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Author Topic: Modding Animals for SCIENCE  (Read 2710 times)

Ubiq

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Re: Modding Animals for SCIENCE
« Reply #15 on: September 19, 2011, 05:43:44 pm »

Add this after [BODY_DETAIL_PLAN:STANDARD_TISSUES].

Code: [Select]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]

Switch out other metals if you want, but bronze is usually more than enough.

Bonus animal:

Spoiler (click to show/hide)

I've pitted the cluster nuimber against armies of a hundred or so armed and armored humanoids in arena mode and watched them slaughter the lot. If anything, they're worse than a Bronze Colossus thanks to their ability to gore as well as bludgeon. I've seen them penetrate adamantine before with those horns.
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Ross Vernal

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  • Hilarity ensues.
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Re: Modding Animals for SCIENCE
« Reply #16 on: September 21, 2011, 12:44:50 am »

HOLY CAVE IN BADGERS, URIST MCBATMAN!

Those badgers are hardcore. Thank goodness they hurt themselves.
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lobstercow42

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Re: Modding Animals for SCIENCE
« Reply #17 on: September 21, 2011, 08:00:43 pm »

Instead of Badgers use Cave Crocodiles!!!! Give them [Prone_to_rage:100] and [DOMESTIC]

One Croc took out a whole group of Giant Badgers, they would bite his legs and he would then shake his leg till their head fell off or something.
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