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Author Topic: The Saga of Weatherwires: Children of Dwarves (spoilers + image heavy)  (Read 159507 times)

IamanElfCollaborator

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I am tempted to ask for the save, use runesmith to bring the dead back, and charge the goblins.

ARMY OF THE LOST.

Cellmonk

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I am tempted to ask for the save, use runesmith to bring the dead back, and charge the goblins.

ARMY OF THE LOST.

!!:D!!
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DS

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NOT THE PLUMP HELMET MEN!! :'(

Are there any survivors? any at all? Any which might have wandered away?

Nope. All dead.

...luckily, a plump helmet man scenario is still possible, through a couple of different routes.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Poindexterity

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NOT THE PLUMP HELMET MEN!! :'(

Are there any survivors? any at all? Any which might have wandered away?

Nope. All dead.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Lordraymond

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A tear shed for those lost

Blood shed for the goblins who killed them!
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The question is: how do you profaine a temple dedicated to pure greed?
Give a donation.

Cellmonk

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A tear shed for those lost

Blood shed for the goblins who killed them!

No need to shed any blood. The blood should be boiled.  >:(
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Lordraymond

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A tear shed for those lost

Blood shed for the goblins who killed them!

No need to shed any blood. The blood should be boiled.  >:(

What if we make the goblins shed the blood, replace the blood, boil it, then make them shed it again?
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The question is: how do you profaine a temple dedicated to pure greed?
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IamanElfCollaborator

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Or..

Revive the dead dwarves and plump helmet men using runesmith, use dfusion to make them ally, and charge the goblins.

The legends will forever tell of the day the dead rose to stop the goblins from desecrating their graves.

Cellmonk

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Or..

Revive the dead dwarves and plump helmet men using runesmith, use dfusion to make them ally, and charge the goblins.

The legends will forever tell of the day the dead rose to stop the goblins from desecrating their graves.

I wonder if the artifact door to hell might.. just.... unlock itself.
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IamanElfCollaborator

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Not so much as unlock, rather break apart with the words of a thousand dead languages, and the cries of carrion-birds, and the pleading of elves as their blood pours out in copious amounts...

Cellmonk

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Not so much as unlock, rather break apart with the words of a thousand dead languages, and the cries of carrion-birds, and the pleading of elves as their blood pours out in copious amounts...

no... just.. unlock
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Kogut

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NOT THE PLUMP HELMET MEN!! :'(

Are there any survivors? any at all? Any which might have wandered away?

Nope. All dead.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And I thought that I can be original. Nooooooooooooooo!
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

DS

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Or..

Revive the dead dwarves and plump helmet men using runesmith, use dfusion to make them ally, and charge the goblins.

The legends will forever tell of the day the dead rose to stop the goblins from desecrating their graves.

I wonder if the artifact door to hell might.. just.... unlock itself.

The artifact door is in hell. The "door to hell" is actually four obsidian hatches, linked to an artifact lever. So, it can't be arbitrarily unlocked at this point, without tampering.

In any case, I've tried using Runesmith to revitalize the dead, and I haven't found a way yet. If you find one that works, let me know.

Also, one small point...

Not so much as unlock, rather break apart with the words of a thousand dead languages, and the cries of carrion-birds, and the pleading of elves as their blood pours out in copious amounts...

There are no such thing as elves in this world. They never existed. No forests = no elves.
« Last Edit: January 03, 2012, 03:29:18 pm by DS »
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

peskyninja

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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

DS

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Possessing no skill at engraving, and constantly distracted by the ravenous hunger growing in her belly, Solon spent hours etching each panel of her last testament into hallway's smooth walls. The resulting images are crude, of the most meager craftsdwarfship, and bear little outward connection to one another. The first two engravings are of sweet pods, and obviously reference the sigil of the Merchant of Echoing.

Spoiler (click to show/hide)

The other engravings - leaves, dwarves, oysters, a shield - are more difficult to interpret. What meaning is contained in these four other images, in the context they hold with one another?

Spoiler (click to show/hide)

Two engravings - the dwarves and the shield - Solon etched into the floor. The others - the oysters and the leaves - were engraved into the walls on either side. They form no linear connection, either spatial or temporal, with one another.

Spoiler (click to show/hide)

There can be no literal interpretation of the engravings - indeed, as Solon no doubt realized, there will most likely be no interpretation at all. Perhaps, in the distant future, some bold adventurer will find the hidden path into the depths of Weatherwires, and by chance come to find the lever room - it is only a hope, faint and dim, but it is all Solon has left.

Spoiler (click to show/hide)

Taken as a whole, the images are an indecipherable pictogram - a confusing and jumbled impression of the last thoughts of Solon Townclenched, the very last dwarf, who had never attempted to make an engraving in her entire life. In her engravings, Solon might have vainly sought to capture some kind of story, to inform posterity of the ultimate fate of Weatherwires. Or, perhaps, they are a scrambled flow of metaphorical images; the emotions of the last member of a species, soon to be extinct, caught in abstract form.

Spoiler (click to show/hide)

Before she can finish a seventh engraving, Solon's hunger becomes too much to bear. The dwarf gives up on the final engravings, and returns to the lever room, searching in vain for some kind of sustenance.

Spoiler (click to show/hide)

The last engraving is left vague and unfinished - a tiny mystery in the midst of of an ocean of tragedy.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.
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