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Author Topic: Let's Play Aurora: Conventional start with (hopefully) community involvement.  (Read 28166 times)

Ehndras

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Just so you know, population minority of humans is a baaaaad idea. They start complaining constantly... :P Perhaps we can... "Thin the herd" a bit before hand.
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MonkeyHead

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+1 for exploiting them for cold world colonies though.

Ehndras

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+1 for exploiting them for cold world colonies though.

Agreed. If it is possible to figure out their exact tolerances, we should figure them into Human tolerances to see who can take the most heat, the most cold, the most/least gravity, and so on. Even if they can only take colder temperatures, they'll still be very useful.

(tl;dr: Figure out the range of their temperature tolerance)
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Paul

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I think they only complain if they're a 10% minority. Humans would be like 30% minority with the size of their pop, so shouldn't complain.

Species tolerances will be shown once we conquer them. Since the surface temp is -27.7 on their homeworld, their ideal temp is -27.7. Their ideal pressure will be 0.11 due to the world as well, meaning they'll probably be able to live on lower pressure than humans too. With that low of an ideal temp they probably won't be able to live on worlds where humans can live without infrastructure. The gravity will probably be pretty similar, since their world is 1.03 Earth gravity. Actual tolerances will vary on that by a set amount in either direction, which we'll find out - but we already have a pretty good idea of their tolerances.

Do note that using them to colonize a bunch of worlds will mean their population grows faster, which could mean humans becoming even more of a minority. On worlds that can be terraformed for humans it might be better to just spend a bit more time terraforming and put humans there and just leave the worlds that can never be warm enough for humans to them. That way the human population would grow faster than the alien population and would never become enough of a minority to complain.
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MonkeyHead

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So iceballs like Europa/Enceladus would be up thier street?

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Administrator Lucius Amatius Proculus' Personal Log, 15th July, 2132

The Senate is divided on what to do with these aliens. Some want to leave them be or establish trading relations, while others want to send in troops and conquer them for the glory of Rome. Still others just want to bombard them from orbit until they surrender.

We've begun attempting communication with them to try and determine who exactly they are.

Administrator Lucius Amatius Proculus' Personal Log, 11th August, 2132

We've managed to translate the language of these aliens. They identify themselves as the Motala Clan, and appear to resemble gorillas from Earth. I presume their thick fur is what allows them to live on such a cold world.

Spoiler: Motala Clan (click to show/hide)

Those in the Senate voting for conquest via troops seem to have won out. I've begun enlarging the commercial shipyard we used to build a gate ship in anticipation of building a large troop carrier. I've also adjusted research to focus on finishing the salvage module research quickly so Galerius can then focus on researching ground unit technology. Having a division level command center would be helpful for large scale combat, so I will have him research a division HQ.

Administrator Lucius Amatius Proculus' Personal Log, 11th October, 2132

Research on salvage module 500 is complete, and Galerius is now working on divisional headquarters.

A new salvager has been designed on the Corbita III frame, which can be built in the yards tooled for the Frigus III.

Spoiler: Salvare class Salvager (click to show/hide)

We can't build them until the two Frigus vessels are completed, in March 2134.

Administrator Lucius Amatius Proculus' Personal Log, 16th November, 2132

All of our automated mines have been completed, bringing us to 150 divided between our three mining locations. I've ordered a 5th ground force training facility built to help train ground forces for the eventual invasion of the Motala Clan.

The mine on Asteroid 162 has been fully transferred to Comet 1 as well, since the sorium there dried up.

Administrator Lucius Amatius Proculus' Personal Log, 30th January, 2133

The ground force training facility is completed. Construction has returned to automated mines, we'll be producing another 50.

The geology team has been finding various mineral deposits in the Struve system. They've finished survey of the two colony sites and are now surveying other large worlds in the system.

Administrator Lucius Amatius Proculus' Personal Log, 13th March, 2133

Akigagak and exploration team 1 just reported back. They surveyed the system of Ross 248, finding no jump points other than the entry point and not enough minerals to even bother reporting - just over 2000 assorted minerals scattered across the asteroid belt. The only possibly useful thing in the system is a cold world with good gravity, but it has no minerals or hydrosphere.

Ross 248-A II:  Colony Cost: 3.35,  Temperature: -73.7,  Gravity: 1.03,  Orbit: 15.8m
    Nitrogen 79%, Oxygen (0.02) 17.4%, Flourine 3.6%,  Pressure: 0.11
   
They're heading back to Earth for refueling, and will then head to Ross 128 to take 2nd jump point there.

Administrator Lucius Amatius Proculus' Personal Log, 5th June, 2133

The shipyard has reached the size required to produce our new large troop transport ship, and is being retooled for it.

The design:

They were designed to be a heavily armored vessel with the same speed as our military carriers, so that they can accompany them on invasions. The troop capacity is intended to carry 1 full division of troops with 4 replacement battalions.

Retooling is a significant change from the gate ships, and won't be done until May 2136. By the time we have a troop transport constructed we should have enough troops trained to load it. The current plan is to use two marine brigades (the 2nd which is partly trained now, and should be fully ready in 2134), one brigade of mobile infantry, and one brigades of assault infantry still to be trained. The Vincere can bring in another brigade of mobile infantry as well, giving us 5 brigades of troops and 4 replacement battalions.

Galerius also finished research into shipyard operations recently, he's now working on improving our ship building rates.

Administrator Lucius Amatius Proculus' Personal Log, 29th June, 2133

Our fourth Fons Vitae terraformer has been completed. Thanks to the additional slipway that was added last month, we now have two more being built that will both be done in 2135.

Administrator Lucius Amatius Proculus' Personal Log, 18th September, 2133

The colony in Alpha Centauri-B II just reached 10 million, and are demanding military protection. I've sent the two alien FACs to them as a token measure until we can construct a PDC and Legionaries for them. They also wanted a name. I've decided to name it Alexandria, the home city of the two ancient scientists that our exploration vessels are named after. It seems only fitting to name a colony in honor of them, since those ships have expanded our frontiers dramatically, and will continue to do so for many years to come.

I've also ordered 50 mines moved to Antium to begin mining the deposits there. As the colony grows and more workers are available I'll move more there. The world has massive mineral deposits that we can mine for many years.

Administrator Lucius Amatius Proculus' Personal Log, 23rd September, 2133

The engineers on Alexandria just disturbed an underground vault full of hostile robotic soldiers. The two mobile infantry brigades there should be able to crush them without a problem, they already inflicted 51% losses on one of their battalions while repelling their initial attack.

Administrator Lucius Amatius Proculus' Personal Log, 9th October, 2133

The atmosphere of Alexandria has just become breathable, and they've switched to adding anti-greenhouse gas now to reduce the temperature a bit.

Defense against the robotic soldiers went well. The mobile infantry kept them from escaping the vault, killing anything as it came out. Nothing attacked this week, so they believe they got them all.

Administrator Lucius Amatius Proculus' Personal Log, 20th October, 2133

I just got a report back from exploration team 2 about LHS 292. It has some large mineral deposits, but their accessibility is low except for the Duranium. The minerals on the only terraformable world are pretty poor. The two jumps are quite a ways out from the entry point as well. All in all an OK system, but many others are better.

Spoiler: Report on LHS 292 (click to show/hide)

They're now heading to explore the third jump in Alpha Centauri.


Administrator Lucius Amatius Proculus' Personal Log, 8th November, 2133

Exploration team 2 just sent back an initial report on the system beyond Alpha Centauri's 3rd JP.


Not much there. They'll report back on other jumps and the mineral content of the worlds when the surveys are finished.

Administrator Lucius Amatius Proculus' Personal Log, 8th December, 2133

They recovered another research lab on Alexandria. It will be shipped back to Earth as soon as possible.

We've also started a colony on Struve 2398-A III. Right now it only has 0.1m people, but it will be growing in the coming years. Once Antium is fully terraformed the terraformers can be moved there.

Research on ground unit strength 20 is now complete. Galerius is going to continue researching this topic, and will have strength up to 25 before we assault the alien homeworld.

Administrator Lucius Amatius Proculus' Personal Log, 3rd January, 2134

Our researchers have significantly increased their skill over time.

Top scientists in their fields are currently:
Spoiler (click to show/hide)

We have 10 other scientists from various fields, but still have no missiles/kinetic weapon specialist.

Earth's population is up to 1098.29m. Mars is at 189.12m. Antium is up to 18.52m people. Alexandria has 11.3m. The new colony at Struve 2398-A III has 0.4m. Antium should be fully terraformed in 4 or 5 months. Alexandria has the temperature down to 65 - they'll need to get it to 44 to be habitable without infrastructure. Mercury is down to 362 degrees celcius, although it will still take a good many years to fully terraform the place. More terraforming ships will speed up the process as they are constructed.

We have 54452 denarii left in our treasury, having spent about 15500 more than we took in over the last year. I'm not too worried about it, as we're expecting to plunder significant wealth from the alien homeworld when we conquer it in a few years.

____________________________________________________

Motala Clan = Gorilla Olympics?  ;D

What do you think of the name I picked for the dedication to our exploration ships?

So iceballs like Europa/Enceladus would be up thier street?

Well, higher gravity iceballs - their gravity is higher than Earth's, so they will probably have a higher minimum gravity than humans. And I think the actual limit to terraforming to 0 degrees (min human tolerance) is about -180 (by adding around 1.8 atm of greenhouse gas, so it is quite expensive terraforming-wise as with the oxygen it'd take like 1.9 atm), depending on the planet's albedo. All the worlds that are like -180 to -200 or so that we've seen might be terraformed to suit them where they would never suit humans though.
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Bremen

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As a belated option, we could move in the terraforming ships and pump fluorine into their atmosphere.
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Sheb

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Why kill them when we can exploit them? Also, block their political advancement. Sure, it'll slow down production a bit, but we don't want to give gorilla Roman citizenship, do we?
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Ehndras

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This is ROME! ROMA was founded of the blood and sweat of the conquered, lashed as they erected our temples and villas for the very gods to covet! Let history reoccur as we thin the herds of these beasts and then, in a moment of compassion, offer them life beneath our iron fist. Like gladiators, they will have to slave away to ensure their survival, lest the Roman people be displeased with them... ((Disclaimer: unhappiness of Roman people leads to death. Bloody, genocidal death.))

Send in the troops. Show the universe the MIGHT of the Roman people, and enslave the beasts in the name of the Roman Empire!
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Sheb

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Also, I'd suggest a Mass Driver sending minerals to that planet. If The Romans become a minority, let's bomb the beasts. Here, problem solved.
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NRDL

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This is ROME! ROMA was founded of the blood and sweat of the conquered, lashed as they erected our temples and villas for the very gods to covet! Let history reoccur as we thin the herds of these beasts and then, in a moment of compassion, offer them life beneath our iron fist. Like gladiators, they will have to slave away to ensure their survival, lest the Roman people be displeased with them... ((Disclaimer: unhappiness of Roman people leads to death. Bloody, genocidal death.))

Send in the troops. Show the universe the MIGHT of the Roman people, and enslave the beasts in the name of the Roman Empire!

Yeah, the Romans built their mighty civilization on the backs of slaves and by the swords of their legionnaires.  Send in the marines ( that's all the ground troops we have, right? ) conquer them, enslave them. 

The new Roman Republic WILL have gorilla servants. 
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Sheb

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Didn't you read the update? We've got a brigade of Mobile infantry, two of marines, of of Assault and replacement battaillon. We're sure to win.

Oh, and ground troops 25. Even without the HQ bonuses (which they won't have since they are pre-TN), our mobile infantry will have an Attack factor of 12.5, and our Assault Infantry and Marines of 25. Their armor divisions will have a attack factor of 3 and their infantry of 1.25. We'll waltz through them.
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NRDL

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You know, I have never played this game, I'm trying to keep up with what all of you already know.  Don't blame me for mixing up stuff and forgetting some facts, that's why I ask questions. 

So we've got one Mobile Infantry ( normal troops, I guess? ) and two marine groups, which I'm guessing are good for invasions.  I'm just not sure. 
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Sheb

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Each unit got a attack and defense modifier, which is the percent of the Ground Force Strength Tech that it use.

Mobile Infantry got 50% Attack/ 100% Defense. So with ground force 25, they'll have 12.5 attack. Marines are 100%/100%, so here 25/25. They also get double the attack strength in a boarding action. Assault Infantry get 100%/50%, but are much cheaper.

Basic Ground Force is 10, and Low Tech (Pre-TN) modifiers are 30% for armor and 12.5% for infantry. So their troops aren't worth anything.

We also get a bonus % from HQ commander that they don't, usually around 10-15%

Finally, what we have is a Brigade of Mobile Infantry and 2 Brigade of Marines. A Brigade is 4 battaillon (so total attack is 50 for MI and 100 for marines) with an HQ unit that give a boost.
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NRDL

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So...marines are awesome. 

We must have more of them, use the mobile infantry ( and other normal infantry ) for occupation and defense.  If that's necessary. 

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