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Author Topic: Let's Play Aurora: Conventional start with (hopefully) community involvement.  (Read 28174 times)

NRDL

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #105 on: September 28, 2011, 11:18:30 pm »

Ooh, we could strip down one of the FACs and use the other two.  Also, suggesting 'Antium' for the Struve colony name.  I believe it was a small town just outside Rome.

I like the Roman naming, and yeah, I support the usage of only two FACs as well. 
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Ehndras

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #106 on: September 29, 2011, 04:55:12 pm »

Aye, strip one, and use the twins to return some payback. 50,000 km/s missiles, oh god! We won't need to use those ordinance factories to make Anti-missiles for a loooooooong time.
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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #107 on: September 30, 2011, 08:25:16 pm »

Administrator Lucius Amatius Proculus' Personal Log, 11th November, 2129

The Consuls have ordered me to scrap one of the missile FACs in order to examine the technology, and the other two will begin moving missiles from Alpha Centauri to Earth.

In regard to the naming of our colony in Struve 2398, one of the senators suggested Antium and others agreed - so Struve 2398-A II will henceforth be known as Antium. The colonists are happy with the name.

Administrator Lucius Amatius Proculus' Personal Log, 28th December, 2129

We disassembled the components of the FAC. We learned a good deal toward developing internal confinement fusion drives from the engines (2000 points, 38000 remaining). Examining the sensors and fire control aided our active grav sensor research (900 points, 14100 remaining) and EM sensor sensitivity (1050 points, 13950 remaining) as well.

Theres nothing to learn from the launchers, so we just scrapped them for a bit of duranium and tritanium.

Administrator Lucius Amatius Proculus' Personal Log, 15th January, 2130

Two Corbita III class cargo ships just completed construction, and work on another two has begun.

Galerius has completed research on ground unit technology (strength 16), his next project is an improved cargo handling system for our dropships. I've assigned 20 labs to him, and it should be completed in a year.

Aulus Nepius Pantera will be completing his initial shipyard operations research later this month, although he has asked to continue the project to further increase time and cost savings in shipyard operations. I've granted his request, so he'll just keep researching that area of technology.

Administrator Lucius Amatius Proculus' Personal Log, 20th March, 2130

All missiles from Alpha Centauri have been transported to Earth, and the missile FACs are loaded out and orbiting Earth for future use.

Administrator Lucius Amatius Proculus' Personal Log, 6th May, 2130

The 10 terraforming installations have been completed and are being shipped to Antium.

We've begun building terraforming modules and engines for future terraforming ships now. Once we have a fleet of them we can terraform and colonize Mercury. We'll have the parts constructed to build two of them by February 2131, and by then our shipyard should be capable of producing them.

I've also begun training some engineering brigades to recover the installations in Alpha Centauri.

Administrator Lucius Amatius Proculus' Personal Log, 15th May, 2130

The Xenology team on Alpha Centauri-B II has fully surveyed the ruins there. They identified the aliens that lived there as the Theocracy of Short Sword, and found 2080 abandoned installations. Engineer brigades to begin recovery won't be ready until next year. I'm ordering the 3rd and 4th mobile infantry brigades, who have fully recovered from their previous combat, to be brought to secure the location until engineers can be transported there to begin recovery operations.

Administrator Lucius Amatius Proculus' Personal Log, 2nd June, 2130

Exploration team 2 has returned from Kuiper 75, the system linked to JP1 (the one furthest from the Sol JP) in Barnard's Star. It's a trinary system with vast and numerous mineral deposits - many with high accessibility. Most of the worlds are far too cold to be habitable, but Kuiper 75-C II is a vast ice world that could make a good colony site with a bit of terraforming - although that star is 40 AU out with a 354 year orbit. It's close to the Barnard's Star jump right now, but will be steadily moving away as time passes. It has an ice sheet that covers 100% of the planet, and a atmosphereic density of 1.97 - 80% nitrogen and 20% carbon dioxide. The temperature is -60.4. I estimate about 0.3 atmospheres of terraforming required to be fully habitable, 0.1 oxygen and around 0.2 more greenhouse gas to get the ice sheet to melt.

Kuiper 75-B IV is another potential site with a 56% ice sheet, although it is much colder (-122.9) and would require about three times as much terraforming due to the presence of hydrogen on the world that would need to be removed. The star is only 1.25 AU from the primary, so it would be closer.

Kuiper-A IV Moon 5 is another potential long term prospect. It has no hydrosphere and is -151.3 degrees, but could be terraformed with about 1.25 atmospheres of adjustment.

All planets would be quite a trip from Sol due to the distances involved in the transit through Barnard's Star system and the distance of the jump points from the planets in question.


Jump points in Kuiper:
JP1: Distance 1.63b, Bearing 113, 1.32b from Barnard's Star jump.
JP2: Distance 2.57b, Bearing 139, Destination Barnard's Star.

The Hypatia 2 is now heading to survey the Alpha Centauri system. The Ptolemy 2 will be refitted to the newer engines while they wait.

A new Hypatia class ship is being constructed to go with the Ptolemy 3, and will be done in May 2131.

Administrator Lucius Amatius Proculus' Personal Log, 12th July, 2130

Due to fuel shortages from all the cargo ship activity, I've put shipyard operations research on hold and changed Aulus' project to fuel production.

Administrator Lucius Amatius Proculus' Personal Log, 25th July, 2130

Zebulon just completed research on the next generation shields, Delta shields. They're 25% better than our Gamma shields, and will be included when we refit our carriers. His next project is laminate composite armor.

Administrator Lucius Amatius Proculus' Personal Log, 10th November, 2130

Primus Akigagak and Exploration team 1 has just returned from the other Barnard's Star jump point. It leads to Altair. It has only two worlds, neither with hydrospheres. Altair I is 345.1 degrees, and could be terraformed like Mercury. It has decent mineral deposits.

Spoiler: Altair Report (click to show/hide)

The downside is the jump points are very distant. The JP from Barnard's Star is 7.6bkm from the planet, and all the other JPs are 5.4-10b km away from the 5th JP. Traveling through this system will take a while.

Exploration team 1 will now head to Struve 2398 to explore the 2nd jump point.

Administrator Lucius Amatius Proculus' Personal Log, 17th November, 2130

I've just received an initial report from the system beyond Struve 2398 relayed via jumpgate. The jump leads to Kruger 60. The system has no potentially habitable worlds, save a venus-like world with 74 atmospheres of pressure and 755.6 temperature. They found a pre-existing jump gate on the other side heading back toward Struve 2398. As a precaution, I've sent 20 Legionaries and a Locus to guard the jump back to Struve 2398 and keep anything from happening to our new colony.

They'll give a detailed report once the system has been fully surveyed.

Administrator Lucius Amatius Proculus' Personal Log, 30th December, 2130

The first Fons Vitae class terraformer just launched, and a second is on the way.

Galerius completed his research into improved cargo handling systems as well, and I've had our assault carrier and assault shuttles redesigned to make use of them.



The shipyard is being retooled for the Capio II, and the Vincere can be refit at any time as the Legion yard is capable of producing the new model as-is.

The Galerius team is now working on improved command and control, so that we can set up a sector command center on Earth to better manage our colonies.

On the subject of colonies, Antium is doing well. We've delivered 17 terraforming installations so far, and they're only short 0.15m workers for them with a total population of 7.37 million. The infrastructure on the colony is capable of supporting 9.05m.

Mars is fully terraformed with no more need for infrastructure, giving us 32092 infrastructure that can be brought elsewhere. Government freighters have been hauling it to Antium. Total population is 166.11 million.

Earth has 1042.75 million people now, with 82.61 million available workers.

Our treasury is rapidly declining. We have 95916 denarii left. In the last year we had a deficit of 8108.7. A big part of this is the purchase of civilian minerals, making up 26% of our budget (10909.3). The increased ship building and shipyard modifications has played a role as well. We still have funds to go for a good many more years, but we may have to look into more state-owned mining operations and allow more of the civilian mined minerals to go to the civilian sector in the future. That or develop a stronger financial base. Research into expanding the civilian economy might be helpful.


___________________________________________

Had a bit of a problem with this one. Got through it yesterday and had some kind of weird error show up. Started spitting out a bunch of design errors every few weeks, I think maybe something to do with NPR ship design since looking at the NPR in designer mode had a bunch of duplicate ship entries (one for each error popup I guess) and it was all screwed up trying to build 10 different types of the exact same ship. Had to restart from a backup, and playing through it again seems to have avoided the errors (they didn't happen this time), and looking at the NPR doesn't have all the extra ship designs.
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NRDL

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Wait, so the enemy aliens are a theocracy?  They must be eradicated, for the glory of the Republic!   
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Diakron

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Wow, I go away for a week and we explode (system wise).

Economy, my favorite! :)

IF we haven't we SHOULD be building auto mine... hundreds of them... and placing them on asteroids and uninhabitable planets (and moons). This will allow use to free up some of our budget.

Economy centers are also good money makers (and will put some of that spare population to work), a few well developed colonies will also do wonders for our flagging treasury come to think of it, in one game i had mars had 1/10th the pop of earth but was making 2 times the money, I'll go check it out real quick.
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Akigagak

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What does the galaxy map look like at the moment?
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TheMasterTurtle

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Were can I get this game! Must play!
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MonkeyHead

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Were can I get this game! Must play!

Warning - whilst wonderfully deep and engaging, its a bit joyless and a bit like playing "Really complex excel spreadsheets 2: the revenge of the badly formatted formula"... but it makes good LP's when someone with a better grasp on it than me is at the helm.

Ehndras

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Agreed. It has a ridiculously steep learning curve that rivals even DF, and much of the gameplay is a vast amount of micromanagement.

Fucking love this game though :)
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Administrator Lucius Amatius Proculus' Personal Log, 24th January, 2131

The MonkeyHead team just completed research on missile agility. Our techs are adequate now for producing effective missiles. Two have been designed, one for long range anti-ship usage and another for short range anti-ship usage. They've been designed with the capabilities of the only alien race we've seen so far, so their hit rate against 8000 km/s targets is 100%. They're working on finalizing the designs now.

Spoiler: Missile Designs (click to show/hide)

We'll still need magazines and launchers for these missiles, but at least we will have the missiles designed.

Administrator Lucius Amatius Proculus' Personal Log, 16th March, 2131

The Plumbata missiles are ready for construction, and the facilities on Mars have begun producing 500 of them.

Administrator Lucius Amatius Proculus' Personal Log, 17th May, 2131

The Hypatia 3 just launched, and was joined by the Ptolemy 3 as Exploration team 3. They are heading for JP3 in Struve 2398.

Administrator Lucius Amatius Proculus' Personal Log, 25th May, 2131

The system of EV Lacertae, which was the destination of JP3 in Struve 2398, has nothing but the star. The Hypatia 3 will survey the system and report back on jump points.

Administrator Lucius Amatius Proculus' Personal Log, 13th June, 2131

Antium is up to 10 million people and is beginning to produce trade goods. It's being terraformed at a rate of 0.048 atm a year, which means it should be fully habitable in about three more years. I've sent our cargo ships to start a colony in Alpha Centauri now.

Administrator Lucius Amatius Proculus' Personal Log, 30th July, 2131

Our first engineer brigade just finished training. The Vincere is scheduled to bring them to Alpha Centauri II to begin recovering the ruins, and they should arrive by the 19th of August. The colony there is up to 0.3 million people as well, and is expected to grow now that civilians are bringing colonists there.

Administrator Lucius Amatius Proculus' Personal Log, 24th August, 2131

A new mass driver and automated mines are being constructed and moved to comet #4 in Sol. It has a good supply of corundium which we need for automated mine production, and also provides a variety of other useful minerals - including sorium for our fuel production. It's important that we mine it before it gets too far from Earth, as it has already moved out past Uranus and almost to Neptune.

Administrator Lucius Amatius Proculus' Personal Log, 8th November, 2131

The engineer brigade on Alpha Centauri-B II recovered the first of the alien installations, it was an abandoned fuel refinery. The colonists have it operational, although they lack the sorium necessary to make fuel.

Administrator Lucius Amatius Proculus' Personal Log, 2nd December, 2131

Primus Akigagak has just sent back a detailed report of the Kruger 60 system, relayed via the Antium colony. There is a decent bit of Sorium in the system with fair accessibility - on two gas giants and one terrestrial moon. Otherwise not much of interest. The entry jump from Struve is close to the 4th JP, which would make traveling through that jump convenient if there is something through it.


Exploration team 1 is now taking the 4th jump and will report back what they find when they finish the survey.

Administrator Lucius Amatius Proculus' Personal Log, 12th December, 2131

The engineer teams on the Alpha Centauri dig just recovered a mine. The workers have it operational, and have begun mining Sorium and Duranium. They're producing small amounts of fuel as well with the fuel refinery and mined Sorium.

Administrator Lucius Amatius Proculus' Personal Log, 30th December, 2131

They've recovered a fuel stockpile of 2,200,000 and 200 points of infrastructure on Alpha Centauri-B II. We can certainly use the extra fuel, I'll order the cargo ships to refuel there since they've been facing a shortage at Earth the last few times they tried to fill up.

Our colonies are doing well. Alpha Centauri is up to 1.65m people, with room for 3.41m thanks to the uncovered infrastructure. They have 3 operational terraforming installations adding oxygen. Antium is growing, currently at 11.84m with room for 14.62m. It has 20 active terraforming installations and terraforming should be complete in about two and a half years.

We have three Fons Vitae terraformers orbiting Mercury, producing 0.0365 atm of anti-greenhouse gas a year. At current rates terraforming Mercury would take about 19 years, but more terraforming ships are being built and a second slipway is being added to produce them even faster. A fourth terraformer is due in May 2133, and the extra slipway will be done in April 2133. Producing the terraforming modules via industry speeds up the process, but we've been producing automated mines to enhance our mineral supplies lately.

Speaking of automated mines, we have 115 right now with another 35 on the way. 50 are on Proteus primarily mining Corundium with another 18 years of production ahead of them (although the Mercassium and Corbomite will be gone in 4, and everything else is already gone). 40 are on Asteroid 162, although all that is left there is Sorium and only about 7 months worth of production - these will be moved to Comet 1 once the Sorium dries up. Another 20 are on comet 4, with 30 more scheduled to be sent there. 5 are in transit from Earth to comet 4 on civilian cargo ships.

We have 6 Corbita III class cargo ships now, out delivering infrastructure to Alpha Centauri. The freighter yards are producing a pair of colony ships next, which are due in January of 2134. We still have our two old Corbita ships out delivering infrastructure to Struve system, and a Corbita II that has been ferrying things around in Sol. The original Frigus ship, which was refitted to a Frigus II a while back, is still out delivering colonists. It's bringing some to Alpha Centauri right now.

The Legion and Vincere have been refitted with the new shields, and the Vincere was changed to hold 5000 tons of ships due to the refit of the Capio assault shuttles to include cargo handling systems. They've all been refitted to the Capio II design as well.

We have 250 Plumbata missiles on Mars, but as yet no ship to launch them. Launcher and magazine tech has been progressing thanks to the efforts of several of our researchers from other fields - MonkeyHead and Vibius Salvius Trebius primarily. MonkeyHead is currently working on reduced size launchers similar to what we found on the enemy FACs, and Vibius has been working on magazine efficiency and ejection systems. We should have the capabilities to produce a functional missile platform within a few years.

Current plans are for small, fast, lightly armored missile ships armed with reduced size launchers. Possibly a frigate of around four or five thousand tons, or a corvette of around 2250 tons (which would have the benefit of being able to transit jumps with a Hypatia gravsurvey ship as escort, but military jump tenders could be designed for the frigate size). Once launchers and magazines are finalized we can develop a functional design. Numerius has been working on active sensor and EM sensor tech to give us the capability of producing long ranged sensors and fire controls in smaller packages for use on these ships.



________________________________________________

This one was interesting. There was a huge galactic war going on in the background of much of it, it lasted like 6 real life hours and 6 ingame months. I used designer mode to watch it but didn't mention it in the report since we've never met either of the combatants and had no presence in the systems involved :D

The defending NPR finally destroyed the invading NPR's armada, but lost almost all of their ships in the process. When we finally find those systems there are going to be so many wrecks unless the AI salvages them (do NPRs salvage? im not sure).

Went ahead and organized the galaxy map. Until now I had just left it as a blob of systems piled on top of eachother, hehe. It's still subject to change as new jump connections may be found between the systems, but gives a decent idea of what we've explored so far. The new system past Kruger 60 isn't included since it hasn't been reported by our explorers yet.

What do you guys think I should do for missile ships? As I put up there, my current idea is a fast small missile ship with reduced size launchers at around 25% size. Reload would be terrible, but it would pack 4 times the first strike capability. And with enough speed it could keep the distance while reloading and hit them again.
« Last Edit: October 03, 2011, 12:43:06 pm by Paul »
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LostCosmonaut

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In my most recent games, my strategy has been:

Multiple small missile frigates with box launchers (about 70 size 3 launchers on a 5000t frigate) launch a full salvo against enemy fleet. Missiles are evenly spread between targets. This is intended mainly to cripple enemy ships and get them to spread out, rather than kill them. After that, close in and use beam armed ships to kill individual enemies. Has been working pretty well so far. Last battle, had 8 frigates with 70 missiles each, and I seriously doubt that any NPR will be able to intercept 560 missiles. Unless they use box launcher equipped AMM ships, as I do.

A secondary benefit to this is that there is no risk of secondary magazine explosions. Each hit just kills a few launchers (and that many launchers generates a lot of HTK for your ship). Another bonus is that box launchers don't add any crew requirement, cutting down on space for quarters and such.
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NRDL

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...was that huge war in a galaxy, far, far away?  If so, you could have watched Star Wars in spreadsheet form.  Or something.

My lame joke aside, what direction is the Roman Republic taking right now? 
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Akigagak

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...was that huge war in a galaxy, far, far away?  If so, you could have watched Star Wars in spreadsheet form.  Or something.

My lame joke aside, what direction is the Roman Republic taking right now?

It seems to be a sort of space-east direction.

:P

Paul, I don't quite have as good a memory as I'd like, so how many of the systems directly adjacent to Sol (Ross, Proxima, etc) are actually quite valuable for the planets/defensive* positions they contain?

*long-as journeys between the jump point to Sol and the other jump point.
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Paul

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In my most recent games, my strategy has been:

Multiple small missile frigates with box launchers (about 70 size 3 launchers on a 5000t frigate) launch a full salvo against enemy fleet. Missiles are evenly spread between targets. This is intended mainly to cripple enemy ships and get them to spread out, rather than kill them. After that, close in and use beam armed ships to kill individual enemies. Has been working pretty well so far. Last battle, had 8 frigates with 70 missiles each, and I seriously doubt that any NPR will be able to intercept 560 missiles. Unless they use box launcher equipped AMM ships, as I do.

A secondary benefit to this is that there is no risk of secondary magazine explosions. Each hit just kills a few launchers (and that many launchers generates a lot of HTK for your ship). Another bonus is that box launchers don't add any crew requirement, cutting down on space for quarters and such.

Downside with box launchers is the ship has to return to a hangar or maintenance facility to reload, which means you can't just have colliers accompanying the fleet with reloads. With reduced size launchers you can still have quite a few launchers, and can pack on an extra reload or two - and the ship can be fully resupplied in the field with a collier. I always use box launchers on fighters though, since they can land in their carrier for reloads. Even the 100x reload one (.25 size) can usually get a reload or two in before the enemy closes to beam range, unless you're using very short ranged missiles.

...was that huge war in a galaxy, far, far away?  If so, you could have watched Star Wars in spreadsheet form.  Or something.

My lame joke aside, what direction is the Roman Republic taking right now? 

Direction? Not quite sure what you're asking. Right now we're just colonizing and exploring the galaxy. As far as dealings with races when we encounter them, that's going to be entirely up to you folks :)

...was that huge war in a galaxy, far, far away?  If so, you could have watched Star Wars in spreadsheet form.  Or something.

My lame joke aside, what direction is the Roman Republic taking right now?

It seems to be a sort of space-east direction.

:P

Paul, I don't quite have as good a memory as I'd like, so how many of the systems directly adjacent to Sol (Ross, Proxima, etc) are actually quite valuable for the planets/defensive* positions they contain?

*long-as journeys between the jump point to Sol and the other jump point.

Quick rundown of the systems we've explored so far:

Proxima Centauri is pretty much useless mineral-wise. It has some very cold worlds that could eventually be terraformed, but no minerals to make it worthwhile to do so. The only jump is 500m km away, leading to an empty system with jumps several billion km away.

Ross 128 is pretty mineral poor too, and has 1 cold world that would be easier to terraform than the ones in Proxima Centauri. It has 1 jump that's close to the Sol jump, the other is a ways away.

Barnard's Star is also very mineral poor, and has a very hot world that could be terraformed with orbital terraformers. The jump from there to Altair is only 404m km, the other to Kuiper 75 is 2b km. Altair has one world with decent minerals that could be terraformed with orbital terraformers, and loads of jumps - but the jump in is 7.6b km from the planet, and all the other jumps are separated by billions of kilometers - some as much as 15b km apart. Kuiper is a bit better with some good colonizeable worlds and decent minerals, and the other jump in the system is separated by 1.32b km. Both jumps are quite a ways from the center, and the best world is on the C star so colonizing it would involve great distances after adding up the distance to get to the system and the transit time to the planet itself.

Lalande 21185 has some decent mineral stores and a cold world that could be eventually terraformed. It's quite close to Earth, only around 1.4b km away total - but would require loads of terraforming (remove methane, add oxygen and lots co2). It has two jumps - one 715m km and one 1.64b km away from the entry jump.

Alpha Centauri has plenty of habitable worlds on the B star, but not a whole lot of minerals. The main wealth here is in the massive 2000 installation ruins that we can recover, and of course the habitable worlds becoming colonies. JP survey is still under way, but so far one has been found 2.63b km from the Earth JP.

Struve 2398 is packed with minerals and has the two great colony sites. It also has two jumps quite close to the Sol jump, and one further out. The closest one, only 200m km from the Sol jump, leads to Kruger 60 - a system with no habitable worlds and fairly poor mineral prospects. It has a jump 352m km away which is currently being explored, but details haven't come back yet. The other jumps through Kruger 60 are well over a billion km away. Back in Struve 2398, the third jump (just shy of a billion km from the Sol jump) leads to an empty system of EV Lacertae that's still being surveyed.


Struve 2398 is probably the best system we've found so far, with the habitable worlds and lots of minerals. Alpha Centauri is good too for habitability and the ruins, but not so hot on minerals.
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