Well, this game's only been in development for about a month or so.
Sounds and unique music are going to be in production soon, so you can look forward to that. (:
I would really like input on how to make the platforming physics better, as I can't really judge if they're "good" or not with just my opinion.
Of course this "level" is only a testing arena for physics and whatnot, this "level" won't be in the game at all.
The game isn't really going to be based on "levels" instead it will be divided into 8 unique worlds each with its own list of enemies and features. You can go back to old worlds after beating them, as there are side-quests and other things to be unlocked that will help you on your journey.
There actually -is- a rough story that I have planned out. Basically you're a boy from a village on the overworld and you get separated from your village by some means, most likely by falling down an abandoned mine-shaft. You are contacted by your religions patron diety, the sky goddess, and she tells you that you've been chosen to be the hero of your legend and to stop the Blood Wars at very bottom regions of hell from breaking out into the overworld, which would end all of humanity as their people know it. Your goddess bestows upon you your crossbow, and then you wake up from your dream and decide to listen to your vision and proceed to the lowest floor of hell.
There are side-quests, as I mentioned earlier, which you can do for extra items. It is quite a collectable-heavy game as there is a 100%-age counter for every world in the menu that counts everything from power-ups to individual coins/jewels.
So yeah, if you've got any way to help me out with the physics/level design ideas please go ahead and post them here!
And yes, I am making this game along with an artist and a hired sound/musical guy. (: