I am very happy to be of help, and may go about adding lots of descriptors to Beastmen along with expanding on what I've already done with the raws. I'd like to find out what's causing the flag_with function to bug out when referencing the beastman's claw attacks and what claw/claws it is using, but I think that's just my unfamiliarity with the token system and, really, it's inconsequential. Claws work pretty much as I hoped they would, although I can't help but think I should drop Ungor claw penetration down to 50%.
Beastmen could use beards, different styles of hooves, horns, animal features, chaos tattoos, etc. I imagine a Gor with a Ram's head would have a Ram's hooves and horns, so I'll have to figure out how to link those together. Maybe something suitably vague like "the animal features of a ram" etc.
Oh and if anyone's wondering why the Beastmen have a few things set to PERSONAL_ISSUE that might otherwise slide in a Beastman community, when some things are set to the wrong values you can end up with a civilization of (I shit you not) blue jays. I think this has something to do with how the game regards pets over a long period of time. It is possible to have a Tiger Man as a Mayor in a Dwarf Fortress, after all.
Oh, and I am also somewhat interested in working on Chaos Dwarves as well, but I would like to hear what you all would expect from the faction first. For example: Chaos Dwarves are very few in number. A team of seven Chaos Dwarves wouldn't come without a metric ass-ton of orkoid slaves, technically speaking. Orkoids would do the fighting, the mining, all the labor. Goblins as slaves and a Night Goblin Caste that can hold a Manager position and migrate to your fort with slaves would make sense.
I just have to make sure they don't start interbreeding.
Immigrants would also have to be rare, if they come at all. Maybe that could be how Chaos Dwarf gameplay differentiates itself? Survival mod: Don't lose your original seven, repopulate Chaos Dwarven kind! Maybe figure out a way for the entire society to enter a panic spiral if there's no dwarves capable of taking the Slave-master position. Renaming Manager to Slave Driver for sure.
Hi-ho indeed.