The game has been getting slower and slower and slower, and since I moved to the new version I didn't have the designer mode password.
I was hoping Steve would give it to me, but after 3 days of waiting he hasn't replied. I finally went back to 5.52, found the problem, got rid of it, then swapped back to 5.53.
The problem was the NPR we started with had went crazy with a tiny cargo ship and their civilian shipping lines had built like 200 of them. I erased them all and now the game is moving along at a reasonable pace again (no more 5 minute waits between 5 day turns). Hopefully going back and forth versions doesn't cause any errors, but I had to fix it because the game was getting unplayable. The NPR is out some cargo capacity, but none of them were actually being used anyway.
Anyway, I'm playing it again now that it isn't horrendously slow. I'll have an update as soon as something interesting comes up.
-edit- Here we go.
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Administrator Lucius Amatius Proculus' Personal Log, 4th November, 2125We've finished the 10 terraforming stations for Mars, so I'm ordering 50 more fuel refineries built to double our fuel production. We can always shut them down when we don't need them, but for now we need them.
Administrator Lucius Amatius Proculus' Personal Log, 7th December, 2125Exploration team 2 has returned from Lalande 21185 with the results of the survey.
Rocky Planets: 2 Surveyed: 2
Gas Giants: 4 Surveyed: 4
Moons: 78 Surveyed: 78
Asteroids: 177 Surveyed: 177
Lalande 21185-A IV
Corbomite 45,104,660 Acc: 0.8
Boronide 1,218,816 Acc: 0.1
Uridium 17,139,600 Acc: 0.1
Corundium 19,501,060 Acc: 0.1
Lalande 21185-A Asteroid #6
Corbomite 14,113 Acc: 1
Tritanium 1,429 Acc: 1
Lalande 21185-A Asteroid #22
Uridium 19 Acc: 1
Lalande 21185-A Asteroid #27
Uridium 7,396 Acc: 1
Lalande 21185-A Asteroid #42
Boronide 1 Acc: 1
Mercassium 1 Acc: 1
Lalande 21185-A Asteroid #68
Duranium 104 Acc: 1
Neutronium 3 Acc: 1
Gallicite 164 Acc: 1
Lalande 21185-A Asteroid #72
Tritanium 1,089 Acc: 1
Lalande 21185-A Asteroid #80
Duranium 12,800 Acc: 1
Neutronium 1,225 Acc: 1
Lalande 21185-A Asteroid #93
Duranium 6 Acc: 1
Uridium 52 Acc: 1
Lalande 21185-A Asteroid #98
Mercassium 1,362 Acc: 1
Lalande 21185-A Asteroid #100
Duranium 6,845 Acc: 1
Corbomite 992 Acc: 0.9
Sorium 21,609 Acc: 1
Lalande 21185-A Asteroid #109
Duranium 1,152 Acc: 1
Uridium 282 Acc: 1
Gallicite 243 Acc: 1
Lalande 21185-A Asteroid #126
Duranium 1,095 Acc: 1
Corbomite 973 Acc: 1
Boronide 3,387 Acc: 1
Lalande 21185-A Asteroid #136
Duranium 3,528 Acc: 1
Corbomite 2,480 Acc: 1
Lalande 21185-A Asteroid #143
Duranium 2,592 Acc: 1
Neutronium 655 Acc: 1
Vendarite 31 Acc: 1
Lalande 21185-A Asteroid #153
Duranium 88,200 Acc: 1
Neutronium 10,404 Acc: 0.9
Gallicite 27,225 Acc: 0.9
Lalande 21185-A Asteroid #160
Duranium 9,248 Acc: 1
Boronide 1,296 Acc: 1
Corundium 4,761 Acc: 1
Lalande 21185-A Asteroid #166
Neutronium 18 Acc: 1
Corbomite 441 Acc: 1
Lalande 21185-A Asteroid #172
Corbomite 296 Acc: 1
Boronide 392 Acc: 1
Mercassium 41 Acc: 1
Lalande 21185-A Asteroid #174
Duranium 4,014 Acc: 1
Lalande 21185-A VII - Moon 11
Mercassium 435,600 Acc: 0.8
Lalande 21185-A VIII - Moon 3
Boronide 944,784 Acc: 0.9
Vendarite 28,579,720 Acc: 0.1
Uridium 419,904 Acc: 0.7
Gallicite 9,474,084 Acc: 0.5
Lalande 21185-A VIII - Moon 10
Mercassium 1,411,344 Acc: 0.1
Lalande 21185-A VIII - Moon 16
Duranium 2 Acc: 1
Corbomite 5,446 Acc: 1
Boronide 7,310 Acc: 1
Mercassium 635 Acc: 1
Lalande 21185-A VIII - Moon 18
Neutronium 972,196 Acc: 0.6
Sorium 861,184 Acc: 0.1
Corundium 3,129,361 Acc: 0.1
Lalande 21185-A IX
Uridium 5,593,225 Acc: 0.1
Lalande 21185-A X
Sorium 2,310,000 Acc: 0.2
Lalande 21185-A X - Moon 2
Neutronium 2,286,144 Acc: 0.1
Corbomite 16,257,020 Acc: 0.1
Gallicite 705,600 Acc: 0.2
Lalande 21185-A X - Moon 6
Boronide 13 Acc: 1
Lalande 21185-A X - Moon 7
Gallicite 339 Acc: 1
Lalande 21185-A X - Moon 15
Duranium 30,420,000 Acc: 0.1
Corbomite 5,062,500 Acc: 0.2
Uridium 17,640,000 Acc: 0.1
Corundium 275,625 Acc: 0.1
Lalande 21185-A X - Moon 23
Duranium 3,175,200 Acc: 0.1
Tritanium 2,592,100 Acc: 0.1
Boronide 122,500 Acc: 0.1
Sorium 14,288,400 Acc: 0.1
Jump Points:
JP1: Distance 404m, Bearing 326, Destination Sol
JP2: Distance 852m, Bearing 269, 715m from Sol jump
JP3: Distance 1.31b, Bearing 186, 1.64b from Sol jump
Three jumps, and lots of minerals. Several of the worlds would make decent long term mining sites, and many of the asteroids have minerals. Overall a much richer system than most of the others we've explored.
They were a bit shocked to learn that we have no fuel for them to refuel from, but they have enough to survey another system (only used 24%) so they're heading to jump point 6 in Sol.
Exploration team 1 is still waiting at Earth. Since fuel is lacking, I think I'll have them refitted to the new engine while they wait.
Administrator Lucius Amatius Proculus' Personal Log, 12th December, 2125Vibius Salvius Trebius completed research on a more compact turret design, thanks to better gearing research. With the smaller turrets I've redesigned the Legion and Vincere designs to have an extra two fire controls, putting 3 turrets per fire control instead of 5. It still has room for something else with the space freed up, before we build them I may have Zebulon come up with a functional model of the shields he has been researching and install some.
Administrator Lucius Amatius Proculus' Personal Log, 17th December, 2125I just received a promising initial report about our 6th jump point from the 2nd exploration team led by Centurion Publius Socellius Lateranus. The jump leads to the system of Struve 2398, and it has two worlds that could potentially be colonized.
Struve 2398 II has a 0.16 pressure atmosphere with 85% nitrogen, 13.4% oxygen, and 1.65% carbon dioxide. The temperature is 5.7, and has a 55% liquid hydrosphere. Gravity is 0.56. With a little more oxygen and nitrogen the world could be perfectly habitable.
Struve 2398 III has a 1.34 pressure atmosphere with 75% nitrogen, 24% methane, and 1% ammonia. The temperaturer is 0.3. No hydrosphere, and gravity is 1.29. This one would be fine with infrastructure, but terraforming it would require significant effort to replace the dangerous Methane with Oxygen.
The first planet could also be terraformed using anti-greenhouse gas. It's a low gravity world, 0.35, and has no atmosphere or hydrosphere currently present. Temperature is 546.1. Similar to Mercury.
They've jumped back into the system and will report back when it's fully surveyed.
Administrator Lucius Amatius Proculus' Personal Log, 28th December, 2125A promising new officer named Shec just graduated. I'm told he's the son of our late fleet commander Sheb. He's taken a posting aboard the Legionary 2.
The MonkeyHead team completed research on magneto plasma missile drives. They've begun researching fuel efficiency technology, to improve the range of both the missiles we plan to develop and our future engines.
Administrator Lucius Amatius Proculus' Personal Log, 3rd February, 2126Primus AussieGuy just ended his tour aboard the Legion 1, and was assigned as fleet commander. The post went unfilled for a while as the Consuls debated the issue, but in the end Primus AussieGuy was the best choice among the candidates.
I've decided to add additional slipways to our Legionary yard, to make refitting and building more of them a faster process.
I've also decided to begin buying Sorium from Asteroid 306, since our fuel refineries are using more and more.
Administrator Lucius Amatius Proculus' Personal Log, 9th May, 2126The Hypatia 1 has finished refit, and we now have fuel for them - so I've sent them on to explore the jump out in Proxima Centauri. To save them the trip back through Proxima Centauri, I've told them to just survey the entire system before coming back unless they detect wrecks or other signs of life.
The fuel refineries are complete. I've decided to build another two military academies to try and attract better officers. I've also begun adding a second slipway to our freighter yard, so that when we begin constructing them we can do so twice as fast. It won't be done until July 2128 though. Expansion of the shipyard intended for gate building ships is still in progress. It's up to 38328 tons now, undergoing a continual capacity expansion. The other yard that a use hasn't been decided for yet is up to 26991. Our large military yard is at 60,000. We could design an even larger carrier making use of the larger shipyard capacity.
Thanks to some extra research focus over the last few years, Zebulon finished work on Ceramic Composite armor. This will give room for heavier armor on our military vessels. Instead of continuing to advance shield techs, I've decided just to develop a functioning model with what we have now. Once he's finished the shield tech I'll design a new carrier.
Administrator Lucius Amatius Proculus' Personal Log, 11th June, 2126Aulus Nepius Pantera completed his research efficiency project. Now all of our research labs are 14.29% more efficient. He's now begun a project to boost our fuel production by 20%, since we've been having shortages.
Administrator Lucius Amatius Proculus' Personal Log, 21st July, 2126Zebulon has just finished research on our first working shield model. It can absorb 2 points of damage and recharges in 5 minutes. Not extremely effective, but having a regenerative damage capacity on our ships will be handy. I've had our carrier vessels redesigned with these shields, making them larger to make room for them and to fully utilize our large shipyard capacity.
Legion class Heavy Carrier 60,000 tons 4454 Crew 9380 BP TCS 1200 TH 3960 EM 3000
3300 km/s Armour 12-136 Shields 100-300 Sensors 1/1/0/0 Damage Control Rating 40 PPV 278.28
Maint Life 2.79 Years MSP 3908 AFR 720% IFR 10% 1YR 729 5YR 10931 Max Repair 420 MSP
Hangar Deck Capacity 14000 tons
Magneto-plasma Drive E8.4 (45) Power 88 Fuel Use 84% Signature 88 Armour 0 Exp 10%
Fuel Capacity 2,595,000 Litres Range 92.7 billion km (325 days at full power)
Gamma R300/14 Shields (50) Total Fuel Cost 700 Litres per day
Quad R6/C3 Meson Cannon TS16 (18x4) Range 60,000km TS: 16000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S02 32-8000 (6) Max Range: 64,000 km TS: 8000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (36) Total Power Output 216 Armour 0 Exp 5%
Active Search Sensor MR23-R1 (1) GPS 210 Range 23.1m km Resolution 1
Active Search Sensor MR506-R120 (1) GPS 50400 Range 506.1m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
Vincere class Assault Carrier 60,000 tons 4091 Crew 7738 BP TCS 1200 TH 3960 EM 3000
3300 km/s Armour 11-136 Shields 100-300 Sensors 1/1/0/0 Damage Control Rating 24 PPV 278.28
Maint Life 2.99 Years MSP 1934 AFR 1200% IFR 16.7% 1YR 323 5YR 4848 Max Repair 210 MSP
Hangar Deck Capacity 4250 tons Troop Capacity: 5 Battalions Cargo Handling Multiplier 40
Magneto-plasma Drive E8.4 (45) Power 88 Fuel Use 84% Signature 88 Armour 0 Exp 10%
Fuel Capacity 2,055,000 Litres Range 73.4 billion km (257 days at full power)
Gamma R300/14 Shields (50) Total Fuel Cost 700 Litres per day
Quad R6/C3 Meson Cannon TS16 (18x4) Range 60,000km TS: 16000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S02 32-8000 (6) Max Range: 64,000 km TS: 8000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (36) Total Power Output 216 Armour 0 Exp 5%
Active Search Sensor MR23-R1 (1) GPS 210 Range 23.1m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
The Vincere is meant to carry 5 of these assault shuttles:
Capio class Assault Shuttle 850 tons 33 Crew 128 BP TCS 17 TH 176 EM 0
10352 km/s Armour 2-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0.34 Years MSP 9 AFR 57% IFR 0.8% 1YR 26 5YR 395 Max Repair 60 MSP
Drop Capacity: 1 Battalion
GB Magneto-plasma Drive E84 (1) Power 176 Fuel Use 840% Signature 176 Armour 0 Exp 30%
Fuel Capacity 5,000 Litres Range 1.3 billion km (33 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
The Capio class are poorly armored with a small fuel tank to make them as fast as possible, so that they can have better results assaulting ships that are still moving. They aren't intended to go into combat situations until the target's weapons have been disabled, or to chase after targets over long distances.
Parts to build our first Legion class carrier are now being constructed, and construction on the first carrier should begin in December. Zebulon will continue advancing our shield technology.
Administrator Lucius Amatius Proculus' Personal Log, 12st October, 2126Research on fuel production has been finished by the Aulus Nepius Pantera team. Now they're working on terraforming efficiency.
Administrator Lucius Amatius Proculus' Personal Log, 5th December, 2126Construction of the Legion 1 has begun. It will take a little over a year, and should be done by January 2128. By then we should have enough fuel produced to fill her tank.
Administrator Lucius Amatius Proculus' Personal Log, 10th February, 2127The two extra military academies are complete. I've begun construction of another 10 terraforming facilities for Mars. After that I'll have them build a few more ground force training facilities, to expand our capacity to train ground troops.
Administrator Lucius Amatius Proculus' Personal Log, 9th August, 2127Akigagak and the exploration team 1 just reported back. Lacaille 9352, the jump off of Proxima Centauri, is devoid of anything. Just a star and jump points. Both jumps are very far from the jump in as well - 2.39b km and 3.8b km, 5.3b km from eachother. They're coming in to refuel, then will be taking the 3rd jump point in Bernard's Star.
Administrator Lucius Amatius Proculus' Personal Log, 3rd October, 2127The ice sheet just melted on Mars. That brought the temperature up 5.7 degrees to -24.19. It didn't affect colony cost, since the world doesn't have enough atmosphere to be below 2 yet. At current terraforming rates with the 30 installations, Mars should be fully terraformed in around 2 years.
We've also researched the equipment to train a marine battalion. As soon as our 4th mobile infantry brigade is finished training we'll begin training a brigade of marines.
Administrator Lucius Amatius Proculus' Personal Log, 18th October, 2127We've begun construction of the engines and construction module to build our first Artifex gate builder. The shipyard is up to 75722 tons and is nearly ready to begin construction.
Administrator Lucius Amatius Proculus' Personal Log, 2nd November, 2127We just got a report from exploration team 2 about the Struve 2398 system. The news is good. The system has numerous large, high access mineral deposits. Combined with the good worlds for colonization, this system is a real gem. It's only jump from Earth too, although it's the furthest jump out.
Minerals:
Rocky Planets: 7 Surveyed: 7
Gas Giants: 8 Surveyed: 8
Moons: 159 Surveyed: 159
Asteroids: 0 Surveyed: 0
Struve 2398-A II
Duranium 14,971,390 Acc: 0.9
Neutronium 4,368,100 Acc: 0.4
Boronide 976,144 Acc: 0.7
Vendarite 5,373,124 Acc: 1
Sorium 12,759,180 Acc: 0.1
Struve 2398-A III
Duranium 83,670,050 Acc: 1
Neutronium 96,040,000 Acc: 0.8
Tritanium 1,623,076 Acc: 0.1
Boronide 20,322,060 Acc: 0.1
Sorium 470,596 Acc: 0.1
Gallicite 58,430,740 Acc: 0.1
Struve 2398-A IV
Sorium 288,600 Acc: 0.9
Struve 2398-A IV - Moon 3
Duranium 3,390,408 Acc: 0.9
Mercassium 38,416 Acc: 0.4
Vendarite 509,796 Acc: 0.9
Corundium 4,900 Acc: 0.6
Struve 2398-A V
Sorium 236,000 Acc: 0.5
Struve 2398-A V - Moon 8
Neutronium 250,000 Acc: 0.1
Gallicite 8,410,000 Acc: 0.1
Struve 2398-A V - Moon 13
Neutronium 443,556 Acc: 0.1
Struve 2398-B V - Moon 29
Duranium 33,800 Acc: 0.9
Boronide 100 Acc: 0.9
Struve 2398-B V - Moon 31
Duranium 4,901 Acc: 1
Struve 2398-B V - Moon 33
Boronide 3,097,600 Acc: 0.6
Struve 2398-A VI
Sorium 62,400,000 Acc: 0.1
Struve 2398-A VI - Moon 2
Duranium 13,592,900 Acc: 0.6
Struve 2398-A VI - Moon 20
Boronide 40,000 Acc: 1
Struve 2398-A VII - Moon 10
Vendarite 419,904 Acc: 0.3
Struve 2398-B VII - Moon 11
Duranium 800 Acc: 1
Uridium 2 Acc: 1
Struve 2398-B VIII
Duranium 3,920,000 Acc: 0.8
Neutronium 777,924 Acc: 0.7
Tritanium 345,744 Acc: 0.5
Boronide 200,704 Acc: 0.7
Mercassium 63,504 Acc: 1
Struve 2398-A VIII - Moon 9
Corundium 2,117,025 Acc: 0.7
Jump Points:
JP1: Distance 313m, Bearing 116, Destination Sol
JP2: Distance 318m, Bearing 153, only 200m km from JP1
JP3: Distance 767m, Bearing 346, about 1b km from JPs 1 and 2.
JP4: Distance 2.86b, Bearing 32, several billion km from other jps.
Exploration team 2 is now going to take the other Barnard's Star jump point.
Administrator Lucius Amatius Proculus' Personal Log, 6th January, 2128Our very first Legion carrier just completed. We didn't quite have enough crewmen to fill her ranks, and a couple of conscripts had to be arranged. The first Artifex will be done in April. Another Legion will be constructed as soon as we finish the components for it, although we'll have to assign a good trainer to get the mostly conscript crew in shape once we've built a second one.
The recently promoted Primus deSeat von Trubaldsome has volunteered for command, eager to get off of Earth and prove himself. He's been on the Oculis for some time and is a skilled commander, so I've approved his command of the Legion 1. I've assigned twenty Legionary craft to her and they will begin task force training immediately. As soon as the gate ship is constructed and a gate to Alpha Centauri is complete they can go in and retrieve our stranded Legionary. It's possible her point defense and shield capabilities could withstand the missile barrage from the defense base there too.
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lol, I wasn't even watching our crew numbers. Building all the Legionary's and the Legion sucked dry the entire crew we had. 64 Legionaries = 4736 + 4454 Legion + 250 for the 5 Locus + 3296 for the Oculis. Plus a few hundred for all the scout craft. Maybe I should make the scout craft conscripts.
I had the training rating set to 5 though, which is why we didn't have a whole lot. Guess I might need to build more academies.