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Author Topic: The Saga of Weatherwires: Children of Dwarves (spoilers + image heavy)  (Read 159424 times)

DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #240 on: November 07, 2011, 11:30:30 am »

Apparently, even though a brand new set of adamantine short swords has been forged, the Silvery Princesses refuse to trade in the steel short swords they have been wielding for all these years. I suppose their old weapons, since they've bestowed names by their users, have some degree of sentimental value.

The lake continues to fill. Perhaps the presence of large bodies of both magma and water in the dome would produce an increase in humidity and air flow, if such things were implemented in the game. For now, the magma lake remains a suitable place to dump refuse, while the water lake will provide ample fishing for the dwarves.

Spoiler (click to show/hide)
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Xenogenic

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #241 on: November 07, 2011, 03:34:35 pm »

Wow what a brutal slaying... but they always seem to go down like that, when the military has to slay a berserk child.
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Dwarven Safety is kind of like a gun in a kindergarten. every single toddler wants to play with it and they will put elaborate plans in motion to get their hands on it. A hundred tiny hands grasping for death and crawling all over you begging for it.

peskyninja

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #242 on: November 07, 2011, 04:31:12 pm »

It's much easier to kill a dwarven child than a human one, they have all that hair, they can't even see straight...
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #243 on: November 07, 2011, 06:34:28 pm »

Dear Mr. DS:
Post current stock numbers?

Signed,
Malefic Overlord of Flaming Furniture, Maple.
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DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #244 on: November 07, 2011, 10:27:15 pm »

Edzul Lolokôsust, Weaponsmith has died of old age.

Thus passes Edzul Granitetamed, the last of a handful of legendary weaponsmiths that lived in Weatherwires. Born in 54, she migrated to the fortress in the early summer of 140. She reached legendary skill by crafting bolts for marksdwarves, finally attaining that level of ability around 146. She created many of the steel corkscrews which were used in the magma pumps, and in 166, created Fragrancecross - the appropriately flowery named artifact adamantine warhammer.

The year is 212 - she died at the age of 158, less than a year after crafting a trio of adamantine short swords. They will be put to good use.

Dear Mr. DS:
Post current stock numbers?

Signed,
Malefic Overlord of Flaming Furniture, Maple.

Dear Maple,

Ok, though I'm not sure why you want it.

Spoiler (click to show/hide)

Sincerely,
Gestalt consciousness of the Diamond Cloisters, DS
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #245 on: November 07, 2011, 10:30:30 pm »

Dear DS,
Just the z-stocks, mind you.

*The parchment is ripped here, and a blue bloodstain covers i- Wait... Blue? OH SHI-*
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DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #246 on: November 07, 2011, 10:34:40 pm »

Ah! I see. It seemed like an odd request. This one does too, just less so.

Spoiler (click to show/hide)
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #247 on: November 08, 2011, 12:19:30 am »

This letter is addressed to: Olin Logemtangak, Merchant.
The timestamp reads: 1 hour before Death.

Dear Olin,
Theres a secret room... it has obsidian doors. Very hard to miss.
Go in, and sleep on the bed. The very comfy glowing bed. It's so comfy,
you will never get up from it... again...

This letter too, is torn at the bottom. Also there is blood...
But it is written in a calligraphic pattern:

" I hunger... "

NOW! Back on topic:
15,000 *Forgotten Beast Tallow Roasts* I see.
No broker?
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DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #248 on: November 08, 2011, 12:32:19 am »

Dear Olin,
Theres a secret room... it has obsidian doors. Very hard to miss.

As a matter of fact, it is - according to my stocks menu, I have 80 obsidian doors, and all of them are currently in use somewhere in the dome. It is, however, at the end of a rather conspicuously placed hallway, and most dwarves in the fort have been there at one time or another (in the process of dumping the stone that was there immediately after excavation). In any case, your deathtrap will claim no more dwarves in this fortress. I suggest you implement one in yours.

Those roasts are mostly made of quarry bush leaves and dwarven sugar. The fort is fed almost entirely by farms, which are located inside three separate structures. As for the broker... Domas Tickcities was the fort's broker since the early years, so no other dwarves have really got the chance to increase their skill at appraisal. Now that they've secluded themselves beneath the earth, they have no need for a skilled broker, and the concept of "fortress wealth" is abstract, inapplicable, and meaningless.
« Last Edit: November 08, 2011, 12:49:40 am by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #249 on: November 08, 2011, 10:02:16 am »

Unless economy returns. It'll be funny, because are your roasts masterpieces? Imagine... D:
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DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #250 on: November 08, 2011, 08:13:38 pm »

With the windmill farm and pumps smashed to pieces, the dome can no longer be filled with magma. There were three fillings, the first to cleanse the dome of all meltable stone - this was the primary purpose of the filling, originally. The second filling was shorter, intended only to obsidianize part of the lake so a system for draining and refilling the water could be put into place. The third filling, which submerged the dwarven city under a sea of magma during the 190's and 200's, fulfilled a purely aesthetic goal - to turn the brown, muddied tops of the buildings into clean, sandy municipal parks of carefully cultivated fungi.

Safe with the knowledge that the dome will no longer be filled with magma, and filled with a new hope for the future inspired by the Quakedented clan, a restructuring of the dwarven city has begun. Passages which were carefully constructed with ramps, so as to allow passage but prevent magma leakage during the flooding, have been torn down, allowing free passage into and out of most buildings. A new entrance has been carved out of the central mesa to the cavern floor, allowing quicker access to the lakes and the cavern wilderness. As well, the walls which contained magma during the filling, but now only serve to block off the rest of the caverns, are being deconstructed.

In effect, the dwarves, having overcome their doom, have begun turning the dome into the utopia it was always meant to be.

And, unbeknownst to most of the last dwarves of the Merchant of Echoing, lurking just below the bottom layer of the dome, gathered into a small antechamber above a long stair, is a congregation of demons, staring willfully at the rough obsidian wall which was thrown up to block their entrance. There they stay, biding their time until the final battle in the heart of the fortress. Perhaps the ultimate doom of Weatherwires has not been averted, but merely resides below a few thin layers of rock, waiting patiently in the darkness.
« Last Edit: November 08, 2011, 08:28:23 pm by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #251 on: November 08, 2011, 09:31:52 pm »

Ahem.
Dig up, grate the volcano.
Then controlled cave in into it.
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DS

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #252 on: November 09, 2011, 01:49:55 am »

The ghost problem has been growing. I've noticed, a few times so far, that levers have been pulled without my permission. No doubt, some secretive poltergeist is to blame, but there is nothing to be done about the situation. There are now 11 ghosts haunting the fortress, mostly the tortured spirits of dwarven merchants slain on the surface, confused about the unexplained disappearance of their kindred. The dwarves of Weatherwires, having forsaken the surface world entirely, cannot travel above to gather the corpses. Luckily, the ghosts have proven to be relatively harmless - so far.

Maple, I'm not sure what you're talking about, but it sounds like madness.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Kogut

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #253 on: November 09, 2011, 02:34:56 am »

bug #4405: Ghosts can die of old age and dwarves who die of old age evidently cannot become ghosts.
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Mapleguy555

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Re: Weatherwires: Children of Dwarves (serious spoilers)
« Reply #254 on: November 09, 2011, 10:00:55 am »

MY mad plan is to HOPEFULLY cap the hole where demons shall escape.
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