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Poll

We don't need that huge poll taking up all that space, do we?

Nope.
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Definitively not.
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I don't think so.
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That's for sure.
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I'll stop now.
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Total Members Voted: 0


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Author Topic: Fallout 2: Let's Play Blind(ish)!  (Read 61602 times)

GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #210 on: November 08, 2011, 07:02:10 pm »

Heh, I actually always tend to max out luck - but then, I build characters built around criticals (usually take jynxed and finesse as well), and Luck has lots of FUN things associated with it, random-encounter-wise, if I remember correctly. Luck is one of those stats you should either max out or min out - the extremes are the most fun, by far.

What is the +8 str for, by the way? Especially if we're doing small guns instead of melee, it seems like a waste, and ESPECIALLY since you can get at least the power armor boost you might remember from last game. If we're doing a charismatic but evil leader-type, I'd rate stat importance as:
1.Charisma/Luck
2.Intelligence
3.Perception/Agility (Useful, but a good int quickly counteracts the benefit of a good perception, and agility is more about picking the right number than a high number)
4.Strength (4 for rifles, 2 for pistols, add 2 if you want an early game advantage, anything more is a waste).
5. Endurance/Luck

I will try to avoid any talk of minmaxing. :twitch:
I'd put the highs around 8 though.

Of course, your stats also determine which perks you have available to you... hmm...

But yeah, don't waste points on strength.
« Last Edit: November 08, 2011, 07:04:52 pm by GlyphGryph »
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Shadowgandor

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #211 on: November 08, 2011, 07:08:37 pm »

Edit: Following spoiler regards the reason why I think you need +8 str and +8 agi. Sorry people! :P
Spoiler (click to show/hide)
« Last Edit: November 08, 2011, 07:14:51 pm by Shadowgandor »
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USEC_OFFICER

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #212 on: November 08, 2011, 07:10:32 pm »

Gah. If you're going to go put spoilers in spoilers, at least tell me that the spoilers in the spoilers are actually spoilers, and are not those stupid spoilers which contain no spoilers and thus cannot actually spoil anything, okay?
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #213 on: November 08, 2011, 07:12:41 pm »

THIS IS A SPOILER DON'T LOOK
« Last Edit: November 08, 2011, 07:20:36 pm by GlyphGryph »
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USEC_OFFICER

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #214 on: November 08, 2011, 07:13:46 pm »

Damn it, now I'm not sure if you're actually serious or just pulling my leg.
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #215 on: November 08, 2011, 07:17:28 pm »

Actually, if you already read the previous spoiler, it doesn't even matter, it's just the actual (complicated) stat formula for the event described,
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USEC_OFFICER

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #216 on: November 08, 2011, 07:20:20 pm »

Oh. Thank god.

...

Crap. Looks like I'm 200 some-odd sort.
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Shadowgandor

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #217 on: November 08, 2011, 07:31:30 pm »

Remove some from Luck. Make our character extremely unlucky. Take gifted in order to reach the requirements easier. Perhaps chop a bit off INT if the rest doesn't mind? INT and Perception, as our talkative character won't really need perception for the most part. Keep INT above 4 though or else we're in for a hilarious LP :P
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #218 on: November 08, 2011, 07:34:22 pm »

There's plenty of in-game items that boost stats, a perk I KNOW you'll be taking gives a +2 to the final total, you'll be fine, trust me.

Also, INT is by and far the most important stat to building a character capable of surviving the wastes and getting most of the good content, and Charisma is much more useful when combined with also having some clue what to say.
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Darkmere

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #219 on: November 08, 2011, 07:35:04 pm »

Keep INT above 4 though or else we're in for a hilarious LP :P

That would probably be the best first playthrough of this game ever.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #220 on: November 08, 2011, 07:36:56 pm »

There's plenty of in-game items that boost stats, a perk I KNOW you'll be taking gives a +2 to the final total, you'll be fine, trust me.

Also, INT is by and far the most important stat to building a character capable of surviving the wastes and getting most of the good content, and Charisma is much more useful when combined with also having some clue what to say.

So I'll have to take some points out of PER then, and perhaps even LUCK. It'll all work out in the end, somehow.
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #221 on: November 08, 2011, 07:39:21 pm »

Like I said, with luck, you are better off keeping it at 9 or 10 or dropping it to 1 or 2

Though 1 or 2 luck makes for LETHAL HILARITY in some situations.
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USEC_OFFICER

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #222 on: November 08, 2011, 09:21:12 pm »

Spoiler: Titthal Askak (click to show/hide)

Is everyone fine with using this as a character?
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #223 on: November 08, 2011, 09:46:53 pm »

I think the 9s are a bit unneeded, but allover pretty good!
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GlyphGryph

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Re: Fallout 2: Let's Play Blind(ish)!
« Reply #224 on: November 08, 2011, 09:53:06 pm »

Looks good to me!
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