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Author Topic: Melissia's ventures into the greater world of Dwarf Fortress.  (Read 35709 times)

Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #135 on: September 22, 2011, 05:39:27 pm »

Either dwarves just get scared and there's no life whatsoever, Or everything will try to eat you, AND come back to life when killed and gain super wall tearing down powers. This leads to fish crawling up on land and growing legs as zombie fish.... Zombie whales.... Zombie mermaid (Mermaid bones are no longer worth 6000 D = )
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #136 on: September 22, 2011, 05:45:27 pm »

Sounds fun.  I think a bridge, mechanic's shop, and underground farm would be the most important thing to start off with there, so you can block out the wildlife early as possible...
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #137 on: September 22, 2011, 05:49:10 pm »

Ive found that using channeling + remove upwards ramp to make your fort an actual island THEN a bridge is most important. Then Breaking into the caverns so you dont need to go above ground for trees.
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #138 on: September 22, 2011, 06:05:51 pm »

I was mroe thinking of channeling down to create a 1z hole in the ground, and then digging into that and putting the bridge there at taht entryway.  Later you can build a fort around the hole you made.
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #139 on: September 22, 2011, 06:15:20 pm »

Meh. I'm biased for 2 wide, 2 deep... Much better at stopping the mobs from grabbing your feet and pulling you into the hole.
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #140 on: September 22, 2011, 06:16:26 pm »

If you disconnect a bridge that's currently up (for example, removing the lever), does it go down?
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #141 on: September 22, 2011, 06:21:28 pm »

If you disconnect a bridge that's currently up (for example, removing the lever), does it go down?
Nope. I do this with floodgates sometimes in the more complex floodgate thing's Ive made.
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #142 on: September 22, 2011, 06:28:09 pm »

Redesigned bridges now have all four bridges (one on each face of the above-ground fort) closing properly, completely isolating the fort. Gonna establish a food stockpile and beds in the bottom of the fort to allow it to withstand sieges, and build another (Small) bridge in my trap hallway after I finish removing the various stonefall traps.
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #143 on: September 22, 2011, 06:35:31 pm »

My smithy just made five masterful iron breastplates in a row :D

My axedwarves will be quite happy.
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #144 on: September 22, 2011, 06:39:28 pm »

My smithy just made five masterful iron breastplates in a row :D

My axedwarves will be quite happy.
Breastplates dont protect arms: Be warned. Chain mail almost certainly warrant's the best survivability if equipped first. (Also, I recently learned copper shields are the best shields!)
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #145 on: September 22, 2011, 07:41:41 pm »

I have iron breastplates, iron mail shirts, iron gauntlets, iron low boots, iron greaves, iron helmets, iron shields queued up, then some steel battle axes queued up after I make some more steel.

The manager is useful like that.
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #146 on: September 22, 2011, 07:42:40 pm »

Ohh yeah. The manager!
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #147 on: September 22, 2011, 07:48:30 pm »

I kinda need to build a second metalsmith to build some copper serrated disks, yet I don't want it to be used to build any of the armor pieces because I want my legendary armorer to do it.  Do I have to go in, manually list all the items I want to build, then manually forbid it when they're done?
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Melissia

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #148 on: September 22, 2011, 07:57:24 pm »

Oooh, giant cave spider.

Perfect test for my axe dwarves once they become equipped . Shutting it out with the bridge I installed for now though...
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Roraborialisforealis

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Re: Melissia's ventures into the greater world of Dwarf Fortress.
« Reply #149 on: September 22, 2011, 08:09:16 pm »

Oooh, giant cave spider.

Perfect test for my axe dwarves once they become equipped . Shutting it out with the bridge I installed for now though...
Enjoy the poison!
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