6th MalachiteA black bear was seen roaming around. Someone said it was eating some fish out of one of the nearby ponds. We can't have that.
16th MalachiteMore hungry mouths have arrived, nine of them to be exact. A quarter of the last wave of migrants was drafted, let's hope this wave has as many stout lads ready to serve their fortress.
17th Malachite Two of the new arrivals have been added to our third squad The Walled Medicine. I'm not sure why they've taken to calling themselves that since we have nothing in the way of medicine here. Most of the soldiers, excepting the newest recruits, are fully kitted out in metal armor - mostly steel.
1st GalenaConstruction has started on a second great tower. Details to come.
8th GalenaAh the miracle of child birth.
Complaints have been heard about the lack of a well. Perhaps once everyone has a room I will find a way to get water all the way from the brook to the fortress and build a few wells.
14th GalenaA human caravan has come. This reminds me that the elves left at some point. I still have no idea where they were camped out, since we didn't need any wood armor I am pretty sure no harm was done.
15th GalenaThe humans hadn't even pulled into the depot when a second caravan was seen on the horizon. The dragonlings have come! I'm uncertain how this will turn out and since I'd rather not have humans and dragonlings fighting over us I ordered the construction of a second trade depot.
The dragonlings are interesting creatures...I've sketched out some of them on this pad so you can see what they look like.
16th GalenaThe race was on.. the dragonlings almost beat the humans to the depot.
17th GalenaBoth merchants unloaded and are talking loudly to Nix our broker. Trading with two sets of merchants should be interesting, perhaps we can play them off against each other (
ooc: also interesting because I have no idea how the UI will work ). We don't have a ton of trade fodder. Some workshop optimization could probably make our craftsdwarves a lot more efficient. I haven't looked carefully, but given how little we have I think the craftsdwarves are having to walk quite far to get stone or something. Happyslap is a legendary stonecrafter, but he is in the military so I left the stone crafting duties to Zuntir as his sole task with several others having it as a secondary task.
Oh and in other news HappySlap loves his iron battle axe. He hasn't actually killed anything with it.
24th Galena
Trade with who?
The dragonglings have a ton of wood, some nice bars, and cages with exotic animals include the reclusive honey badger and a giant desert scorpion. If we could get a breeding pair and tame them our oppressors would feel the sting. I mean a breeding pair of the scorpions though a breeding pair of honey badgers would also be awesome. Nothing is better than a peanut butter and honey badger sandwich. They also brought a barrel of magician bean oil... I have no idea what it is for but with a name like that I can't leave it behind.
25th GalenaTrade went very, very well. We acquired the honey badger. We acquired the magic bean oil. And yes, we acquired the giant desert scorpion. The dragonlings assure me the it is tame, but I'll believe that when I see it. I believe we need a scorpion pit, a zoo, or some way to show off this proud beast and his giant pinchy appendages.
what can it possibly mean?! I think he may have been bathing in the magician oil.
Autumn has come!