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Author Topic: Warwilf? (Or for the MST3k deprived, Werewolves)  (Read 2813 times)

Nyxalinth

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Warwilf? (Or for the MST3k deprived, Werewolves)
« on: September 19, 2011, 05:48:38 pm »

I was just reading Toady's update about werewolves in the upcoming version.  Is lycanthropy going to be limited to NPCs?  I think it would add even more Fun to the game if Urist McWhatever gets bitten, then Urist McDoctor has so long to treat his wounds (perhaps with wolfsbane even!) and if not...well...Urist McWerewolf is even hairier than before  and eats Urist McCrazyCatGuy's 27th cat...

I did look around, and I didn't see yes or no either way, maybe I didn't look hard enough?   ;D
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Putnam

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #1 on: September 19, 2011, 05:53:21 pm »

Listen to the DFTalks. One of them talks about night creatures in detail.

Yes, dwarves can be bitten. Yes, adventurers can be werewolves.

Nyxalinth

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)--Answered
« Reply #2 on: September 19, 2011, 05:55:39 pm »

That would explain it.  Thanks for confirming :)
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TheChosen

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #3 on: September 19, 2011, 06:01:51 pm »

Time to plan the quarantine rooms. I hope this is gonna create some sort of paranoia, with no sure way for player to know if the dwarf is a werewolf until the worst happens.
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DrGravitas

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #4 on: September 19, 2011, 06:19:00 pm »

Listen to the DFTalks. One of them talks about night creatures in detail.

Yes, dwarves can be bitten. Yes, adventurers can be werewolves.

Dis iz absholutly phashinating.
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elf-fondling human

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #5 on: September 19, 2011, 07:21:14 pm »

So, in theory, I could get half of my fortress infected by werewolves, and the other half infected by vampires, and start the ultimate loyalty cascade?
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Putnam

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #6 on: September 19, 2011, 07:27:48 pm »

So, in theory, I could get half of my fortress infected by werewolves, and the other half infected by vampires, and start the ultimate loyalty cascade?

yeah

In fact, there was discussion on what happens if all of your dwarves get infected by the same werewolf.

Basically, it was decided that Toady needs to find some way to get past the "werewolves aren't citizens and therefore will cause game over if all of the dwarves turn at the same time" issue.

They Got Leader

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #7 on: September 19, 2011, 07:38:43 pm »

Huh, that would be a very interesting consequence. I wonder where this will lead to...
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Urist Da Vinci

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #8 on: September 19, 2011, 07:46:17 pm »

IIRC Toady's were-animals are not necessarily wolves. The creature is chosen semi-randomly, I think. Toady mentions weregoats and werelizards in the devlog. Werebadgers might be interesting.

Corneria

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #9 on: September 19, 2011, 07:48:06 pm »

IIRC Toady's were-animals are not necessarily wolves. The creature is chosen semi-randomly, I think. Toady mentions weregoats and werelizards in the devlog. Werebadgers might be interesting.
Want weredragon military.
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Urist Imiknorris

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #10 on: September 19, 2011, 07:49:29 pm »

Wait for it.

Were-forgotten-beasts.
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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #11 on: September 19, 2011, 07:50:31 pm »

Wait for it.

Were-forgotten-beasts.
Only if they are generated differently each moon.
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Urist Imiknorris

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #12 on: September 19, 2011, 07:51:12 pm »

But had all their bioweapons at the same time.
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

elf-fondling human

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #13 on: September 19, 2011, 08:27:10 pm »

Ooh, I think I know a way around the fort-crumbling effect of having all of the dwarves turned...

Split it roughly three ways with vampires, lycans, and necromancer-raised zombies!!! (Assuming necromancy can be a job or some such in fort mode.)
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Necro910

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Re: Warwilf? (Or for the MST3k deprived, Werewolves)
« Reply #14 on: September 19, 2011, 09:03:49 pm »

Ooh, I think I know a way around the fort-crumbling effect of having all of the dwarves turned...

Split it roughly three ways with vampires, lycans, and necromancer-raised zombies!!! (Assuming necromancy can be a job or some such in fort mode.)
You'd need the secret to do it, however :/

The vampires would counteract the crumbling, because that's passive, I believe. You could however, just have one sterile dwarf in a panic room  ;)
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