Administrator Lucius Amatius Proculus' Personal Log, 1st January, 2139A comprehensive report on the environmental tolerances of the Motala people has been made public. Their gravity range is 0.31 to 1.75. Their oxygen tolerance is from 0.061 to 0.161. Their temperature tolerances are from -54.7 to -0.7. Their pressure tolerance is to a maximum of 1.37. Their gravity tolerance is about the same, but due to the temperature requirements they couldn't live on any worlds terraformed for humans. Their lower pressure tolerance means they wouldn't be able to live on high pressure worlds that require a significant greenhouse layer to be warm enough, which means that any world a Motala could live on would likely be capable of further terraforming until a human could live on it.
Due to this, the Motala people will most likely be left on their homeworld in favor of human colonists.
Administrator Lucius Amatius Proculus' Personal Log, 16th January, 2139Our second sector command center just completed. I've decided to build 100 more construction factories to further increase our construction capacity before we begin building the new Oculis II PDCs. Our colonies are getting larger and wanting military protection, so the plan is to prefab PDCs on Earth and ship one out to each of the colonies.
Current construction capacity would allow us to build one every 150 days, which would take 3 years 9 months to build one PDC for each world. With increased construction capacity after building the 100 more factories we should be able to produce them in around 130 days, cutting the total build time to around 3 years. The construction factories will take around 8 months. By building the construction factories first we'll shave off a month, plus we'll have increased industrial output for our next project.
The MonkeyHead team is working on further improving engine power over efficiency before designing the new engines. He expects a 20% increase in power over the standard models, which should provide a thrust of 120 for the military variant. Even with the increased power over efficiency, the new engines will be far more fuel efficient than current models due to better overall efficiency of the design.
Administrator Lucius Amatius Proculus' Personal Log, 16th March, 2139Exploration team 3 just reported back from Lacaille 9352. They completed the survey of the Ross 780 system, which was beyond the jump in Lacaille 9352.
Ross 780-A M4-V Diameter: 556k Mass: 0.26 Luminosity: 0.012
Jump Points:
1) Unexplored: Distance: 425m Bearing: 302
2) Lacaille 9352: Distance: 556m Bearing: 360
3) Unexplored: Distance: 830m Bearing: 134
4) Unexplored: Distance: 2.71b Bearing: 180
They're now heading to explore the other Lacaille 9352 jump.
Administrator Lucius Amatius Proculus' Personal Log, 27th March, 2139A preliminary report from Lacaille 9352 just came in on the Gliese 1 system, which was beyond the jump in Lacaille 9352. There is one cold world at -109 with a 62% ice sheet which would make a good colony after terraforming, but not much else of note. The system has a large asteroid belt (228 asteroids) and a good number of system bodies, so the potential for minerals is there. They'll send a more detailed report once the system is fully surveyed.
Administrator Lucius Amatius Proculus' Personal Log, 4th April, 2139The forces on Motala Prime have been doing well in stomping out resistance, and the political status of the world has changed to Occupied. Thanks to this we've been able to more successfully collect taxes. Administrator BishopX informs he that he should be able to pull an annual tax of 42836 from them. We expect another 50% increase once we've fully broken their resistance, which may still be a while.
The supply of Boronide on comet 3 has run out. All thats left now is duranium, which we have plenty of from other sources - so I've ceased buying their mineral output.
Administrator Lucius Amatius Proculus' Personal Log, 19th April, 2139The MonkeyHead team has completed research into increased engine power, and a new series of engines are being finalized.
Standard Military:
Internal Confinement Fusion Drive E5.6
Power Output: 120 Explosion Chance: 16 Efficiency: 0.56 Thermal Signature: 120
Engine Size: 5 HS Engine HTK: 2
Cost: 60 Crew: 25
Materials Required: 15x Duranium 0x Neutronium 45x Gallicite
Development Cost for Project: 600RP
FAC Variant:
GB Internal Confinement Fusion Drive E56
Power Output: 240 Explosion Chance: 48 Efficiency: 5.6 Thermal Signature: 240
Engine Size: 5 HS Engine HTK: 2
Cost: 60 Crew: 25
Materials Required: 15x Duranium 0x Neutronium 45x Gallicite
Development Cost for Project: 600RP
Commercial:
Internal Confinement Fusion Drive E0.56
Power Output: 300 Explosion Chance: 3 Efficiency: 0.056 Thermal Signature: 300
Engine Size: 25 HS Engine HTK: 1
Cost: 75 Crew: 25
Materials Required: 18.75x Duranium 0x Neutronium 56.25x Gallicite
Development Cost for Project: 750RP
For the benefit of the civilian sector, the commercial version is being researched first.
Administrator Lucius Amatius Proculus' Personal Log, 29th April, 2139The commercial engine has been developed, and a new series of commercial ships have been designed using the new engines, all to be built out of the freighter shipyard tooled for the Frigus IV.
Colony:
Frigus IV class Colony Ship 55,000 tons 740 Crew 3024.4 BP TCS 1100 TH 6900 EM 0
6272 km/s Armour 1-128 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 34 Max Repair 75 MSP
Colonists 100000 Cargo Handling Multiplier 20
Internal Confinement Fusion Drive E0.56 (23) Power 300 Fuel Use 5.6% Signature 300 Armour 0 Exp 3%
Fuel Capacity 265,000 Litres Range 154.9 billion km (285 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Cargo:
Corbita IV class Cargo Ship 55,000 tons 665 Crew 2074.4 BP TCS 1100 TH 6900 EM 0
6272 km/s Armour 1-128 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 24 Max Repair 75 MSP
Cargo 25000 Cargo Handling Multiplier 20
Internal Confinement Fusion Drive E0.56 (23) Power 300 Fuel Use 5.6% Signature 300 Armour 0 Exp 3%
Fuel Capacity 265,000 Litres Range 154.9 billion km (285 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Salvage:
Salvare II class Salvager 55,000 tons 1044 Crew 2435.4 BP TCS 1100 TH 6900 EM 0
6272 km/s Armour 1-128 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 28 Max Repair 200 MSP
Cargo 5000 Cargo Handling Multiplier 10
Salvager: 2 module(s) capable of salvaging 1000 tons per day
Internal Confinement Fusion Drive E0.56 (23) Power 300 Fuel Use 5.6% Signature 300 Armour 0 Exp 3%
Fuel Capacity 305,000 Litres Range 178.2 billion km (328 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Thanks to advances in technology the size of the ships was reduced to 55,000 tons without reducing their range or capabilities. The Salvare II was changed to include a second salvage module in place of two cargo bays, since it's designed to be accompanied by cargo vessels anyway. The freighter yard is being retooled to build these new ships.
A subsidy of 2000 denarii has been given to all four of our commercial shipping lines to encourage building of these new, more efficient ships. Our two newest lines were given an additional 3000 to help them get started, as they currently have no ships. With the loot and subsequent income from Motala Prime such subsidies barely dent our budget.
The Fons Vitae has also been redesigned with the new engines, giving it a much better fuel efficiency and making the design smaller and cheaper with a slight speed increase.
Fons Vitae II class Terraformer 153,200 tons 1600 Crew 4552.6 BP TCS 3064 TH 6300 EM 0
2056 km/s Armour 1-255 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 19 Max Repair 500 MSP
Terraformer: 5 module(s) producing 0.01 atm per annum
Internal Confinement Fusion Drive E0.56 (21) Power 300 Fuel Use 5.6% Signature 300 Armour 0 Exp 3%
Fuel Capacity 465,000 Litres Range 97.6 billion km (549 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Administrator Lucius Amatius Proculus' Personal Log, 4th May, 2139In redesigning our carriers, a serious design flaw was found. We accidentally used fire controls designed for the Legionaries in our Legion and Vincere ships. It's no wonder they had so much trouble shooting down enemy missiles in Alpha Centauri. Luckily we never encountered any serious missile-armed threats, as their tracking speed was only 8000 instead of 16000. The new designs will have the 20,000 km/s tracking speed fire controls, so future point defense should be much stronger.
Standard Carrier:
Legion III class Heavy Carrier 60,000 tons 4474 Crew 11218.4 BP TCS 1200 TH 5400 EM 4500
4500 km/s Armour 15-136 Shields 150-300 Sensors 1/1/0/0 Damage Control Rating 40 PPV 278.28
Maint Life 2.5 Years MSP 4674 AFR 720% IFR 10% 1YR 1036 5YR 15541 Max Repair 560 MSP
Hangar Deck Capacity 14000 tons
Internal Confinement Fusion Drive E5.6 (45) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 2,050,000 Litres Range 109.8 billion km (282 days at full power)
Epsilon R300/12 Shields (50) Total Fuel Cost 600 Litres per day
Quad R6/C3 Meson Cannon TS20 (18x4) Range 60,000km TS: 20000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S04 40-20000 (6) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
Tokamak Fusion Reactor Technology PB-1 (28) Total Power Output 224 Armour 0 Exp 5%
Active Search Sensor MR39-R1 (1) GPS 280 Range 39.2m km Resolution 1
Active Search Sensor MR858-R120 (1) GPS 67200 Range 858.8m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
Flag Variant
Legion III FV class Heavy Carrier 60,000 tons 4499 Crew 11268.4 BP TCS 1200 TH 5400 EM 4500
4500 km/s Armour 15-136 Shields 150-300 Sensors 1/1/0/0 Damage Control Rating 40 PPV 278.28
Maint Life 2.46 Years MSP 4695 AFR 720% IFR 10% 1YR 1073 5YR 16094 Max Repair 560 MSP
Flag Bridge Hangar Deck Capacity 14000 tons
Internal Confinement Fusion Drive E5.6 (45) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 1,800,000 Litres Range 96.4 billion km (248 days at full power)
Epsilon R300/12 Shields (50) Total Fuel Cost 600 Litres per day
Quad R6/C3 Meson Cannon TS20 (18x4) Range 60,000km TS: 20000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S04 40-20000 (6) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
Tokamak Fusion Reactor Technology PB-1 (28) Total Power Output 224 Armour 0 Exp 5%
Active Search Sensor MR39-R1 (1) GPS 280 Range 39.2m km Resolution 1
Active Search Sensor MR858-R120 (1) GPS 67200 Range 858.8m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
Assault Carrier:
Vincere III class Assault Carrier 60,000 tons 4050 Crew 9466.8 BP TCS 1200 TH 5400 EM 4500
4500 km/s Armour 13-136 Shields 150-300 Sensors 1/1/0/0 Damage Control Rating 25 PPV 278.28
Maint Life 3.13 Years MSP 2465 AFR 1152% IFR 16% 1YR 378 5YR 5672 Max Repair 280 MSP
Hangar Deck Capacity 5000 tons Troop Capacity: 5 Battalions Cargo Handling Multiplier 10
Internal Confinement Fusion Drive E5.6 (45) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 1,880,000 Litres Range 100.7 billion km (259 days at full power)
Epsilon R300/12 Shields (50) Total Fuel Cost 600 Litres per day
Quad R6/C3 Meson Cannon TS20 (18x4) Range 60,000km TS: 20000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S04 40-20000 (6) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
Tokamak Fusion Reactor Technology PB-1 (28) Total Power Output 224 Armour 0 Exp 5%
Active Search Sensor MR39-R1 (1) GPS 280 Range 39.2m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
The flag variant was designed to house our fleet command staff. Initially the design was to be better armed and armored than a standard carrier, but that would likely draw attention - so instead the Legion FV (for flag variant) has been designed to be identical to the Legion, with the flag bridge taking place of some additional fuel storage. With the new armor technology the design is already very heavily armored, so our command staff should be safe enough without drawing any unwanted attention that making the vessel larger would likely cause.
A new troop transport was also designed using the new engine and armor technology.
Tetsudo II class Troop Transport 113,300 tons 1159 Crew 5690.7 BP TCS 2266 TH 10200 EM 0
4501 km/s Armour 8-208 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 31 Max Repair 75 MSP
Troop Capacity: 25 Battalions Cargo Handling Multiplier 20
Internal Confinement Fusion Drive E0.56 (34) Power 300 Fuel Use 5.6% Signature 300 Armour 0 Exp 3%
Fuel Capacity 810,000 Litres Range 229.8 billion km (590 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
New survey vessels were designed too, utilizing the latest armor and engine tech. Designing the new Hypatia with the same old sensors and jump engine was a bit depressing, as we haven't made any advances in those fields since we designed her first model. Still, the increased speed and range is welcome - and an extra layer of armor was added for increased durability.
Hypatia IV class Gravsurvey Ship 2,250 tons 202 Crew 479.5 BP TCS 45 TH 360 EM 0
8000 km/s JR 3-50 Armour 2-15 Shields 0-0 Sensors 7/1/1/0 Damage Control Rating 1 PPV 0
Maint Life 4.24 Years MSP 133 AFR 40% IFR 0.6% 1YR 12 5YR 178 Max Repair 100 MSP
J2250(3-50) Military Jump Drive Max Ship Size 2250 tons Distance 50k km Squadron Size 3
Internal Confinement Fusion Drive E5.6 (3) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 160,000 Litres Range 228.6 billion km (330 days at full power)
Thermal Sensor TH1.4-7 (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Ptolemy V class Geosurvey Ship 750 tons 64 Crew 225.9 BP TCS 15 TH 120 EM 0
8000 km/s Armour 2-7 Shields 0-0 Sensors 7/1/0/1 Damage Control Rating 0 PPV 0
Maint Life 8.42 Years MSP 94 AFR 9% IFR 0.1% 1YR 2 5YR 35 Max Repair 100 MSP
Internal Confinement Fusion Drive E5.6 (1) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 80,000 Litres Range 342.9 billion km (496 days at full power)
Thermal Sensor TH1.4-7 (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
All associated shipyards are being retooled to build the new vessels. The new GB engine variant will be ready in 10 days, at which point the new Legionary and Capio vessels can be finalized.
Administrator Lucius Amatius Proculus' Personal Log, 15th May, 2139The new Legionary and Capio vessels have been designed. Thanks to a slight range reduction on the fire controls (they always close to point blank before firing anyway), better armor technology, and more efficient reactors we were able to increase armor to 5 and double the fuel capacity of the Legionary. The speed increased 50% as well.
The Capio has a 50% speed increase and heavier armor at the cost of a smaller fuel tank. They still have enough for 7 days of flight though, travelling 8 billion km - which is plenty enough to do their jobs. The third armor layer should help survivability if they ever take any hits.
Due to the significant design changes, refit costs of the Legionary are going to be 10% more than producing new ships. The Capio ships will be cheaper to refit than build new though - since their main component, the drop module, remains the same.
Legionary III class Fast Attack Craft 700 tons 72 Crew 181.8 BP TCS 14 TH 240 EM 0
17142 km/s Armour 5-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 1.55 Years MSP 16 AFR 39% IFR 0.5% 1YR 8 5YR 114 Max Repair 60 MSP
GB Internal Confinement Fusion Drive E56 (1) Power 240 Fuel Use 560% Signature 240 Armour 0 Exp 48%
Fuel Capacity 30,000 Litres Range 13.8 billion km (9 days at full power)
R6/C3 Meson Cannon (1) Range 40,000km TS: 17142 km/s Power 3-3 RM 6 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S01.5 20-15000 (1) Max Range: 40,000 km TS: 15000 km/s 75 50 25 0 0 0 0 0 0 0
Tokamak Fusion Reactor Mini (2) Total Power Output 3.2 Armour 0 Exp 5%
Active Search Sensor MR1.75-R20 (1) GPS 56 Range 1.8m km Resolution 20
This design is classed as a Military Vessel for maintenance purposes
Capio III class Assault Shuttle 1,000 tons 43 Crew 187.4 BP TCS 20 TH 240 EM 0
12000 km/s Armour 3-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0.38 Years MSP 12 AFR 80% IFR 1.1% 1YR 32 5YR 475 Max Repair 60 MSP
Drop Capacity: 1 Battalion Cargo Handling Multiplier 10
GB Internal Confinement Fusion Drive E56 (1) Power 240 Fuel Use 560% Signature 240 Armour 0 Exp 48%
Fuel Capacity 25,000 Litres Range 8.0 billion km (7 days at full power)
This design is classed as a Military Vessel for maintenance purposes
The shipyards will be retooled next month and can begin producing the new small vessels. The carrier yard won't be retooled until June 2140 though.
Administrator Lucius Amatius Proculus' Personal Log, 2nd June, 2139The missile technology has finally come together, and our first missile frigate has been designed. It's been given light armor, the same as the Legionaries, to allow for high speed and heavy armament. The fire control systems were overdesigned to allow for launching through ECM and to make use of next generation longer ranged missiles. The active sensors were kept small, since the ship is designed to operate with the Legion carriers playing main sensor duty. They're still adequate should the ship need to operate on its own, but don't take up a lot of space should it be operating with a larger sensor platform.
The missile loadout allows for three launches of long range Plumbata missiles spaced 15 minutes apart, followed by a close range launch of the more powerful but shorter range Pilums. In the future a collier may be designed to follow the fleet with extra reloads.
Lancea class Missile Frigate 5,000 tons 271 Crew 1028.56 BP TCS 100 TH 720 EM 0
7200 km/s Armour 5-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 31.68
Maint Life 2.15 Years MSP 129 AFR 200% IFR 2.8% 1YR 37 5YR 561 Max Repair 60 MSP
Magazine 384
Internal Confinement Fusion Drive E5.6 (6) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 210,000 Litres Range 135.0 billion km (217 days at full power)
Size 6 Missile Launcher (33% Reduction) (16) Missile Size 6 Rate of Fire 900
Missile Fire Control FC128-R120 (2) Range 128.8m km Resolution 120
Pilum SRAS6 Missile (16) Speed: 32,000 km/s End: 13.9m Range: 26.7m km WH: 9 Size: 6 TH: 266 / 160 / 80
Plumbata LRAS6 Missile (48) Speed: 32,000 km/s End: 32.7m Range: 62.8m km WH: 6 Size: 6 TH: 266 / 160 / 80
Active Search Sensor MR85-R120 (1) GPS 6720 Range 85.9m km Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
A collier capable of fully rearming three Lancea vessels has also been designed, but may not go into production for a while due to the lack of a shipyard for it and the lack of an immediate need to rearm our missile frigates in the field.
Ferre class Collier 5,000 tons 248 Crew 837.4 BP TCS 100 TH 480 EM 0
4800 km/s Armour 1-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 3.64 Years MSP 105 AFR 200% IFR 2.8% 1YR 12 5YR 184 Max Repair 60 MSP
Magazine 1152
Internal Confinement Fusion Drive E5.6 (4) Power 120 Fuel Use 56% Signature 120 Armour 0 Exp 16%
Fuel Capacity 540,000 Litres Range 347.1 billion km (837 days at full power)
Pilum SRAS6 Missile (48) Speed: 32,000 km/s End: 13.9m Range: 26.7m km WH: 9 Size: 6 TH: 266 / 160 / 80
Plumbata LRAS6 Missile (144) Speed: 32,000 km/s End: 32.7m Range: 62.8m km WH: 6 Size: 6 TH: 266 / 160 / 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purpose
The first Lancea will be finished in August 2140. By that time a 2nd slipway will also be added to make producing and eventually refitting the missile frigates faster.
Two research labs are being brought back to Earth from Alexandria after being recovered.
Administrator Lucius Amatius Proculus' Personal Log, 17th June, 2139Mercury has been fully terraformed, and the first colonists just arrived. Proxima Centauri II and Ross 128 II have been chosen as nearby terraformable sites for our orbital terraformers to terraform next. The world in Proxima Centauri is quite cold, but already has a breathable atmosphere and just needs a good bit of co2 to up the temperature. The world in Ross 128 needs some oxygen, but requires far less co2. Ten terraformers are heading to Proxima Centauri II while the other six go to Ross 128 II. After these are done we can work on a world in Barnard's Star and Lalande 21185, then every system surrounding Sol will have a colony.
Administrator Lucius Amatius Proculus' Personal Log, 28th June, 2139I've just received a report from Akigagak on the Gliese 408 system, the system out past GJ 1156.
Gliese 408-A M3-V Diameter: 556k Mass: 0.32 Luminosity: 0.02
Gliese 408-A III: Colony Cost: 4.60, Temperature: -101.1, Gravity: 0.40, Orbit: 54m
Nitrogen 81%, Oxygen (0.02) 19.0%, Pressure: 0.10
Jump Points
1) GJ 1156: Distance: 2.53b Bearing: 311
2) Unexplored: Distance: 2.63b Bearing: 36
3) Unexplored: Distance: 3.1b Bearing: 77
Minerals:
Gliese 408-A II
Sorium 86,436 Acc: 0.4
Corundium 321,489 Acc: 0.1
Exploration team 1 is now heading to the other jump in GJ 1156 now.
Retooling for the Legionary yard is complete, and the first five Legionary IIIs will be done in November. The Capio yard is also ready, and the Capio 1 is being refitted which will be finished in September.
I've decided to add a second slipway to the capio yard for future use.
Numerius just completed an improvement on our planetary sensors. He's now working on an increased bonus for tracking missiles over time.
Administrator Lucius Amatius Proculus' Personal Log, 26th November, 2139We finally have a missiles and kinetic weapons specialist. Appius Granius Saloninus (20%, 25 labs). He's taking over for Vibius, our energy weapons specialist who has been researching missiles. Vibius will instead work on meson focusing technology.
The labs from Alexandria are back as well. They've been assigned to projects.
Administrator Lucius Amatius Proculus' Personal Log, 21st January, 2140The first prefab Oculis PDC just finished construction, and is being shipped to Alexandria with the appropriate minerals for assembly. Alexandria already has a few construction factories, so should be able to build it within about a year.
Administrator Lucius Amatius Proculus' Personal Log, 1st February, 2140We've crushed the last of their resistance on Motala Prime, fully subjugating the population. We're now getting 65000 annual wealth in taxes from them. The Tetsudo is delivering troops back to Earth now.
Administrator Lucius Amatius Proculus' Personal Log, 3rd February, 2140The Oculis II has been delivered to Alexandria. With their 15 construction factories they'll have it assembled in May of 2141.
It's been nearly two years since Exploration team 2 last reported in, and the other exploration teams have long since reported in. They are out scouting the system past 36 Ophiuchi. Either the system is very large and is taking an extended period to survey, or they've encountered trouble. We'll have a new exploration team ready for deployment in June, at which point it might be prudent to have them check out the system beyond 36 Ophiuchi to make sure Exploration team 2 hasn't run out of fuel or something.