Administrator Lucius Amatius Proculus' Personal Log, 22nd December, 2116Research on terraforming rate has completed. Aulus Nepius Pantera now begins his research into more advanced mining production technology.
I've also ordered construction of 15 more fuel refineries, to keep up with usage. They'll be complete in a month. After that we'll finally build Mars' terraforming installations.
Administrator Lucius Amatius Proculus' Personal Log, 1st April, 2117Macrobius Shipping Group, a new group formed a few months ago, just launched their first ship - a Frigus class colony ship. In order to avoid taking all of their business, I've ordered our colony ship to stop shipping colonists to Mars.
Terraforming on Mars has also begun with the first two terraformers delivered. At current rates, Mars will take probably a hundred years to terraform. Obviously we need more installations than two. Currently another 8 are being constructed.
Administrator Lucius Amatius Proculus' Personal Log, 14th October, 2117We've completed construction of the first ten terraforming installations, and our 80th automated mine. Soon we'll have 40 mines on both mining colonies, and Mars will have the last two terraforming installations as soon as the freighters get back from Proteus.
Work has begun on another two new military shipyards. The previous shipyard built for geo survey vessels is being expanded for the eventual construction of large military ships.
Administrator Lucius Amatius Proculus' Personal Log, 19th October, 2117The MonkeyHead team has completed research on gas-cooled fast reactors, and has begun a project to develop Ion engine technology.
Administrator Lucius Amatius Proculus' Personal Log, 19th January, 2118The geology team found 14000 more Corundium on Proteus. At current production the Corundium will last another 43.3 years, although all the other minerals will be dry long before then. Our corundium mine on Asteroid #162 should last another 5.1 years.
Administrator Lucius Amatius Proculus' Personal Log, 9th July, 2118Vibius Salvius Trebius has completed research on meson focusing 3. Our 10cm meson cannons now have a potential range of 45,000 km. This seems adequate, and he has now begun research on turret tracking speed for point defense purposes.
Administrator Lucius Amatius Proculus' Personal Log, 14th October, 2118The geology team found 9801 accessibility 1 Sorium on asteroid 162. Great news, as it's in a site we're already mining and sorium on Earth is about to run out.
Administrator Lucius Amatius Proculus' Personal Log, 9th January, 2119Galerius has completed research into brigade headquarters. We'll begin training them as soon as our 8th mobile infantry battalion is complete.
The Mars colony is doing well. Their terraforming efforts have added 0.0192 atm of oxygen and brought the temperature up to -46.67. The civilians have been steadily expanding the colony. It currently has 5692 infrastructure supportng 26.83m people, and 25.86m people are currently living there. Taxing their efforts has been very lucrative, making up about 20% of our income - in the last month alone we brought in 160 for shipping colonists and 260 for the shipments of infrastructure, compared to 1653.7 tax on populations.
The civilian fleet has been growing - up to 8 ships now. Postumianus Limited controls four Corbita class cargo ships and one Frigus class colony ship. Macrobius Shipping Group has two Corbita and one Frigus.
The supply of tritanium on Earth will be exhausted within the month, but once it's all mined we will have 33,350 stockpiled. We haven't been using much, so it should last us quite a while before we have to start mining more. Mercury has a vast amount of high access tritanium, so theres no reason to worry.
Administrator Lucius Amatius Proculus' Personal Log, 4th May, 2119A new civilian mining colony has been established on Umbriel. I've decided to purchase their mineral output as well to increase our duranium and mercassium supply.
Administrator Lucius Amatius Proculus' Personal Log, 29th May, 2119Numerius Falerius Arruntius has completed research into beam fire control range. We are now capable of producing size 1 fire controls with 4000 km/s tracking speed and 32,000 km range. These should be adequate, so he's switching gears back to active sensors now - starting with a 33% boost in EM sensitivity.
Administrator Lucius Amatius Proculus' Personal Log, 9th September, 2119A civilian mining colony was just established on Venus. It's not producing much of particular interest, so I've decided to allow the minerals to go to the civilian sector for now.
Administrator Lucius Amatius Proculus' Personal Log, 29th September, 2119Two projects just completed. MonkeyHead's ion engine project finished, although he plans to research increased efficiency before putting the engine technology into production.
Vibius Salvius Trebius also completed his turret tracking speed project. He's begun research into 10% gear 4000km/s tracking speed, a 33% improvement over one he's just completed.
The third slipway was also just finished on our 1000 ton fast attack craft shipyard. That will likely be enough to quickly produce fast attack craft when designed, if we need more we can always add more slipways later.
Administrator Lucius Amatius Proculus' Personal Log, 4th November, 2119Numerius completed EM sensor sensitivity research, but has asked to continue along the same tech to further improve sensitivity by 37.5% - to 11. I've given approval.
Administrator Lucius Amatius Proculus' Personal Log, 4th March, 2120Aulus Nepius Pantera completed his study on mining production, improving production by 16.67%. He has begun a similar study on construction rates.
Administrator Lucius Amatius Proculus' Personal Log, 15th June, 2120Zebulon has developed composite armor. He's also increased his knowledge of defense technology as a result of experience as a project leader (15%).
He has now begun research on a new potential defensive technology - energy shielding. This promising technology should be capable of stopping enemy missiles and most beam weaponry, although our own meson weapons would pass right through them.
Administrator Lucius Amatius Proculus' Personal Log, 5th August, 2120The new Consuls have been pushing me to develop military craft. The plan is to develop some form of fast attack craft based on Earth using our meson weaponry. It will still be a few years until the various technologies come together - we still need to finalize our meson weapon, produce optimized engines, and finish development of a functional beam control system. We'll also need active sensors, although that will be the job of a sensor base that will be built on Earth. We also need Galerius to finish his development of small ship components to be able to optimize a fast attack craft. I'm hoping to have a result by the end of 2122, which is the deadline they've given me.
Numerius has finished his research into EM sensor sensitivity, and wishes to research active grav sensor strength next - but I've temporarily pulled him from it to finish designing a practical beam fire control that we can begin producing. It will be our first step toward producing military ships, and will hopefully get the Consuls off my back.
This is what he's come up with, but it will take him a weeks to finalize it. After that he will continue research of active grav sensors.
Fire Control S02 32-8000
50% Accuracy at Range: 32,000 km Tracking Speed: 8000 km/s
Size: 2 HS HTK: 1 Cost: 38 Crew: 10
Chance of destruction by electronic damage: 100%
Materials Required: 9.5x Duranium 28.5x Uridium
Development Cost for Project: 380RP
MonkeyHead has also completed research into fuel efficiency 3, a 30% reduction from the baseline usage of our first engines. Now I've assigned him to developing technology for increasing power while reducing efficiency so that our engines will be faster.
Administrator Lucius Amatius Proculus' Personal Log, 25th January, 2121MonkeyHead, having completed his power increase technology, has finally developed a working military Ion engine. He'll be developing a civilian engine next, then he'll begin working on a modified design to create fast attack craft engines.
Ion Engine E8.4
Power Output: 66 Explosion Chance: 10 Efficiency: 0.84 Thermal Signature: 66
Engine Size: 5 HS Engine HTK: 2
Cost: 33 Crew: 25
Materials Required: 8.25x Duranium 0x Neutronium 24.75x Gallicite
Development Cost for Project: 330RP
I've begun retooling the shipyards to use these new engines, and will refit the Hypatia class ships with them. It should bring their speed up to 4400 km/s, a significant improvement.
I've also had the Ptolemy redesigned with the engine and an added thermal sensor. We've replaced its old Duranium armor with Composite to save on mass, as well as reducing the crew capacity from 250 to 100 and reducing the size of the engineering space. With the extra room I had them add some small fuel storages for added range.
Ptolemy III class Geosurvey Ship 750 tons 71 Crew 184.2 BP TCS 15 TH 66 EM 0
4400 km/s Armour 1-7 Shields 0-0 Sensors 7/1/0/1 Damage Control Rating 0 PPV 0
Maint Life 6.6 Years MSP 77 AFR 9% IFR 0.1% 1YR 3 5YR 46 Max Repair 100 MSP
Ion Engine E8.4 (1) Power 66 Fuel Use 84% Signature 66 Armour 0 Exp 10%
Fuel Capacity 90,000 Litres Range 257.1 billion km (676 days at full power)
Thermal Sensor TH1.4-7 (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Administrator Lucius Amatius Proculus' Personal Log, 5th February, 2121A new civilian mining colony was established on Comet #2. As it has a vast array of resources at high accessibility, I've decided to purchase them and have them sent to Earth. We're receiving more offworld resources from civilian mining operations than government ones.
We've also just finished our commercial ion engine, with a power output of 165. I've had our commercial vessels redesigned to make use of them. Sadly, the cost of refiting the cargo vessels is greater than that building new ones - so the current cargo vessels will either have to be kept or scrapped for resources. Since that's the case, I've made use of the lighter composite armor in the new design and added a fifth fuel tank. I've made the same changes for the Frigus II. In the case of the Frigus, it's actually quite a bit cheaper for the refit, so the Frigus vessel can be economically refitted. The shipyard is being retooled now, which will be done in October 2122.
Frigus II class Colony Ship 55,400 tons 750 Crew 2217.6 BP TCS 1108 TH 3795 EM 0
3425 km/s Armour 1-129 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 25 Max Repair 41 MSP
Colonists 100000 Cargo Handling Multiplier 15
Ion Engine E0.84 (23) Power 165 Fuel Use 8.4% Signature 165 Armour 0 Exp 2%
Fuel Capacity 250,000 Litres Range 96.7 billion km (326 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Corbita II class Cargo Ship 55,400 tons 675 Crew 1267.6 BP TCS 1108 TH 3795 EM 0
3425 km/s Armour 1-129 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 14 Max Repair 41 MSP
Cargo 25000 Cargo Handling Multiplier 15
Ion Engine E0.84 (23) Power 165 Fuel Use 8.4% Signature 165 Armour 0 Exp 2%
Fuel Capacity 250,000 Litres Range 96.7 billion km (326 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Vibius Salvius Trebius has finished the turret tracking speed technology, and in light of the range of our fire control has decided to increase our Meson range to 60,000 before finalizing their design. I've diverted 18 labs to this project to get it done faster so we can begin construction of the FACs soon, and it should be done in December. MonkeyHead's fast attack craft engine technology should be done in June, at which point he'll have to design the actual engine. Things are coming together, and we should have our first FACs designed and beginning construction in 2122. They won't be able to actually target and shoot anything until the sensor PDC is designed and built, but I won't tell that to the Consuls. I've already begun by ordering 30 fire control systems built. As other components come available, I'll do the same with them.
Administrator Lucius Amatius Proculus' Personal Log, 10th June, 2121Refitting of both Ptolemy and Hypatia class vessels has been completed. Their top speeds are now all 4400km/s with the new Ion engines. This should help our exploration efforts once I've been given the green light to begin sending them through jump points.
I hope the jump points work. Top scientists assure me they will, but I'm itching to give the order to try them out. If our engines don't work or the jump points don't work as we think, I would look rather foolish for spending so much money and resources on the technology and ships.
Administrator Lucius Amatius Proculus' Personal Log, 20th June, 2121Research on the fast attack craft engine variant is complete, and a design for one should be ready within a few weeks. As soon as they're ready I'll order 30 to be produced. The preliminary active sensor tech has been completed as well, but Numerius believes with a little more time he can increase the current range by over 31%. I've given him the go-ahead, since we'll need long range sensors for our sensor PDC.
Administrator Lucius Amatius Proculus' Personal Log, 5th July, 2121The fast attack craft engine is complete. I'm happy with the design, but it's a bit of a fuel guzzler. I've ordered 30 constructed. All we need now from the MonkeyHead team for our meson weapons is a power plant. I'm told at current technology it would take a size 1 reactor to power a meson gun with 50% over what's necessary, but with a little time we could develop a size .5 reactor that can do the same thing. I've given MonkeyHead approval to try and develop this technology if we have the time, since cutting 25 tons off the design could be helpful for a fast attack craft.
GB Ion Engine E84
Power Output: 132 Explosion Chance: 30 Efficiency: 8.4 Thermal Signature: 132
Engine Size: 5 HS Engine HTK: 2
Cost: 33 Crew: 25
Materials Required: 8.25x Duranium 0x Neutronium 24.75x Gallicite
Development Cost for Project: 330RP
Administrator Lucius Amatius Proculus' Personal Log, 15th February, 2122Vibius has finally completed a production model meson cannon. I've ordered 30 of them constructed immediately. He's now working on turret tracking speed, but I've appropriated all but one of his labs to more urgent projects.
R6/C3 Meson Cannon
Max Range 60,000 km Rate of Fire: 5 seconds Focus Modifier: 4
Meson Cannon Size: 3 HS Meson Cannon HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 3
Cost: 6 Crew: 30
Materials Required: 1.2x Duranium 1.2x Boronide 3.6x Corundium
Development Cost for Project: 1300RP
All we need now for the fast attack craft to be ready is the power plant, although Galerius is still researching small craft components to allow us to further optimize the design.
Administrator Lucius Amatius Proculus' Personal Log, 15th May, 2122The MonkeyHead team has completed the new reactor. His next project is a new drive technology, but I've diverted all but one lab away to research the final piece to begin construction of the fast attack craft.
Stellarator Fusion Reactor
Power Output: 3 Explosion Chance: 5
Reactor Size: 0.5 HS Reactor HTK: 0
Cost: 9 Crew: 2
Materials Required: 2.25x Duranium 0x Neutronium 6.75x Boronide
Development Cost for Project: 90RP
Now we await Galerius's research on a fighter engineering section to fully optimize our fast attack craft. With 40 labs he should have it done by June 30th.
In other news, a mining colony has been established on asterois 171. I've decided to buy the minerals since we have no other offworld Boronide production and Earth's supply is getting low.
Administrator Lucius Amatius Proculus' Personal Log, 30th June, 2122With the fighter engineering section complete, our fast attack craft design is finally complete. Weighing in at 700 tons, it's only slightly larger than a fighter - and with a speed of 9428 km/s it certainly lives up to its class name. Armor is only 3 layers thick, but in this case being able to close in and begin firing faster is likely more important. With the fighter engineering section the maintenance life is only 1.34 years, but the craft is designed to remain in orbit or docked in a ship where it can be maintained.
Legionary class Fast Attack Craft 700 tons 76 Crew 123.8 BP TCS 14 TH 132 EM 0
9428 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 1.34 Years MSP 11 AFR 39% IFR 0.5% 1YR 7 5YR 98 Max Repair 38 MSP
GB Ion Engine E84 (1) Power 132 Fuel Use 840% Signature 132 Armour 0 Exp 30%
Fuel Capacity 20,000 Litres Range 6.1 billion km (7 days at full power)
R6/C3 Meson Cannon (1) Range 60,000km TS: 9428 km/s Power 3-3 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S02 32-8000 (1) Max Range: 64,000 km TS: 8000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Thanks to my building all the components in advance, the first three will be done in August. All thirty should be finished by the end of 2123. AussieGuy, a promising young Centurion, has volunteered for service, and will be assigned to the first one built.
Now we just need a sensor PDC. I've shifted all available labs toward this goal.
Administrator Lucius Amatius Proculus' Personal Log, 10th August, 2122Another civilian mining colony popped up, this time on Asteroid 306. As we don't really need the sorium and gallicite, I've let the civilian sector have the mineral output.
Administrator Lucius Amatius Proculus' Personal Log, 5th January, 2123The two new sensors have finally been researched.
Active Search Sensor MR506-R120
Active Sensor Strength: 420 Sensitivity Modifier: 110%
Sensor Size: 20 HS Sensor HTK: 1
Resolution: 120 Maximum Range vs 6000 ton object (or larger): 506,090,000 km
Range vs 1000 ton object: 14,058,057 km
Range vs 250 ton object: 878,628 km
Chance of destruction by electronic damage: 100%
Cost: 420 Crew: 100
Materials Required: 105x Duranium 315x Uridium
Development Cost for Project: 4200RP
Active Search Sensor MR23-R1
Active Sensor Strength: 210 Sensitivity Modifier: 110%
Sensor Size: 10 HS Sensor HTK: 1
Resolution: 1 Maximum Range vs 50 ton object (or larger): 23,100,000 km
Range vs Size 6 Missile (or smaller): 2,515,590 km
Range vs Size 8 Missile: 3,696,000 km
Range vs Size 12 Missile: 8,316,000 km
Chance of destruction by electronic damage: 100%
Cost: 210 Crew: 50
Materials Required: 52.5x Duranium 157.5x Uridium
Development Cost for Project: 2100RP
And we've developed the meson PDC design using these sensors.
Oculis class Planetary Defence Centre 47,400 tons 3296 Crew 4965 BP TCS 948 TH 0 EM 0
Armour 16-116 Sensors 1/420 Damage Control Rating 0 PPV 408
Troop Capacity: 5 Battalions
Quad R6/C3 Meson Cannon Turret TS16 (25x4) Range 60,000km TS: 16000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
PDC Fire Control S04 48-16000 (5) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
Stellarator Fusion Reactor Technology PB-1 (50) Total Power Output 300 Armour 0 Exp 5%
Active Search Sensor MR506-R120 (1) GPS 50400 Range 506.1m km Resolution 120
Active Search Sensor MR23-R1 (1) GPS 210 Range 23.1m km Resolution 1
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 19 sections
Construction has on our first one, but it won't be done until June 21st.
As of today, we have the following facilities on Earth:
8 maintenance facilities
700 construction facilities
20 fuel refineries
320 mines
3 automated mines
1 mass driver
48 research labs
1 ground force training facility.
2 2500 ton military shipyards, one tooled to the Hypatia II the other tooled to the Ptolemy III
1 1000 ton military shipyard with 3 slipways, tooled to the Legionary FAC and currently constructing 3 of them
1 56000 ton commercial shipyard tooled for the 2nd generation colony/cargo ships and currently refitting the Frigus 1 to use the newer engines, which will be done in July 2124.
1 25000 ton military shipyard, no assignment (currently expanding to 30,000)
Mining bases:
Military:
40 automated mines and a mass driver are in place on Asteroid 162.
40 automated mines and a mass driver are in place on Proteus
Civilian:
6x on Titan (purchasing output)
4x on Comet #2 (purchasing output)
4x on Venus
4x on Umbriel (purchasing output)
3x on Asteroid 171 (purchasing output)
1x on Asteroid 306
Fuel stocks are at 5,785,390, recovering since new refineries were built.
Total population of Earth is now 901.98 million with a 2.59% growth rate, and we have 71.14 million available workers. The Mars colony is up to 74.85 million with 5.46% growth rate and 21.71 million available workers, with 10 terraforming facilities and a total of 0.0719 atm of oxygen added so far.
Currently being researched:
Max tracking time bonus v missiles 20% with 10 labs (July 2123)
Magneto plasma drive with 10 labs (May 2125)
Construction rate 14 bp with 10 labs (April 2123)
Fuel storage - tiny with 6 labs (December 2123)
Turret tracking speed 5000 with 6 labs (December 2124)
Shield regeneration rate 1 with 6 labs (April 2123)
Top scientists in their fields are currently:
MonkeyHead: Power and Propulsion 50%, max 60 labs
Numerius Falerius Arruntius: Sensors and Fire Control 40%, max 35 labs
Aulus Nepius Pantera: Construction and Production 45%, max 30 labs
Zebulon: Defensive Systems 15%, max 15 labs
Galerius Lafrenius: Logistics/Ground Combat 15%, max 40 labs
Vibius Salvius Trebius: Energy Weapons 35%, max 35 labs
Numerius Vispanius Censorius: Biology/Genetics 15%, max 20 labs
Missiles / Kinetic Weapons still lacking.
Current ships deployed:
Two Corbita class freighters orbiting Earth
One Frigus class colony ship being refitted to newer engines
Two Ptolemy III class geo survey ships orbiting Earth
Two Hypatia II class grav survey ships orbiting Earth
Nine Legionary class fast attack crafts orbiting Earth
Ground units:
10 Mobile Infantry (11th in training, 12th to be trained next)
3 Brigade Headquarters
2 low tech armor cadres.
Civilian shipping Lines:
Postumianus Limited:
6 Corbita
4 Corbita II
1 Frigus
Current wealth 1298, last year income 2900
Macrobius Shipping Group:
2 Corbita
1 Corbita II
1 Frigus
1 Frigus II
Current wealth 1789, last year income 1900
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This one took a while, I wanted to go ahead and begin PDC construction before posting it. And theres been a lot of NPR activity lately. I used designer mode to check out the event log, turns out hes been battling it out with: Precursors, Swarm, and a second NPR that his explorations have spawned. Should be interesting if we ever find them, but it sure slows down the game when you're trying to pass a lot of time.
In 6 months the PDC will be done and we'll have a decent beam defense FAC force too, and all the explorations ships have been refitted and are ready to go as soon as they have the green light to begin. Should I give it to them now, or wait 6 months for the sensor PDC?
And where should research focus now? Current projects are mostly just started, so they can easily be shifted to something else. Should I just develop missiles now using one of the high skill guys from another field? The SF guy could do it, or the EW guy maybe. Or I could go all out on it and have several of them do it. With the sensor development I did for the PDC we're already able to make decent missile fire controls - we only need the launcher and missile tech.
-edit- Decided to rename the PDC to something more fitting.