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Author Topic: Urist McStupid has died after colliding with an obstacle.  (Read 1393 times)

Vehudur

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Urist McStupid has died after colliding with an obstacle.
« on: September 16, 2011, 03:41:25 pm »

"Urist McStupid has died after colliding with an obstacle."

But it wasn't Urist McStupid's fault.

I was digging out a well with a large cistern below it, and for the sake of the continuity of the well...

Urist McStupid New Miner was channeling downward 5z for the shaft of the well, but Urist McAsshole Legendary Miner dug out the cistern before he was more than 3z down.  Urist McStupid channeled out the rock under his feet and ...   fell 7z to his death, splattering in pieces "His upper body is gone." and covering my new well with blood.

*sigh*

What's the DFhack command for cleaning?
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Girlinhat

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Re: Urist McStupid has died after colliding with an obstacle.
« Reply #1 on: September 16, 2011, 03:50:49 pm »

cleanmap

Never designate more than 1 layer to be channeled at a time.  You're just asking for death.

Vehudur

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Re: Urist McStupid has died after colliding with an obstacle.
« Reply #2 on: September 16, 2011, 04:15:09 pm »

1x1 tiles stacked vertically with a route out on the bottom works fine so long as it's the one channeling down who digs the route out...

The legendary miner should have been off elsewhere (a gold vein) but took a break and when he got off break decided to go be helpful...
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

khearn

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Re: Urist McStupid has died after colliding with an obstacle.
« Reply #3 on: September 16, 2011, 06:47:27 pm »

Or you could have designated all of the cistern to be dug out, except for the squares directly under the shaft. Then your shaft digger will dig down and find himself in the cistern, on top of a pillar of rock. Then you just designate the pillar for channeling and he'll dig down to the floor.

Just don't get distracted and leave him sitting on top of the pillar to starve to death.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Vehudur

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Re: Urist McStupid has died after colliding with an obstacle.
« Reply #4 on: September 16, 2011, 06:52:04 pm »

Or you could have designated all of the cistern to be dug out, except for the squares directly under the shaft. Then your shaft digger will dig down and find himself in the cistern, on top of a pillar of rock. Then you just designate the pillar for channeling and he'll dig down to the floor.

Just don't get distracted and leave him sitting on top of the pillar to starve to death.

This is what I used to do, and exactly that happened.  But he died of thirst instead, actually.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

moki

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Re: Urist McStupid has died after colliding with an obstacle.
« Reply #5 on: September 16, 2011, 06:59:55 pm »

I usually designate the whole cistern as up-down stairs (except for the bottom layer which needs up stairs) and then channel it out layer by layer from the top. The miners stand safely on the layer below and channel the one above. In the end, I let them remove the up stairs at the bottom and dig a safe way out that gets walled off when everything's finished. I don't think it's even possible to cause a cave in or falling death that way. You wouldn't actually need to channel it out as the water can occupy the same space as the stairs, but I do it anyway for a more beautiful fortress.

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But my good sir, the second death was for Dwarven Science!