28 pm »

Huh, so a lot of people just kill their goblins outright, then?  I'm still pretty noob, here, but I've been saving them in cage traps until my arena is done, so I can stage them in pit fights against my military.
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automaticsquid

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Re: Early Siege Defense?
« Reply #27 on: September 23, 2011, 02:10:35 pm »

i also save a bunch of goblins from my cage traps there are a lot of things you can do with them besides training i used about 10 of them to make sure that my pitfall trap was deep enough for example. by the way does anyone know if there would be a benefit to training archers on disarmed prisoners instead of targets i know its better for melee
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Mushroo

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Re: Early Siege Defense?
« Reply #28 on: September 23, 2011, 03:14:04 pm »

At the risk of stating the obvious... some worlds simply don't have iron. The easy way to check this is from the Embark, Prepare Carefully screen... if there are no iron goods listed, then no matter how hard you look, you will never find an embark site with iron. It doesn't exist in that world.

No, that only means that there's no iron ores at the location of mountainhalls of your parent civilization.

Ah, OK... thanks!
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Kravick

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Re: Early Siege Defense?
« Reply #29 on: September 23, 2011, 04:22:48 pm »

An entrance you can lock down easily, some sniping towers and plenty of crossbows. Wooden ones are cheapest to start off with, and free up more of whatever metal you can find in the first couple of years for bolts.

Oh, and unless you've reached the magma or have absolute masses of coal I suggest you don't melt down the goblin weapons and armour until you've beaten the second ambush, even if you got lucky with a mood and have a legendary weaponsmith. You still only get a third of the metal back, and it's probably better to have twenty dwarves equipped with crap weapons and armour than half a dozen with all-masterwork kit.

Wait, since when have dwarves been able to wear goblin made armor?  Weapons I understand but dwarves can wear the armor now?
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