Administrator Lucius Amatius Proculus' Personal Log, 5th February, 2124I've decided to hold off on any action against the Alpha Centauri aliens until we have a stronger military force. For now our Legionary ships are on training missions around Earth to improve coordination within our command structure.
I've diverted some research labs from other projects to the MonkeyHead team to develop better drive technology. With the speed of these alien ships, we'll need better engines on our Legionary ships to stand a chance against them.
I've also decided to research some new small craft sensors. A 5 ton variant tuned to detect 1000 ton and larger ships out to 1m km as a backup sensor for the Legionary ships to be able to operate at short range without a sensor ship, and a 100 ton variant capable of detecting 6000 ton ships out to 50m km as a sensor to be used on small active search vessels.
Administrator Lucius Amatius Proculus' Personal Log, 22nd March, 2124Exploration team 2 has just returned from Barnard's Star. The mineral report there is almost as bad as Proxima Centauri.
Rocky Planets: 5 Surveyed: 5
Gas Giants: 2 Surveyed: 2
Moons: 48 Surveyed: 48
Asteroids: 149 Surveyed: 149
Barnards Star-A Asteroid #22
Duranium 4,159 Acc: 1
Barnards Star-A Asteroid #34
Duranium 882 Acc: 1
Corbomite 7,534 Acc: 1
Boronide 3,136 Acc: 0.9
Mercassium 1,884 Acc: 1
Barnards Star-A Asteroid #58
Duranium 677 Acc: 1
Barnards Star-A Asteroid #120
Vendarite 676 Acc: 1
Barnards Star-A Asteroid #145
Duranium 3,872 Acc: 1
Barnards Star-A Asteroid #147
Mercassium 44,100 Acc: 0.9
Barnards Star-A VI
Sorium 103,500 Acc: 0.1
Barnards Star-A VI - Moon 1
Duranium 14,011 Acc: 1
Barnards Star-A VII - Moon 26
Tritanium 2,016,400 Acc: 0.8
The system has three jump points. One at bearing 84 441m km from the star, a second leading to Sol at bearing 106 2.34b km from the star, and a third at bearing 97 2.49b away from the star. The 2nd and 3rd are only 404m apart, making transit between Sol and whatever the third jump leads to about equivalent to going to the Alpha Centauri jump. From either of them to the 1st jump is about 2b km though - a significantly longer trip.
I've ordered them to refuel then head for jump point 4 in Sol, right out past the orbit of Jupiter.
Administrator Lucius Amatius Proculus' Personal Log, 25th March, 2124Exploration team 2 has reported back on the Lalande 21185 system after jumping through JP 4. There are 2 rocky planets, 4 gas giants, 78 moons, and 177 asteroids.
The closest planet to the star is 86m km away and has a temperature of -103.6, with .79 pressure of atmosphere consisting of 81% nitrogen, 18.2% methane, and 0.76% argon. It's a large world - 18400 diameter - but only has 0.89 Earth gravity. It has an ice sheet covering 38% of the world. It could potentially be terraformed, but the methane would need to be removed. All other worlds in the system are far too cold to be terraformed.
They've returned to the system, and will report back once it's fully surveyed.
Administrator Lucius Amatius Proculus' Personal Log, 27th March, 2124The replacement Ptolemy ship has been completed, and Decturion Tiberius Vagionius Pleminius has a ship again. He has been sent to rejoin Akigagak aboard the Hypatia 1, and together they will explore the 5th jump out past the orbit of Saturn.
Administrator Lucius Amatius Proculus' Personal Log, 3rd April, 2124Akigagak has reported on the 5th jump. It leads to Ross 128. It has 2 rocky planets, 4 gas giants, 32 moons, and 305 asteroids. One world is potentially habitable at 22.7m from the star with a temperature of -75.5 and a colony cost of 3.43. It is a large world - 29000 diameter, and the gravity is 1.07 Earth gravities. An ice sheet covers 45% of the world. It has a 0.35 pressure atmosphere consisting of 87% nitrogen and 13% oxygen.
They've jumped back into the system, and will report back when the survey is complete.
Administrator Lucius Amatius Proculus' Personal Log, 4th May, 2124The MonkeyHead team has completed research on our new gunboat engines. A second generation Legionary has been designed that is faster than the fastest enemy ship we've seen. A tiny active sensor was included for close range target identification just in case the main sensor vessels get destroyed after they've closed in on a target. Range was cut down to a mere 4.6b km, but other vessels can escort them for refueling.
Legionary II class Fast Attack Craft 700 tons 74 Crew 136.8 BP TCS 14 TH 176 EM 0
12571 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 1.34 Years MSP 12 AFR 39% IFR 0.5% 1YR 7 5YR 107 Max Repair 44 MSP
GB Magneto-plasma Drive E84 (1) Power 176 Fuel Use 840% Signature 176 Armour 0 Exp 30%
Fuel Capacity 15,000 Litres Range 4.6 billion km (4 days at full power)
R6/C3 Meson Cannon (1) Range 60,000km TS: 12571 km/s Power 3-3 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S02 32-8000 (1) Max Range: 64,000 km TS: 8000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%
Active Search Sensor MR1-R20 (1) GPS 42 Range 1.0m km Resolution 20
This design is classed as a Military Vessel for maintenance purposes
A companion vessel was designed to act as additional fuel storage and to locate enemy vessels.
Locus class Fast Scout Craft 700 tons 50 Crew 164.8 BP TCS 14 TH 176 EM 0
12571 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.95 Years MSP 15 AFR 39% IFR 0.5% 1YR 5 5YR 78 Max Repair 44 MSP
GB Magneto-plasma Drive E84 (1) Power 176 Fuel Use 840% Signature 176 Armour 0 Exp 30%
Fuel Capacity 205,000 Litres Range 62.8 billion km (57 days at full power)
Active Search Sensor MR50-R120 (1) GPS 5040 Range 50.6m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
We've begun immediate construction of the new engines and sensor packages necessary to refit our Legionary ships and construct a few of the Locus class scout craft, and the shipyard is undergoing retooling to make the changes. I've scrapped the remaining 18 GB Ion engines, since this new one will completely replace them.
Administrator Lucius Amatius Proculus' Personal Log, 10th May, 2124A new civilian mining colony was established on Asteroid 22. Since we currently have plenty of the minerals present on that asteroid, I've decided to let the mineral output go to the civilian sector.
Administrator Lucius Amatius Proculus' Personal Log, 27th June, 2124The first three Legionary ships just finished refit to the Legionary II. The next batch will be done on July 19th. All 42 of our Legionary ships should be finished refit in 10 months. The first Locus will be done in August, and two more are planned.
We also have military and commercial variants of the new engines. Our new cargo and colony ships will go 4566 km/s, and a gate construction ship has been designed. We will need a large commercial shipyard to build it, I've ordered one constructed as soon as we finish building the engines for the Legionary IIs.
Artifex class Construction Ship 79,450 tons 1125 Crew 2591.8 BP TCS 1589 TH 4840 EM 0
3045 km/s Armour 1-164 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 20 Max Repair 55 MSP
Jump Gate Construction Ship: 180 days
Magneto-plasma Drive E0.84 (22) Power 220 Fuel Use 8.4% Signature 220 Armour 0 Exp 2%
Fuel Capacity 590,000 Litres Range 159.1 billion km (604 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Our survey vessels will be able to go 5866 km/s with this new engine, and we've redesigned the Hypatia with the newer armor to make room for added fuel capacity.
Hypatia III class Gravsurvey Ship 2,250 tons 214 Crew 386.2 BP TCS 45 TH 264 EM 0
5866 km/s JR 3-50 Armour 1-15 Shields 0-0 Sensors 7/1/1/0 Damage Control Rating 1 PPV 0
Maint Life 3.04 Years MSP 107 AFR 40% IFR 0.6% 1YR 17 5YR 260 Max Repair 100 MSP
J2250(3-50) Military Jump Drive Max Ship Size 2250 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E8.4 (3) Power 88 Fuel Use 84% Signature 88 Armour 0 Exp 10%
Fuel Capacity 185,000 Litres Range 176.2 billion km (347 days at full power)
Thermal Sensor TH1.4-7 (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Ptolemy IV class Geosurvey Ship 750 tons 71 Crew 195.2 BP TCS 15 TH 88 EM 0
5866 km/s Armour 1-7 Shields 0-0 Sensors 7/1/0/1 Damage Control Rating 0 PPV 0
Maint Life 6.5 Years MSP 81 AFR 9% IFR 0.1% 1YR 3 5YR 50 Max Repair 100 MSP
Magneto-plasma Drive E8.4 (1) Power 88 Fuel Use 84% Signature 88 Armour 0 Exp 10%
Fuel Capacity 90,000 Litres Range 257.1 billion km (507 days at full power)
Thermal Sensor TH1.4-7 (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
The MonkeyHead team is now working on missile engines as part of our missile development program.
So far there has been no activity detected from the Alpha Centauri jump. It's likely the alien presence doesn't yet know where we came from. Perhaps they didn't know about the jump point?
Administrator Lucius Amatius Proculus' Personal Log, 26th September, 2124Training and refit of the Legionary FACs is going well. We just completed our 15th Legionary II refit, and thanks to the rolling refit process all the Legionary IIs are at 41% or higher task force training. The 2nd Locus is due on November 25, while the next set of Legionary IIs are due on October 17th. We should have the entire group of 42 done refitting by April 2125. We'll then have another 18 sets of components to build up to 60 FACs, although new ships constructed would need to be trained and the 42 Legionaries might be able to take on the enemy in Alpha Centauri by themselves since they're significantly faster than the main enemy ships now.
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What do you guys think of the piecemeal updates? Is it better to have smallish updates to feed discussion and feedback, or bigger updates that cover a year+?