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Author Topic: Let's Play Aurora: Conventional start with (hopefully) community involvement.  (Read 28186 times)

Diakron

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #45 on: September 21, 2011, 02:17:23 pm »

Venus may be harder to colonize, but if you start doing it now, you can get it to make its own infrastructure and leave it alone (commercial shipping will take care of pop. movement) and focus on deliberate colonization of mercury for the small amounts of Corbomite it will produce. Venus can have a few automines for now though, until we get some infrastructure and commercial shipping ready.
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Paul

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #46 on: September 21, 2011, 02:38:48 pm »

How's this for an idea, colonize planets based on Roman ideas of what they represented, ie mars is a war facilty, mercury trade.

I like that idea. Mars can eventually be developed into a big fighter and ordnance factory with ground force training facilities, Mercury can be developed into a giant financial center.

Venus may be harder to colonize, but if you start doing it now, you can get it to make its own infrastructure and leave it alone (commercial shipping will take care of pop. movement) and focus on deliberate colonization of mercury for the small amounts of Corbomite it will produce. Venus can have a few automines for now though, until we get some infrastructure and commercial shipping ready.

Mercury is a good one, since you can eventually terraform it to 0 cost (although it requires orbital terraformers, you'll never get any labor with that high of a col cost - but it only needs about 1 atmosphere). Venus would take forever to do anything with, and would never really get any labor until you got almost all the atmospheres off it so it would need terraforming ships for a very, very long time. Putting infrastructure on it would be a big infrastructure sink, seeing as it would take 2500 per million people.


I'm playing a bit now and have been using all the suggestions given so far. I'm colonizing Mars, training mobile infantry from cadres (although I accidentally forgot to check use cadre once, heh - it keeps unchecking itself), developing weapons technology, and researching capacitor rates. Also surveying Sol. I'll probably post it once the survey of Sol is done, so I can do a review of the jump points present.
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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #47 on: September 21, 2011, 04:32:34 pm »

Administrator Lucius Amatius Proculus' Personal Log, 6th January, 2111

I've diverted most of the labs temporarily to Galerius Lafrenius Osterianus. He beleives he can create a cryogenic transport for colonists, which can be fitted on our current cargo ship. If we have the design ready before we finish our shipyard, we could tool it to build both. He'll be done on the 14th of June.

Administrator Lucius Amatius Proculus' Personal Log, 6th June, 2111

Due to Corundium shortages, we're having to cut back production of automated mines. Since it's running low it's getting harder to get at.

Administrator Lucius Amatius Proculus' Personal Log, 16th June, 2111

We've completed the cryogenic transport research, and a new colony ship has been designed:


The labs have been reassigned to their former projects, with the two new labs staying with Galerius for a new project to develop improved ground units.

I've temporarily diverted construction capacity to building components for our first cargo vessel. The shipyard should be large enough to build the vessel by the end of the month, and the engines and cargo handling systems will be ready early next month.

We've also developed a military variant of the engine:
Spoiler: Military Engine (click to show/hide)

The Ptolemy vessels are being refitted with the new engines, bringing the speed of the Ptolemy II ships up to 2666.

Administrator Lucius Amatius Proculus' Personal Log, 11th July, 2111

The components are complete, and construction on the first Corbita class cargo ship has begun. It should be finished in December 2112.

Administrator Lucius Amatius Proculus' Personal Log, 27th November, 2111

Numerius Falerius Arruntius has finished initial research on active sensors. He assures me with another two years he can further improve them by 20%, so I've approved his project.

I've decided to begin expanding our military shipyard for future production of larger vessels. The current goal is 2500 tons.

Administrator Lucius Amatius Proculus' Personal Log, 15th December, 2112

Our first cargo ship is complete, and I've begun sending automines to Asteroid #162. It's the most accessible source of corundium in the inner system at 5625 with access 1. Asteroid 65 has twice as much, but at reduced access. Proteus is another high access source with 12100 at 1, but it's six times as far away and would take more time to set up. We've also begun constructing two mass drivers to facilitate automated mineral transfers.

Administrator Lucius Amatius Proculus' Personal Log, 25th December, 2112

The research team led by MonkeyHead has proved the jump point theory. They've detected evidence of jumps in our system. Numerius Falerius Arruntius has suggested sensors to scan for them. In light of this discovery, I have temporarily suspended research on active sensors to research these new gravitational survey sensors.

MonkeyHead has begun work on the basics of a specialized engine to allow transit through these jump points. I'm told he has further improved his understanding of propulsion technology as well (45%).

I've decided to construct a second cargo ship. It should be done in June of 2114.

Administrator Lucius Amatius Proculus' Personal Log, 27th July, 2113

Aulus Nepius Pantera's research efficiency project has been completed, giving us a further 16.67% increase in research efficiency. Now he has begun research on ship building rates, and promises a 40% increase in build rate when he's done.

Administrator Lucius Amatius Proculus' Personal Log, 1st November, 2113

Research on gravitational survey sensors has been completed, and the MonkeyHead team has finished research on two out of three of the basic jump engine technologies. Soon we can build our first jump capable gravitational survey vessel.

Several members of the Senate advised we build a defense fleet before our first jump, just in case it attracts attention of something else out there. There has been much debate about whether or not we are the only intelligent species in the galaxy.

Our first mining operation is also fully operational. We have 40 automated mines and a mass driver set up on Asteroid 162 within the asteroid belt. Annual production with the governor I've assigned is 600.

Administrator Lucius Amatius Proculus' Personal Log, 17th February, 2114

Galerius Lafrenius Osterianus has developed new TN equipment allowing us to construct mobile infantry battalions. The 1st infantry battalion will be the first to be retrained into the role. His next project is developing some miniaturized versions of our ship components - smaller fuel tanks, crew quarters, and the like.
Galerius Lafrenius Osterianus has developed new TN equipment allowing us to construct mobile infantry battalions. The 1st infantry battalion will be the first to be retrained into the role. His next project is developing some miniaturized versions of our ship components - smaller fuel tanks, crew quarters, and the like.

The new Consuls have decided they want to see our first colony on another world, so components for our first cargo ship are being constructed. We will also need infrastructure, which will be produced next. Mars has been chosen as the most hospitable site.

Administrator Lucius Amatius Proculus' Personal Log, 2nd April, 2114

Scientists have come together to develop our new grav survey design, with various technological advances.

Zebulon finished research on high density duranium armor, Numerius Falerius Arruntius developed a thermal sensor for it, and MonkeyHead has completed his research on our very first jump engine.

Spoiler: Jump Drive (click to show/hide)

It all came together into the development of this:

Our military shipyard is being retooled to construct it. It should be done in January of 2115, at which point we can begin building them. A new shipyard will be built later for constructing the next generation of geo survey vessels.

MonkeyHead is now researching capacitors, Zebulon has begun even developing even more advanced composite armors, and Titus Blandius Nepos - a logistics specialist, but the only free scientist we have - will begin work on Meson weaponry. The proposed meson gun should be able to pass right through armor and damage the components within.

Administrator Lucius Amatius Proculus' Personal Log, 27th June, 2114

Our second Corbita class ship has launched, and the first Frigus class colony ship is being constructed now. It will be complete in August 2115.

A new mining base on Proteus is being set up to boost our supply of Duranium and Corundium

Administrator Lucius Amatius Proculus' Personal Log, 27th September, 2114

Training of our first Mobile Infantry battalion is complete. The 2nd low tech infantry is now being trained as our second mobile infantry battalion. Our second military shipyard will be completed next week, at which point it will begin expansion. I'll order five fuel refineries built then too, our fuel reserves are beginning to drop and running out would be inconvenient.

The Vibius Macrinus Capiton Geology Team is up to 226 skill now, recovering well after the death of one of their members last year. They've surveyed most of Sol now, finding deposits of minerals on various system bodies - Io, Ganymede, etc. Among their finds, 100,000 Corundium was discovered at 0.6 access on Luna. They are currently surveying Ganymede.

Numerius Falerius Arruntius has also completed research on EM sensors. He's now switching to fire control research, so we have something to aim the meson weapons we're developing.

Administrator Lucius Amatius Proculus' Personal Log, 7th December, 2114

Infrastructure and initial fuel refineries are complete. I've ordered a new military academy constructed to increase the chances of attracting scientists in fields that we are lacking. As it takes corundium, it will have to be built slowly and will take away from mine production. New research labs will be constructed with the remaining production capacity.

Administrator Lucius Amatius Proculus' Personal Log, 7th January, 2115

Retooling for our shipyard is complete, and the first Hypatia class vessel will launch in April to begin surveying our system for jump points.

Administrator Lucius Amatius Proculus' Personal Log, 12th February, 2115

Aulus Nepius Pantera has completed his ship building rate project. Thanks to increased ship building technology, construction of the Hypatia has been moved up to March and the Frigus should be done in July.

His next project is shipyard operations. He expects a 5% time and cost savings by January of next year.

Administrator Lucius Amatius Proculus' Personal Log, 27th March, 2115

The Hypatia 1 has been launched. Akigagak has been assigned to her, with another officer taking his place on the Ptolemy. Survey of the system begins immediately.

Administrator Lucius Amatius Proculus' Personal Log, 7th July, 2115

Our first Frigus colony ship just launched, but we don't yet have a colony set up to bring colonists to. I'll have to divert the cargo ships from setting up the Proteus mining base to moving infrastructure. Our second Hypatia ship will be launching in September. The military academy was also completed earlier in the year, but so far no new exceptional scientists have been trained.

Administrator Lucius Amatius Proculus' Personal Log, 22nd September, 2115

The MonkeyHead team completed their research on capacitors twice now, getting a recharge rate of 3. Now they're working on missile engines. Fire control research is progressing well too, having already completed a few minor projects on their way to making an effective fire control system.

Administrator Lucius Amatius Proculus' Personal Log, 12th October, 2115

Numerius Falerius Arruntius just completed another fire control project. We now have range 16,000 km and speed rating 2000 km/s for basic fire control systems. He will continue researching fire control range and speed.

Our colony venture on Mars is proceeding well. We've brought 300 infrastructure there, and 1.2 million volunteers were ferried over. So far there isn't much point to the colony, but terraforming installations will be built once our research lab project is complete, to begin slowly making Mars more habitable.

The Consuls has made it clear that the 300 infrastructure there are all that will be built by government construction facilities, and they have been trying to entice commercial shipping to begin building space faring vessels to transport civilian made infrastructure to this new colony, but so far no civilian ships have been constructed. A 1000 denarii subsidy has been promised to the first shipping line that launches a space vessel.

Administrator Lucius Amatius Proculus' Personal Log, 17th November, 2115

Good news! Apparently the subsidy paid off. Postumianus Limited has just launched a new cargo ship. Great news for the colony on Mars, as they can begin shipping in civilian infrastructure to start expanding the colony.

Administrator Lucius Amatius Proculus' Personal Log, 22nd November, 2115

Even better news! Vibius Salvius Trebius has just joined our scientific establishment. His specialty is energy weapons, and he will be replacing Titus Blandius Nepos on the meson project. (15% bonus, 20 labs).

Administrator Lucius Amatius Proculus' Personal Log, 17th December, 2115

Our new scientist has completed the project started by Titus. We now have access to basic meson technology, but he has begun research that will double the range.

Aulus Nepius Pantera just completed his research into shipyard operations. He's now moving on to a 20% increase in terraforming efficiency, since we are about to begin construction of terraformers for Mars.

MonkeyHead will be done with nuclear thermal missile drives next week, at which point he plans on doing nuclear pulse missile drives.

The gravitational survey is going well. We found two jump points right off in the inner solar system. One is barely inside Mercury's orbit, the other between the orbits of Earth and Mars. A third was found in the asteroid belt, and a fourth between the orbits of Jupiter and Saturn.

Administrator Lucius Amatius Proculus' Personal Log, 28th April, 2116

Galerius Lafrenius Osteranius has completed research on small fuel storage and crew quarters. He has now begun research on new military command technology to allow us to build brigade headquarters.

A second civilian ship has been launched as well.

Administrator Lucius Amatius Proculus' Personal Log, 23rd June, 2116

Research of nuclear pulse missile drives have been completed. MonkeyHead is moving on to research gas-cooled fast reactor technology. Numerius also finished research on fire control range 24,000, and is now developing fire control speed rating 3,000.

A civilian mining colony was founded on Titan last week. I've been buying the minerals from them, since Titan is quite rich with minerals (1.0 access duranium, .9 gallicite, .7 neutronium and corbomite, .6 vendarite, .4 uridium) and we have a healthy income.

Corundium has completely run out on Earth, but with our two offworld mining sites for corundium sending it in via mass driver we should be able to continue production at a reduced rate.

Administrator Lucius Amatius Proculus' Personal Log, 29th August, 2116

The gravitational survey has been completed. All total we found six jump points. #1 is just inside Mercury's orbit, #2 between the orbits of Earth and Mars, #3 in the asteroid belt, #4 between the orbits of Jupiter and Saturn, #5 between Saturn and Uranus, and #6 between Uranus and Neptune.

Spoiler: Sol System Jump Points (click to show/hide)

Construction is going well. As of today, we have the following facilities on Earth:
Spoiler: Facilities (click to show/hide)

Mining bases:
40 automated mines and a mass driver are in place on Asteroid 162.
26 automated mines and a mass driver are in place on Proteus, with two in transit and orders to move another two after that.

Fuel stocks are at 3,715,030, a drop since last time due to increased usage and so few fuel refineries. More will have to be constructed.

Total population of Earth is now 801.29 million with a 2.69% growth rate, and we have 75.81 million available workers. The Mars colony is up to 5 million people with a growth rate of 11.5% and 2.87 million available workers, still awaiting delivery of terraforming facilities.

Composite armor has 2 labs assigned and will be done in June 2120. Brigade headquarters has three labs assigned and will be done in September 2120. Terraforming rate 0.0012 atm has three labs assigned and will be done in December of this year. Gas-cooled reactor tech has six labs assigned and will be done in September 2117. Meson focusing 2 has five labs assigned and will be done in October of this year. Fire control speed rating 3000 has ten labs assigned and will be done in February 2117.

Top scientists in their fields are currently:
MonkeyHead: Power and Propulsion 50%, max 45 labs
Numerius Falerius Arruntius: Sensors and Fire Control 30%, max 20 labs
Aulus Nepius Pantera: Construction and Production 45%, max 25 labs
Zebulon: Defensive Systems 10%, max 15 labs
Galerius Lafrenius: Logistics/Ground Combat 10%, max 30 labs
Vibius Salvius Trebius: Energy Weapons 15%, max 25 labs

Current ships deployed:
Two Corbita class freighters moving mines to Proteus
One Frigus class colony ship moving colonists to Mars
Two Ptolemy II class geo survey ships waiting at Earth
Two Hypatia class grav survey ships returning to Earth

____________________________________________________________________

The basic plan now is to try and develop some basic functional warships for defense and offense. Maybe some kind of meson armed defense PDC.

I've held off from researching missiles in the hope of attracting a missile guy. I finally researched a bit of meson tech before a energy guy popped up.

The survey is complete, and I technically could begin exploring other systems - but should we before we have military assets?

All we have right now is a bunch of crummy missile complexes. I haven't played with them so im not really sure what you can do with them, we may be able to design a missile fire control and active sensor and refit them - although they use size 24 missile launchers with a terrible reload rate. Their armor sucks anyway heh. It might be cheaper to just build new PDCs. Anyone have experience with what to do with conventional missile bases? So far they've just been a spot for officers to work while we develop actual ships and pdcs to station them in.

We could continue expanding the size 2500 military shipyard for later use in building warships and build a new one for geo survey ships. Right now the plan is to try and develop some sort of carrier with either fighters or FACs. If fighters we'll need fighter factories, if FACs we'll need a special shipyard for them (but the standard 1000 size is plenty big enough). Both can fit in a carrier the same way. We still need several techs for it though - like hangar decks and the smaller parts to make small ships more efficiently (command modules, tiny fuel cells, smaller engineering sections).

The JPs in Sol turned out kinda funny. It was a little line going across until the two outliers (#5 and 6) popped up near the end of the survey (they just happened to auto survey everyone else before the upper right points).
« Last Edit: September 21, 2011, 05:10:23 pm by Paul »
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LostCosmonaut

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #48 on: September 21, 2011, 06:16:25 pm »

Very nice. I'd definitely support getting at least a PDC or two built before we go through a jump. Also, what sort of diplomatic policies will we have (as in KILL EVERYONE or actually trying to negotiate)?

If it isn't too much trouble, I'd like to get put in as a missiles/kinetic weapons researcher whenever one pops up.
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Burnt Pies

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #49 on: September 21, 2011, 07:16:22 pm »

Being Roman, we'll most likely conquer anything we are superior to and occasionally clash with our equals or superiors, but generally leave each other alone.
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Akigagak

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #50 on: September 21, 2011, 07:22:00 pm »

Administrator, I request a position on whatever ship is sent forth should we find one of these jump points. I want to be the Roman who pushes the boundaries of our empire past the stars themselves.


Also, if we see anyone out there, I'll be sure to gather whatever we need to annex them into our greatness.

If I can get away with it without exploding.
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Paul

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #51 on: September 21, 2011, 10:24:35 pm »

You're already commanding the Hypatia 1, the ship that found the first jump point and surveyed over half the system. I'll make sure to send it through the very first jump point when we get around to it.

I'm thinking I'll just build a PDC with meson point defense and a large active sensor, then build another shipyard to build FACs armed with mesons stationed for planetary defense. Once I get a basic defense set up we can begin exploring. It's good to have at least something ready in case something follows the explorers back. That way even if we get wiped out, we at least go out shooting.

We can develop missile auxiliaries and carriers later.
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Diakron

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #52 on: September 21, 2011, 11:51:01 pm »

Yeah, I went and did a little research into Venus just after i posted that and realized the cost of colonization. I go for a meson improvement (or two) and make a few escorts for the survey ship, last game i played there was some sort of ship on the other side that 1hit killed my survey ship :(
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Zebulon

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #53 on: September 22, 2011, 11:22:23 am »

I was personally considering suggesting building a fast, light frigate as an escort myself (starting in 2120 or whenever the next armor tech pops up). But if all we've got is mesons perhaps it's best we just write off any survey ships we might lose.

I think we should go for FACs rather than fighters, though that's mostly completely on a whim. I do like the idea of carriers spilling forth larger ships rather than tiny swarms, though.

Random thought; shall we invest in shields? As I understand it, early on they aren't nearly as worth it as raw armor is, but the notion of shields seems quite Roman to me. Maybe something to consider for second or third generation warships.

Also good call on the fuel efficiency thing; I always forget about that tech in the initial stages and it makes a big difference (especially with missiles). We should grab a few more levels of that while we're waiting on a kinetic weapons guy (and possibly before FAC engines). We'll want to get a couple of shipyards and start applying extra slipways for those anyway.
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AussieGuy

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #54 on: September 22, 2011, 05:39:18 pm »

I request to be commanding the first vessel capable of military engagement, for the glory of the romans!

Also, very well done let's play, keep up the good work :D
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Paul

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #55 on: September 22, 2011, 10:56:02 pm »

Administrator Lucius Amatius Proculus' Personal Log, 22nd December, 2116

Research on terraforming rate has completed. Aulus Nepius Pantera now begins his research into more advanced mining production technology.

I've also ordered construction of 15 more fuel refineries, to keep up with usage. They'll be complete in a month. After that we'll finally build Mars' terraforming installations.

Administrator Lucius Amatius Proculus' Personal Log, 1st April, 2117

Macrobius Shipping Group, a new group formed a few months ago, just launched their first ship - a Frigus class colony ship. In order to avoid taking all of their business, I've ordered our colony ship to stop shipping colonists to Mars.

Terraforming on Mars has also begun with the first two terraformers delivered. At current rates, Mars will take probably a hundred years to terraform. Obviously we need more installations than two. Currently another 8 are being constructed.

Administrator Lucius Amatius Proculus' Personal Log, 14th October, 2117

We've completed construction of the first ten terraforming installations, and our 80th automated mine. Soon we'll have 40 mines on both mining colonies, and Mars will have the last two terraforming installations as soon as the freighters get back from Proteus.

Work has begun on another two new military shipyards. The previous shipyard built for geo survey vessels is being expanded for the eventual construction of large military ships.

Administrator Lucius Amatius Proculus' Personal Log, 19th October, 2117

The MonkeyHead team has completed research on gas-cooled fast reactors, and has begun a project to develop Ion engine technology.

Administrator Lucius Amatius Proculus' Personal Log, 19th January, 2118

The geology team found 14000 more Corundium on Proteus. At current production the Corundium will last another 43.3 years, although all the other minerals will be dry long before then. Our corundium mine on Asteroid #162 should last another 5.1 years.

Administrator Lucius Amatius Proculus' Personal Log, 9th July, 2118

Vibius Salvius Trebius has completed research on meson focusing 3. Our 10cm meson cannons now have a potential range of 45,000 km. This seems adequate, and he has now begun research on turret tracking speed for point defense purposes.

Administrator Lucius Amatius Proculus' Personal Log, 14th October, 2118

The geology team found 9801 accessibility 1 Sorium on asteroid 162. Great news, as it's in a site we're already mining and sorium on Earth is about to run out.

Administrator Lucius Amatius Proculus' Personal Log, 9th January, 2119

Galerius has completed research into brigade headquarters. We'll begin training them as soon as our 8th mobile infantry battalion is complete.

The Mars colony is doing well. Their terraforming efforts have added 0.0192 atm of oxygen and brought the temperature up to -46.67. The civilians have been steadily expanding the colony. It currently has 5692 infrastructure supportng 26.83m people, and 25.86m people are currently living there. Taxing their efforts has been very lucrative, making up about 20% of our income - in the last month alone we brought in 160 for shipping colonists and 260 for the shipments of infrastructure, compared to 1653.7 tax on populations.

The civilian fleet has been growing - up to 8 ships now. Postumianus Limited controls four Corbita class cargo ships and one Frigus class colony ship. Macrobius Shipping Group has two Corbita and one Frigus.

The supply of tritanium on Earth will be exhausted within the month, but once it's all mined we will have 33,350 stockpiled. We haven't been using much, so it should last us quite a while before we have to start mining more. Mercury has a vast amount of high access tritanium, so theres no reason to worry.

Administrator Lucius Amatius Proculus' Personal Log, 4th May, 2119

A new civilian mining colony has been established on Umbriel. I've decided to purchase their mineral output as well to increase our duranium and mercassium supply.

Administrator Lucius Amatius Proculus' Personal Log, 29th May, 2119

Numerius Falerius Arruntius has completed research into beam fire control range. We are now capable of producing size 1 fire controls with 4000 km/s tracking speed and 32,000 km range. These should be adequate, so he's switching gears back to active sensors now - starting with a 33% boost in EM sensitivity.

Administrator Lucius Amatius Proculus' Personal Log, 9th September, 2119

A civilian mining colony was just established on Venus. It's not producing much of particular interest, so I've decided to allow the minerals to go to the civilian sector for now.

Administrator Lucius Amatius Proculus' Personal Log, 29th September, 2119

Two projects just completed. MonkeyHead's ion engine project finished, although he plans to research increased efficiency before putting the engine technology into production.

Vibius Salvius Trebius also completed his turret tracking speed project. He's begun research into 10% gear 4000km/s tracking speed, a 33% improvement over one he's just completed.

The third slipway was also just finished on our 1000 ton fast attack craft shipyard. That will likely be enough to quickly produce fast attack craft when designed, if we need more we can always add more slipways later.

Administrator Lucius Amatius Proculus' Personal Log, 4th November, 2119

Numerius completed EM sensor sensitivity research, but has asked to continue along the same tech to further improve sensitivity by 37.5% - to 11. I've given approval.

Administrator Lucius Amatius Proculus' Personal Log, 4th March, 2120

Aulus Nepius Pantera completed his study on mining production, improving production by 16.67%. He has begun a similar study on construction rates.

Administrator Lucius Amatius Proculus' Personal Log, 15th June, 2120

Zebulon has developed composite armor. He's also increased his knowledge of defense technology as a result of experience as a project leader (15%).

He has now begun research on a new potential defensive technology - energy shielding. This promising technology should be capable of stopping enemy missiles and most beam weaponry, although our own meson weapons would pass right through them.

Administrator Lucius Amatius Proculus' Personal Log, 5th August, 2120

The new Consuls have been pushing me to develop military craft. The plan is to develop some form of fast attack craft based on Earth using our meson weaponry. It will still be a few years until the various technologies come together - we still need to finalize our meson weapon, produce optimized engines, and finish development of a functional beam control system. We'll also need active sensors, although that will be the job of a sensor base that will be built on Earth. We also need Galerius to finish his development of small ship components to be able to optimize a fast attack craft. I'm hoping to have a result by the end of 2122, which is the deadline they've given me.

Numerius has finished his research into EM sensor sensitivity, and wishes to research active grav sensor strength next - but I've temporarily pulled him from it to finish designing a practical beam fire control that we can begin producing. It will be our first step toward producing military ships, and will hopefully get the Consuls off my back.

This is what he's come up with, but it will take him a weeks to finalize it. After that he will continue research of active grav sensors.
Spoiler: Fire Control (click to show/hide)

MonkeyHead has also completed research into fuel efficiency 3, a 30% reduction from the baseline usage of our first engines. Now I've assigned him to developing technology for increasing power while reducing efficiency so that our engines will be faster.

Administrator Lucius Amatius Proculus' Personal Log, 25th January, 2121

MonkeyHead, having completed his power increase technology, has finally developed a working military Ion engine. He'll be developing a civilian engine next, then he'll begin working on a modified design to create fast attack craft engines.

Spoiler: Ion Engine (click to show/hide)

I've begun retooling the shipyards to use these new engines, and will refit the Hypatia class ships with them. It should bring their speed up to 4400 km/s, a significant improvement.

I've also had the Ptolemy redesigned with the engine and an added thermal sensor. We've replaced its old Duranium armor with Composite to save on mass, as well as reducing the crew capacity from 250 to 100 and reducing the size of the engineering space. With the extra room I had them add some small fuel storages for added range.


Administrator Lucius Amatius Proculus' Personal Log, 5th February, 2121

A new civilian mining colony was established on Comet #2. As it has a vast array of resources at high accessibility, I've decided to purchase them and have them sent to Earth. We're receiving more offworld resources from civilian mining operations than government ones.

We've also just finished our commercial ion engine, with a power output of 165. I've had our commercial vessels redesigned to make use of them. Sadly, the cost of refiting the cargo vessels is greater than that building new ones - so the current cargo vessels will either have to be kept or scrapped for resources. Since that's the case, I've made use of the lighter composite armor in the new design and added a fifth fuel tank. I've made the same changes for the Frigus II. In the case of the Frigus, it's actually quite a bit cheaper for the refit, so the Frigus vessel can be economically refitted. The shipyard is being retooled now, which will be done in October 2122.



Vibius Salvius Trebius has finished the turret tracking speed technology, and in light of the range of our fire control has decided to increase our Meson range to 60,000 before finalizing their design. I've diverted 18 labs to this project to get it done faster so we can begin construction of the FACs soon, and it should be done in December. MonkeyHead's fast attack craft engine technology should be done in June, at which point he'll have to design the actual engine. Things are coming together, and we should have our first FACs designed and beginning construction in 2122. They won't be able to actually target and shoot anything until the sensor PDC is designed and built, but I won't tell that to the Consuls. I've already begun by ordering 30 fire control systems built. As other components come available, I'll do the same with them.

Administrator Lucius Amatius Proculus' Personal Log, 10th June, 2121

Refitting of both Ptolemy and Hypatia class vessels has been completed. Their top speeds are now all 4400km/s with the new Ion engines. This should help our exploration efforts once I've been given the green light to begin sending them through jump points.

I hope the jump points work. Top scientists assure me they will, but I'm itching to give the order to try them out. If our engines don't work or the jump points don't work as we think, I would look rather foolish for spending so much money and resources on the technology and ships.

Administrator Lucius Amatius Proculus' Personal Log, 20th June, 2121

Research on the fast attack craft engine variant is complete, and a design for one should be ready within a few weeks. As soon as they're ready I'll order 30 to be produced. The preliminary active sensor tech has been completed as well, but Numerius believes with a little more time he can increase the current range by over 31%. I've given him the go-ahead, since we'll need long range sensors for our sensor PDC.

Administrator Lucius Amatius Proculus' Personal Log, 5th July, 2121

The fast attack craft engine is complete. I'm happy with the design, but it's a bit of a fuel guzzler. I've ordered 30 constructed. All we need now from the MonkeyHead team for our meson weapons is a power plant. I'm told at current technology it would take a size 1 reactor to power a meson gun with 50% over what's necessary, but with a little time we could develop a size .5 reactor that can do the same thing. I've given MonkeyHead approval to try and develop this technology if we have the time, since cutting 25 tons off the design could be helpful for a fast attack craft.

Spoiler: GB Ion Engine (click to show/hide)

Administrator Lucius Amatius Proculus' Personal Log, 15th February, 2122

Vibius has finally completed a production model meson cannon. I've ordered 30 of them constructed immediately. He's now working on turret tracking speed, but I've appropriated all but one of his labs to more urgent projects.

Spoiler: Meson Cannon (click to show/hide)

All we need now for the fast attack craft to be ready is the power plant, although Galerius is still researching small craft components to allow us to further optimize the design.

Administrator Lucius Amatius Proculus' Personal Log, 15th May, 2122

The MonkeyHead team has completed the new reactor. His next project is a new drive technology, but I've diverted all but one lab away to research the final piece to begin construction of the fast attack craft.

Spoiler: Reactor (click to show/hide)

Now we await Galerius's research on a fighter engineering section to fully optimize our fast attack craft. With 40 labs he should have it done by June 30th.

In other news, a mining colony has been established on asterois 171. I've decided to buy the minerals since we have no other offworld Boronide production and Earth's supply is getting low.

Administrator Lucius Amatius Proculus' Personal Log, 30th June, 2122

With the fighter engineering section complete, our fast attack craft design is finally complete. Weighing in at 700 tons, it's only slightly larger than a fighter - and with a speed of 9428 km/s it certainly lives up to its class name. Armor is only 3 layers thick, but in this case being able to close in and begin firing faster is likely more important. With the fighter engineering section the maintenance life is only 1.34 years, but the craft is designed to remain in orbit or docked in a ship where it can be maintained.


Thanks to my building all the components in advance, the first three will be done in August. All thirty should be finished by the end of 2123. AussieGuy, a promising young Centurion, has volunteered for service, and will be assigned to the first one built.

Now we just need a sensor PDC. I've shifted all available labs toward this goal.

Administrator Lucius Amatius Proculus' Personal Log, 10th August, 2122

Another civilian mining colony popped up, this time on Asteroid 306. As we don't really need the sorium and gallicite, I've let the civilian sector have the mineral output.

Administrator Lucius Amatius Proculus' Personal Log, 5th January, 2123

The two new sensors have finally been researched.



And we've developed the meson PDC design using these sensors.


Construction has on our first one, but it won't be done until June 21st.

As of today, we have the following facilities on Earth:
Spoiler: Facilities (click to show/hide)

Mining bases:
Spoiler: Mining Bases (click to show/hide)

Fuel stocks are at 5,785,390, recovering since new refineries were built.

Total population of Earth is now 901.98 million with a 2.59% growth rate, and we have 71.14 million available workers. The Mars colony is up to 74.85 million with 5.46% growth rate and 21.71 million available workers, with 10 terraforming facilities and a total of 0.0719 atm of oxygen added so far.

Currently being researched:
Spoiler (click to show/hide)

Top scientists in their fields are currently:
Spoiler (click to show/hide)

Current ships deployed:
Two Corbita class freighters orbiting Earth
One Frigus class colony ship being refitted to newer engines
Two Ptolemy III class geo survey ships orbiting Earth
Two Hypatia II class grav survey ships orbiting Earth
Nine Legionary class fast attack crafts orbiting Earth

Ground units:
10 Mobile Infantry (11th in training, 12th to be trained next)
3 Brigade Headquarters
2 low tech armor cadres.

Civilian shipping Lines:
Spoiler: Shipping Lines (click to show/hide)

______________________________________________________

This one took a while, I wanted to go ahead and begin PDC construction before posting it. And theres been a lot of NPR activity lately. I used designer mode to check out the event log, turns out hes been battling it out with: Precursors, Swarm, and a second NPR that his explorations have spawned. Should be interesting if we ever find them, but it sure slows down the game when you're trying to pass a lot of time.

In 6 months the PDC will be done and we'll have a decent beam defense FAC force too, and all the explorations ships have been refitted and are ready to go as soon as they have the green light to begin. Should I give it to them now, or wait 6 months for the sensor PDC?

And where should research focus now? Current projects are mostly just started, so they can easily be shifted to something else. Should I just develop missiles now using one of the high skill guys from another field? The SF guy could do it, or the EW guy maybe. Or I could go all out on it and have several of them do it. With the sensor development I did for the PDC we're already able to make decent missile fire controls - we only need the launcher and missile tech.

-edit- Decided to rename the PDC to something more fitting.
« Last Edit: September 23, 2011, 08:24:21 am by Paul »
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Diakron

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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #56 on: September 22, 2011, 11:40:31 pm »

I say give them the green and hope for the best.

I'm glad that our Civilian line have gotten into mining, mine normally just shunt colonist (course I never designed such massive Freighters).
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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #57 on: September 23, 2011, 09:32:47 am »

Do we currently need transports?  To transport our legions?

Oh, and please make more of the attack ships.
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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #58 on: September 23, 2011, 11:43:38 am »

We still need quite a few ships, right now all we have are the cargo/colony vessels, survey vessels, FACs and a PDC.

We'll need a large armored carrier to carry the Legionary FACs around. Thats what the large military shipyard I've been expanding was built for. To make this work we'll need the hangar deck research, which is 5k points (4k + 1k prereq in boat bay) in the missile/kinetic weapon field. We'll also need way better jump engine tech if we want it to be jump capable.

As an alternative to making the carrier jump capable we could go with a commercial jump tender with a large military jump engine to escort the carriers - it could double as a tanker and maintenance supply ship. By putting the jump engine on a separate ship it gives more room for armor or extra hangars on the carriers. Even in this case we'll need advanced jump engine tech to make a jump engine capable of transporting a good sized carrier.

We'll need troop transports, either commercial or military depending on what we want to do with them. To go with this we'll also probably want some type of assault ships, possibly a new FAC design with a combat drop module. We could pull a variant of the above carrier design with fewer hangar decks and added troop capacity, that way we could have the FACs meant for boarding loaded in the ship that carries the troops. If we just swapped the active sensors and most of the hangar decks for troop transport bays we could most likely build them in the same shipyard.

With current tech I think I could pull off a carrier that brings 20 of our FACs into battle at a reasonable speed (slow, but not too bad) with heavy armor and point defense at around 50k tons, and replacing the hangars I could make the variant carry 1 brigade with enough room for 5 facs to combat drop them. They would need a jump tender though, and developing a 50k ton jump drive will require significant advances in jump technology. To even attempt it we'd want at least efficiency 10, which is a 117,000 point research project from our current tech, plus 25000 for the actual engine (which would need to be 5000 tons). If we devoted all of our research labs to the project it would still take three and a half years.

If we go that big we might need to just build jump gates everywhere we send our forces, hehehe. We could develop auxiliaries to go places without jump gates and just use those for defense and heavy assault. Or have a gate ship following the main battle group. It could build a gate on our side, then the fleet could jump in and secure the area while the gate ship builds a gate on the other side. If they get wiped out the gate ship could abort construction and flee to give us the news. Without a heavy investment in gate building tech it would take 5 or 6 months to build the gate though.

Eventually we'll also want salvage ships, gate building ships, and terraforming ships. Possibly asteroid miners and fuel harvesters too.
« Last Edit: September 23, 2011, 11:51:35 am by Paul »
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Re: Let's Play Aurora: Conventional start with (hopefully) community involvement.
« Reply #59 on: September 23, 2011, 03:25:20 pm »

Administrator Lucius Amatius Proculus' Personal Log, 5th February, 2123

Our new Consuls are pushing for exploration, but I'm wary to get out there without the PDC. A compromise has been reached, and we'll be making the first jump on the 5th of March. It will still be a few months until the first PDC is ready, but what are the odds of evil alien conquerers arriving within 3 months of the jump?

I've ordered Centurion Akigagak on the Hypatia 1 to make preparations.

Administrator Lucius Amatius Proculus' Personal Log, 5th March, 2123

Akigagak and the Hypatia 1 have just returned returned safely to our system via jump point 1. They had no problems on the transit, and it only took 5 seconds to make it through. It turns out this jump leads to Proxima Centauri, and initial scans show a world with a breathable atmosphere not unlike Earth's. The only problem is the temperature is -110.3, giving it a colony cost of 5.01. It still may be a good future terraforming site. A geological survey of the system will tell us more.

Proxima Centauri-A II
Terrestrial. Nitrogen 81%, Oxygen 19%, 0.68 total pressure. Gravity 0.87. Diameter 12200. No hydrosphere.

Since this jump point technology is working well I've ordered our second exploration team to take the 2nd jump point, while Akigagak's team (Hypatia 1 and Ptolemy 1) go back to survey Proxima Centauri.

Administrator Lucius Amatius Proculus' Personal Log, 6th March, 2123

The second jump point leads to Barnards Star. The only world with enough gravity to be habitable in the system is the first planet, but it has such a close orbit that the temperature is far too high for life - a scorching 957.3 degrees celcius. They've jumped back in and will survey the system before reporting back.

Administrator Lucius Amatius Proculus' Personal Log, 25th April, 2123

Aulus Nepius Pantera completed research into construction rate 14. Now he has begun researching a jump gate construction module, which should be ready in December.

Administrator Lucius Amatius Proculus' Personal Log, 30th May, 2123

A new civilian mining colony was just established on Ganymede. Since we aren't in need of the minerals produced there, I've allowed the minerals to go to the civilian sector.

Administrator Lucius Amatius Proculus' Personal Log, 15th June, 2123

Our first PDC has just been completed, which means our FACs are now a functional fighting force and Earth has a point defense system. I've begun construction of the parts to build 30 more FACs, since the shipyard is just about to have 21 finished and only 9 sets of parts are remaining.

I've also transfered the first mobile infantry brigade into the Oculis 1. It will protect them from orbital attack, and if any enemy infantry ever attempt to take the Oculis they can defend it.

Administrator Lucius Amatius Proculus' Personal Log, 25th June, 2123

A civilian mining colony was just established on Europa. As all they have there is duranium, I've let the civilian sector have it.

Administrator Lucius Amatius Proculus' Personal Log, 30th July, 2123

Research on tiny fuel storage is complete. Now Galerius will research assault infantry technology.

Administrator Lucius Amatius Proculus' Personal Log, 5th August, 2123

Numerius completed research on max tracking time bonus vs missiles 20%. It's not his specialty, but since we have no one specializing in the field Numerius has begun researching hangar decks to carry our Legionaries into battle.

Administrator Lucius Amatius Proculus' Personal Log, 26th September, 2123

Another mining colony has been established, this time on Comet 3. Since that comet has a variety of useful resoures, I've decided to purchase the output.

Administrator Lucius Amatius Proculus' Personal Log, 20th December, 2123

Aulus has researched jump gate construction modules that can build gates in 6 months. He's now working on more advanced research technology to increase our research rate by another 14%.

We've also completed our 50th research lab, using up the last of our Mercassium. We're mining a bit on Proteus and purchasing some from the civilians, but Earth is completely depleted and our stockpile is empty. Our budget is already strained by our large research program, so it's probably for the best that we don't build any more labs for a while.

I've ordered construction of 7 more maintenance facilities to bring our capacity up to 3000 ton ships, since our Hypatia ships are already 2500 tons. This will need to be expanded as we build larger military vessels.

Last month we spent 1242.7 on research, 826.9 on installations, 485.6 on civilian minerals, 181.3 on shipyard modifications, 114.5 on ship building, 12.2 on ground unit maintenance, and 9.2 on ground unit training. A total expenditure of 2872.4 denarii.

Our tax income was 2204.5 from populations, 145 from exports, 145 from shipping trade goods, 120 for shipping colonists, and 115.6 from civilian mining. That brings total income to 2730.1, resulting in a monthly deficit of 142.3 denarii. This is sustainable for a significant time, however, since our treasury contains 132622 denarii. Providing the deficit stayed the same, that would be enough for 77.6 years - so the small deficit isn't a concern.

Administrator Lucius Amatius Proculus' Personal Log, 10th January, 2124

Exploration team 1 led by Akigagak has returned from Proxima Centauri with a full report on the system. The entire system is extremely mineral bare. Out of 4 planets, 2 gas giants, 24 moons, and 29 asteroids only a single deposit of 56644 access 0.9 Sorium was found on the 11th moon of the 5th planet. Jump points in the system were rather limited as well, only having two - the Sol jump 124m km away from the star, and the other 437m km away from the star. On the plus side it's only 484m km between these two jumps, so traveling through the system will be fast.

I've ordered them to return to Earth for refueling and then make for Sol's third jump point out in the asteroid belt.

Administrator Lucius Amatius Proculus' Personal Log, 12th January, 2124

Akigagak has returned from Alpha Centauri with an interesting initial report. That's where the jump point in the asteroid belt leads.

They entered at a jump point 447m km at bearing 39 from the primary star. The primary only has a few asteroids and an extremely hot world full of 8.6 atmospheres of carbon dioxide and sulphur dioxide. The secondary is much more interesting.

Alpha Centauri-B II is just barely above human habitability at 66.8 degrees, with 0.29 atmospheric pressure. It has 0.05 atm of oxygen, nearly breathable, and is 79% nitrogen with 2.94% carbon dioxide. It has a 36% liquid hydrosphere.
IV has no atmosphere or water, but the temperature is only -58.9 (col cost 2.68) so it could be terraformed without too much trouble.
V has a carbon dioxide 81% nitrogen 19% atmosphere with .42 pressure, and is -46.9 degrees (col cost 2.13). This one would be even easier to terraform due to the existing atmosphere. It has no water either.
And VI has an ice sheet over 61% of the planet with a thin 0.14 pressure atmosphere with 76% nitrogen and 24% carbon dioxide, with a temperature of -162.6 (col cost 7.39). This would be a more difficult terraforming job, but would probably be doable.

What's even more interesting is they detected three alien wrecks above Alpha Centauri-B II. One appears to be 66,200 tons, another 20700 tons, and a third 6250 tons. This is the first evidence we have seen of intelligent alien life, and the scientific community is buzzing with the news. The presence of the wrecks doesn't necessarily mean anything is still living there, but it's definitely a possibility.

I trust Akigagak with the potential first contact situation, but I'll have to ask the Senate for approval to explore this system.


____________________________________________________________________

So we've found evidence of intelligent life. Should the survey vessels still go in? Should they just survey the system as normal, splitting up with the Hypatia surveying for JPs while the Ptolemy checks planets, or should poor Decturion Tiberius Vagionius Pleminius aboard the Ptolemy 1 be sent in to the 2nd planet to his possible death while Akigagak watches from the jump point, ready to send back the grisly news if hostile aliens are present?
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