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Author Topic: The Saga of Weatherwires: Children of Dwarves (spoilers + image heavy)  (Read 159508 times)

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #405 on: December 09, 2011, 05:45:34 pm »

More or less. There are only four military dwarves of various skill levels remaining, so I've made the decision to dissolve all previous squad divisions and consolidate all previous warriors in a single squad - the Urns of Work. For the next few years, Ézum Openeddoors the Robust Stoker of Lances will act as militia commander, training as many recruits as possible so that the dwarves' final return to the abyss will not be cut short.

Spoiler (click to show/hide)

So passes Asmel Landbridged, head cook, brewer, and planter of Weatherwires. Asmel had lived in the fortress since 129, longer than any other surviving dwarf, and created literally innumerable masterfully prepared meals for the dwarves of the fortress, right up until her demise. She was 168 - very close to the maximum age of any dwarf - but it is perhaps fortunate that her heart gave out in fright before she was subjected to the brutal killings offered by the fiends of hell.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #406 on: December 10, 2011, 03:59:30 pm »

It is the early spring of 232. The murderous spirit Ilral Visioncloistered claims one more of the living: Logem Fencerocks, youngest child and daughter of the Quakedented clan. Like clockwork, within the first two weeks of every season, Ilral kills a dwarf - this marks her sixth murder since the winter of 230. Ilral's body is irretrievable, as the woodcrafter fell into one of the infernal bottomless pits.

At this rate, the fortress could not possibly last another decade, even if no other deaths occurred. But other deaths are occurring - this year, Ůshrir Whippedslaughters, creator of the Dull Doctrines (a nether-cap earring), citizen of Weatherwires since 137, and trainee in the Urns of Work passed from old age. Bëmbul Scouredpaints of clan Gearguild replaces him, despite the younger dwarf's inability to grasp objects - he is one of the only dwarves left who is eligible for military service.

There are 41 dwarves left in Weatherwires, 18 of which are merchants. 3 are the remaining children of the Quakedented clan. The situation is grim, and the fact that trees and shrubs apparently refuse to grow in the abyss leaves a bitter taste in the dwarves' mouths. No matter. Once the military has reached a level of competance that the commander is content with, the final excursion into hell will commence - undoubtedly, that will be the final act of the Diamond Cloisters of the Merchant of Echoing.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mitchewawa

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #407 on: December 10, 2011, 04:34:34 pm »

Perhaps you should engrave a memorial slab?
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ArKFallen

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #408 on: December 10, 2011, 04:40:56 pm »

Perhaps you should engrave a memorial slab?
He can't, the names don't show up on the Name List.
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Hm, have you considered murder?  It's either that or letting it go.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #409 on: December 10, 2011, 04:58:31 pm »

Perhaps you should engrave a memorial slab?
He can't, the names don't show up on the Name List.

It's odd - some names do show up on the list, while others don't. As far as I can tell, merchants and their guards who were inducted into the fortress don't appear on the engraving list. The Quakedented children, however, do. In any case, Ilral Visioncloistered and the other violent or murderous ghosts are impossible to get rid of.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #410 on: December 10, 2011, 05:31:54 pm »

Unless you hack them to death using the power of Runesmith, which I 100% doubt you're going to use for that purpose.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #411 on: December 10, 2011, 06:16:55 pm »

Why would I? Not only would it fly in the face of the story and atmosphere, it would only serve to stave off the inevitable. Weatherwires is on its deathbed, having been slowly ground down by a century of tragedy and misfortune. All I'm doing is narrating the downfall, which at this point will happen whether or not I interact with the fortress in any way.

Early summer. Ilral Visioncloistered kills again - a mechant, this time. 40 dwarves are left in the fortress.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #412 on: December 11, 2011, 01:26:41 pm »

In the early winter of 232, militia commander Ézum Openeddoors the Robust Stoker of Lances deems his small squad the Urns of Work to be ready for the final incursion. Due to ghostly attacks and possessions, there are only 8 members of the squad, but their task is simple: protect the civilians long enough for them to build the temple and deconstruct the flooding tube. The militia takes their position at the top of the stairwell, and the lever is pulled. Four obsidian hatches grind open, and a rush of infernal air fills the antechamber - back into hell the dwarves go.

By this point, fungal trees and shrubs should have been covering the vast muddied areas, but instead, only a plain of cave moss and floor fungus greets the dwarves. By turning portions of hell into wooded areas, the Diamond Cloisters had hoped to devise a monument that would be looked upon with awe and wonder by any who made it this far - but they will have to be contented with merely ground cover.

As the dwarves go about the business of collecting a few bodies who were left in hell when it was last sealed, a salt haunt attacks. By the time the militia can respond, three are dead and the demon has been named Inkyhate. For now, the civilians are creating a simple steel patio atop the central hill, with an engraved path leading up to it. The 33 dwarves who still live are now outnumbered by the 38 ghosts who haunt the fortress - now, Weatherwires is populated more by the dead than the living.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Poindexterity

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #413 on: December 12, 2011, 02:36:45 am »

I've never had a thread keep me on the edge of my seat like this before.
this is the greatest game ever and you're not a bad writer either.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #414 on: December 13, 2011, 03:21:01 am »

In the winter of 232, as construction in the deep continues, Nish Evenedknives, chief engraver of Weatherwires, is possessed by the angry ghost Ilral Boltedday. Ilral, already responsible for the deaths of many dwarves since his first days of undeath, shows no mercy now, during the twilight of the dwarves.

Spoiler (click to show/hide)

At this time, Nish was among many dwarves who stood along the catwalk of bridges that led from the hole, left by the extraction of as much adamantine as possible, to the flooded area atop the hill to the southeast. Possessed by the angry spirit, the chief engraver turned to the merchant Aban Singlestandards and threw a punch or two. Ilral soon found, however, that Nish's body was built for finer work - engraving and smoothing of stone surfaces, specifically - and so turned the possessed dwarf's attention to the bismuth bronze bridge upon which both of them stood.

Spoiler (click to show/hide)

The two dwarves fall three z-levels to the slade floor, each breaking a few bones upon landing. With most other dwarves occupied, Nish and Aban crawl to the stairwell and begin their long ascent. They climb up and up, Nish constantly retching, but upon reaching the portion of the stairwell that passes between the expansive second cavern layer, Aban passes out from pain.

At that moment, an antelope fiend found its way into the shaft between the dome and the abyss. It is there, in the portion of the shaft which is constructed through the open air of the second cavern layer, that the fiend callously struck down Nish Evenedknives, chief engraver and acting manager of Weatherwires. Aban Singlestandards soon follows him into blessed oblivion.

Spoiler (click to show/hide)

The Urns of Work, stationed atop the hill nearby, rush to the stairwell to defeat the beast. Commander Ézum was asleep in the dome far above, so Érith Minedtribe, elder of the two surviving children of clan Gearguild, was left in charge of overseeing the military operations in the abyss. Érith was no fool - he was already possessed of legendary skill in combat, and as he was still relatively young, was being groomed as a replacement militia commander should old Ézum pass in his sleep.

As they approach the curtain wall, an antelope fiend emerges from the mess of discarded bins and barrels. The dwarves rush forth to do battle, and though the beast proves to be extremely resilient, Érith Minedtribe eventually manages to land the killing blow, decapitating the fiend and neutralizing the threat to the fortress.

Spoiler (click to show/hide)

As the warriors stand triumphant over the fallen beast, a scream echoes from the stairwell beyond, and the horror of realization flashes across their faces - the antelope fiend they defeated was not the one that slew Nish and Aban. The beast they seek, appropriately named Puzzleveiled, is nowhere near the curtain wall - it is already in the dome.

Spoiler (click to show/hide)

As the rest of the Urns of Work clamber up the stairwell, slick with noxious fluids, commander Ézum rises from his slumber and rushes towards the engraved antechamber. The antechamber itself consists of an open cylindrical area, 3 z-levels high and 6 tiles wide, located just off the hallway in which the great battle of 126 took place. Two adamantine doors separate it from the rest of the fortress, making it's location unmistakable to passerby. The entrance is at the top z-level, with a short stairwell leading down to the floor - it is here, next to the stair, where the lever that controls the hatches sealing the stairwell is located. The top of the stairwell itself is located at the end of an engraved hallway beyond the antechamber.

Ézum opens the adamantine doors and comes face to face with the antelope fiend which sits atop the stairs just beyond. With lightning quick reflexes, the commander stabs the Puzzleveiled in the left front leg with his weapon of choice - Clinchlulled, a masterful steel short sword, crafted by the legendary weaponsmith Iden Sabreroom. The strike chips the bone, and the demon charges Ézum and strikes - but the commander dodges out of the way, off of the stairwell, and onto the engraved floor 3 z-levels below. Unlike Nish or Aban, he lands lightly, shaking the stun from his head, while the antelope fiend smashes into the stairwell above him. The fiend rushes down the stairs and corners the commander against the engraved wall, knocking him prone repeatedly.

Spoiler (click to show/hide)

The sounds of battle echo down the stairwell, reaching the ears of the rest of the Urns of Work.

Moments later, Érith Minetribe bursts into the antechamber - and finds commander Ézum standing over the lacerated body of the antelope fiend Puzzleveiled, surrounded by pools of demonic goo.

Spoiler (click to show/hide)

The commander casually leads his squad back into the deeps. Three dwarves have died this day - it is his intent that no more should do so. There is still work to be done.

The most notable of those that have fallen is Nish Evenedknives. A resident of the fortress for 92 years, Nish has created innumerable masterful engravings since he reached legendary skill sometime in the early 150s. Only two dwarves had been living in the fortress for longer than Nish - Doren Ledkan, weaponsmith and creator of the Orb of Fires (an adamantine spear), and militia commander Ézum Openeddoors the Robust Stoker of Lances. Nish has long held the unofficial position of chief engraver - in all likelihood, he is responsible for the majority of the artwork in the fortress.

Now, there is only one legendary engraver left in the fortress: Mistęm Oilytaut, a merchant by profession who has been learning the trade of engraving since she was inducted into the fortress. It falls upon her shoulders to record the final struggle of the Diamond Cloisters - she is the last historian of Weatherwires.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Lordraymond

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #415 on: December 13, 2011, 05:49:05 am »

At this point you should be posting at least one or two guards patrolling or just acting as sentries in the wall so that stuff like this doesn't happen. I assume we're down to a few over thirty dwarves now?
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rhesusmacabre

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #416 on: December 13, 2011, 07:15:44 am »

I make it 30. I just want to say I'm really enjoying this.
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zombat

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #417 on: December 13, 2011, 08:13:17 am »

I think the militia is down to a half a dozen or so dwarves, he'll probably have a hard time setting patrols
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #418 on: December 13, 2011, 02:18:02 pm »

The demons are already adapting to the dwarven militia's new structure. While the warriors are in force, they are nigh-invincible - no demon can stand against them. So, a quartet of giant, reptilian salt haunts executes a three-pronged attack, dividing the military up so it can be destroyed piecemeal.

Days after the attack of Puzzleveiled, the first strike is made. A salt haunt attacks and easily kills a merchant guard turned woodcrafter who strayed too far from the construction site. The militia intercepts the demon before more damage can be done, but at a terrible cost.

While they leave the construction area defenseless, three more salt haunts are spotted flying high above and to the east of the construction site. Commander Ézum leads the squad around to the north, hoping to draw the fiends away from the civilians, but the salt haunts have apparently planned for this. One haunt moves to distract the militia, while another strikes at the paved hilltop.

Datan Twinklerocks, citizen of Weatherwires since 147, is the first to die. She was on her way to the construction site, and apparently had not received any of the previous orders - her skull is crushed by a kick from the salt haunt. The fiend is named Glittercleaned by the dwarves.

Zuntîr Basementlocked, acting mayor and master brewer of Weatherwires since 140, is the next to see combat. She engages another salt haunt, and despite being a legendary swordsdwarf and shield user, her skills are useless against the fiend in single combat - she is no Ézum Openeddoors. After a brutal combat in which nearly every bone in the mayor's body is broken, Zuntîr finally passes out from agony, and the salt haunt, now named Glimmersuns, puts her out of her misery.

Doren Racktired and Astesh Lanceanvil, both possessed of legendary skill with sword and axe, respectively, close in on Glimmersuns. Despite having the advantage of numbers, the demon lashes back at them, quickly breaking their legs and spines before delivering the final blows. Doren, creator of the artifact adamantine spear the Orb of Fires is slain first, and the modest Astesh, the last weaver of Weatherwires, soon follows.

Meanwhile, Glittercleaned flies up from the construction site to the exposed catwalk high above the surface. The dwarves there scramble over each other in an attempt to escape the demon, crowding along the aqueduct, barely wide enough for one to pass. The fiend slays a merchant straggler, then flies down towards the curtain wall, chasing after the various dwarves who fled in that direction.

Nomal Biglabors the Lush Convent of Dwelling, originally a lashdwarf but now wielding an adamantine short sword, closes in on Glimmersuns and single-handedly slays the demon, despite being paralyzed from the waist down. Truly, the ancient warriors of Weatherwires were and are unparallelled in combat, even in comparison to the forces of hell.

The fourth salt haunt strikes against old Nomal, unwisely hoping to slay the master lasher while he is alone. Perhaps mistaking the warrior's prone position for infirmity or weakness, the fiend strikes - but Nomal bats it away like a fly, suffering no injuries. Likewise, when commander Ézum finally tracks down Glittercleaned, there is no combat - with a single strike of his blade, snicker-snack! The fiend is sliced in two.

24 dwarves remain.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #419 on: December 13, 2011, 03:08:52 pm »

Shortly after that attack, two mite brutes appeared from the north. Nomal Biglabors intercepted them both, taking on two demons at once, and again emerged triumphant.

Logem Sparkswords, one of the last of the Quakedented clan, is not so lucky. An assault by wraiths of snow after Nomal's triumph catches him off-guard - a single well-placed kick sends him flying dozens of feet. As always, it is the sudden stop at the end that kills him.

The wraiths do not stop there. They fly forth, making a beeline for the dwarves who were moving to gather the equipment and bodies of the fallen. One demon spots a wounded dwarf lying on the hillside nearby, and dives in for the kill - it does not notice the two mite brutes lying slain nearby until it is too late.

Another dives towards a dwarven child. The weak creature, made only of flesh and bone, is slain quickly. The demon does not care that the child was Dastot Lancergilt, one of the last Quakedented children. The demon, now named Boildungs, closes in on a nearby merchant, killing him as easily as the child. All dwarves are the same in demonic eyes. The killing spree is ended by commander Ézum, who arrives just in time to save another child.

The spring of 233 arrives. The situation in hell is grim. Clouds of miasma rise from numerous bodies which cannot be entombed, for fear that the demons which hover over them will only cause more casualties. Ghosts flit across the abyssal landscape like carrion birds over a battlefield, silently observing the slow downfall of their living brethren. The Urns of Work have suffered a crippling blow, and only three warriors remain - Ézum Openeddoors the Robust Stoker of Lances, Nomal Biglabors the Lush Convent of Dwelling, and Érith "Gearguild" Minedtribe (who has now been appointed mayor) - both Ézum and Nomal, however, could die of old age any year now. With only 21 remaining dwarves left alive, it seems unlikely that the fortress will last the year.

Construction of the temple continues in the face of oblivion.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.
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