As we're nearing the end of our first battle, I present to you; Battle Honours! Please don't choose anything yet, I won't search many pages back when the actual time comes. Suggestions are welcome, shouts of 'unbalanced/broken, boo!' understandable. I'm still not sure if I should give you one or two Honours per Battle, but oh well.
PromotionsInfantry
+1 Infantry Squad (6 men, no special weapon)
+1 Heavy Weapons Squad (3 men, random heavy weapon)
+1 Support Vehicle (Scout Sentinel, Hellhound, Devil Dog, Chimera)
+1 Ogryn Squad (4 Ogryns)
Armoured
+1 Leman Russ Battle Tank
+1 Leman Russ Exterminator
+1 Leman Russ Punisher
+1 Leman Russ Executioner
Psyker
+1 Stormtrooper Bodyguard
+1 Ogryn Bodyguard
+1 Bodyguard Fireteam
Universal Combat Perks Can be given to you or a squad/vehicle under your command.+++Infantry/Tank Commanders+++
Disciplined II (+2 to Combat Rolls)
Disciplined III
Melee Specialist I (2 Melee Attacks)
Melee Specialist II
Melee Specialist III
Melee Specialist IV
Gunner Specialist I (2 Ranged Attacks)
Gunner Specialist II
Gunner Specialist III
Marksman Specialist I (-1 to Enemy Dodge in ranged)
Markman Specialist II
Marksman Specialist III
Leader I (+1 to Leadership)
Leader II
Leader III
Speed Reloading (Instant reload)
+++Tank Crews+++
Disciplined I (+1 to Combat Rolls)
Disciplined II
Disciplined III
Gunner Training I (-1 to Enemy Dodge)
Gunner Training II
Gunner Training III
Driver Training I (+1 to Dodge)
Driver Training II
Driver Training III
Battlefield Repairs I (On a 6 each turn, repair +100 HP or repair immobilization or a destroyed weapon)
Battlefield Repairs II
Psykers
Focus Lessons (+1 to Focus)
Control Lessons (+1 to Control)
Power Lessons (+1 to Power)
Psychic Combat Training I (+1 to Psychic Dodge)
Psychic Combat Training II
Psychic Combat Training III
Physical Combat Training I (+1 to Combat Roll)
Physical Combat Training II
Physical Combat Training III
EquipmentCan be given to you or a squadsman under your command.Infantry/Tank Commanders
++Weapons++
Longlas (4-20p damage, no range penalty)
Autocannon (40-200p damage, Suppresses – Heavy Weapon)
Bolter (20-60p damage)
Bolt Pistol (10-40p damage)
Flamer (10-50p damage, 1-10p damage until fire is put out, can hit multiple people)
Grenade Launcher (Both Frag and Krak grenades, check stats below)
Heavy Bolter (40-140p damage, Suppresses – Heavy Weapon)
Heavy Flamer ( 10-80p damage, 1-10p damage until fire is put out, can hit multiple people)
Hellgun (8-40p damage)
Hellpistol (4-20p damage)
Lascannon (60-320p damage, no range penalty – Heavy Weapon)
Meltagun (70-300p damage, Close Range only – Heavy Weapon)
Multi-melta (70-300p damage, both ranges – Heavy Weapon)
Plasma Cannon ( 40-280p damage, can hit multiple people, explodes on a Combat Roll 1 – Heavy Weapon)
Plasma Gun (40-80p damage, explodes on a Combat Roll 1 – Heavy Weapon)
Plasma Pistol (40-60p damage, explodes on a Combat Roll 1 – Heavy Weapon)
Ripper Gun (1-40p damage ranged AND melee)
Combat Shotgun (6-40p damage, Close Range only)
Chainsword (8-40p damage)
Eviscerator Chainsword (20-80p damage – Heavy Weapon)
Power Weapon (40-70p damage – Heavy Weapon)
++Explosives++
3 Frag Grenades (10-100p damage, can hit multiple people)
3 Krak Grenades (60-200p damage – Heavy Weapon)
1 Meltabomb (50-340p damage – Heavy Weapon)
+++Tank Equipment+++
Replace Main Weapon with Battle Cannon
Replace Main Weapon with Exterminator Autocannons
Replace Main Weapon with Punisher Gatling Cannon
Replace Main Heavy Bolter with Heavy Flamer
Replace Main Heavy Bolter with Lascannon
Take Heavy Bolter Sponsons
Take Heavy Flamer Sponsons
Take Multi-melta Sponsons
Take Plasma Cannon Sponsons
Take Pintle Storm Bolter
Physical PerksSuperior Strenght I (Can carry and use heavier weapons alone with a +1 Enemy Dodge penalty, increased melee damage)
Superior Strenght II
Superior Strenght III
Fast And Agile I (+1 to Dodge)
Fast And Agile II
Feel No Pain I (+20 HP)
Feel No Pain II
Feel No Pain III
Feel No Pain IV
Terrifying Appearance (-1 to Enemy Combat Roll, can be used on a vehicle as well)
Other PerksXenos Tech Familiarity (Allows you to use looted alien gear)
Psychic Resistance (-2 to Power on psychic attacks, -1 to Leadership)
Psychic Blank
Friends in the Munitorium (+1 to emergency repairs, reinforcements and resupply)
Artillery Spotter I (Call in a single Basilisk strike. Can be used once per Battle. Cannot engage in combat on the same turn.)
Artillery Spotter II
Artillery Spotter III
EDIT: Ooh, and ideas. If you have any ideas for Battle Honour Perks, feel free to tell me and I'll try to fit them in.