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List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
- 0 (0%)
Add chaos dwarves - modder needed
- 0 (0%)
Add Ogre Tribes - done
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)

Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: 1 ... 15 16 [17] 18 19 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 111635 times)

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #240 on: November 21, 2011, 12:42:41 pm »

200+ downloads!
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Shintaro Fago

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #241 on: November 21, 2011, 01:38:24 pm »



Bretonnia is a feudal land, with its many peasants ruled by their noble overlords. When war threatens, it falls to every Bretonnian noble to muster his peasants for battle, don his armour and ride.

Spoiler: CHANGES (click to show/hide)
Spoiler: CASTES (click to show/hide)
Spoiler: ITEMS (click to show/hide)
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Teneb

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #242 on: November 21, 2011, 04:26:41 pm »

I've restarted to work on the beastmen. But I am running into a slight problem (desing-wise): beastmen are supposed to be savage, so I have a few reactions and workshops planned that turn metal into "scrap metal". That creates a problem, however. There is no way to prevent the player from not using said reactions, instead using the vanilla ones, aside from disabling certain labours for the race, wich I'd rather not do.

Any ideas on how to handle that?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #243 on: November 21, 2011, 04:31:33 pm »

you shouldn't worry about "cheating" too much, i think most of players will play along the race rules, a way to make sure people don't get confused is to give them custom buildings that substitute vanilla ones like a...
...mmh.. "fell tree forge" or something like that can be buildt instead of the vanilla forge (mind that you cna't swap buildings, just add another one)
« Last Edit: November 21, 2011, 04:39:36 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #244 on: November 21, 2011, 04:44:14 pm »

you shouldn't worry about "cheating" too much, i think most of players will play along the race rules

Good enough. So far I've removed steel-making and chaos reactions from the race as well as changing certain noble names to more tribal ones (and removing baron, count and duke), except the manager, which I can't think of a name.

Reactions will probably take bones and such to make basic armor and weapons, with metal being scavenged from other races, getting "scraped" and then turned into whatever you want to make out of it.

Trap-making will have to remain in, hard-coded and all.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #245 on: November 22, 2011, 07:17:08 am »

i'm sorry to write this but my pc just got blown by a electicity spike, i've lost most of my files and i think that unless i manage to pull out a miracle future updates will have to wait STILL GET OUT, damn i'll figure out something!
« Last Edit: November 22, 2011, 07:37:40 am by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #246 on: November 22, 2011, 09:20:04 pm »

i'm sorry to write this but my pc just got blown by a electicity spike, i've lost most of my files and i think that unless i manage to pull out a miracle future updates will have to wait STILL GET OUT, damn i'll figure out something!

Wow that sucks Krantz.Let us know if you need any help,best of luck to you.

mrtspence

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8
« Reply #247 on: November 23, 2011, 12:45:51 am »

i'm sorry to write this but my pc just got blown by a electicity spike, i've lost most of my files and i think that unless i manage to pull out a miracle future updates will have to wait STILL GET OUT, damn i'll figure out something!

Agh! That sucks. Exactly what killed my laptop too. Hopefully you can get that fixed soon. You have my support and sympathy.


Also, what more would you guys like to see in the lizardmen mod? Aside from the obvious and highly-needed bugfixes (until the thing is totally functional it will remain in alpha and out of the full conversion mod hopefully). I am not sure what direction to take it right now.


EDIT: Fixed the duplicate Nurgling error. That was a bad one. New version of Chaos Mod is up with that in mind.

http://dffd.wimbli.com/file.php?id=3612

Gonna try and learn how to do graphics for chaos. Advice would be awesome if you guys have any!
« Last Edit: November 23, 2011, 03:31:31 pm by mrtspence »
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #248 on: November 23, 2011, 04:54:48 pm »

my past in Freelancer: discovery helped as proud junker i took the 3, YES THREE broken computers that lied as Boooze holders in my bedroom/HQ and i *hammering a ship PC panel back in place* put them togheter, now i'm online again...

what i lost, and i have to redo:
-fixed dorfs skill/rate done
-fixed dorf prof names
-mod drill to be forged and/or crafted in two different ways
-added a new caste Runelords(vvvveeeery rare)
-added new items:
shieldfist - modded
Grudge books - modded
-added rune decorations


i've just added the last updats to the new release 0.8c (just some decimals)
updates included:
dwarves - minor update
Chaos- update
Bretonnia - update (and fixed some minor typos )

EDIT: if i forgot something tell me
« Last Edit: November 23, 2011, 05:02:51 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

TDSS02

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #249 on: November 23, 2011, 07:13:07 pm »

Hey Krantz86, just wanted to say keep up the good work. Looking forward to the finished mod.
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Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #250 on: November 24, 2011, 06:18:24 am »

Hey Krantz86, just wanted to say keep up the good work. Looking forward to the finished mod.
as i've already said flattery is more than welcolmed but you shouldn't forget every modder who spend his time learning and trying to improve their own contribute....

EDIT: i'm going to  release a metal that most races in warhammer use, the Raw Metoric Iron, i'll start working on soil layers
Spoiler (click to show/hide)
everyone who wish to use it should make a reaction that refine it in their own version
example of the dwarf's one
Spoiler (click to show/hide)
« Last Edit: November 24, 2011, 07:01:27 am by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

UltraValican

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #251 on: November 26, 2011, 10:29:48 pm »

-Sees Greenskins
-Clicks download page
- Sees RAR file
Made this face
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Would you rather be an Ant in Heaven or a Man in Hell?

mrtspence

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #252 on: November 27, 2011, 04:27:54 am »

-Sees Greenskins
-Clicks download page
- Sees RAR file
Made this face


Google and download winrar. It is free and easy. Extract files. Enjoy mods!
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SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #253 on: November 28, 2011, 12:15:12 am »

Hey Krantz86, just wanted to say keep up the good work. Looking forward to the finished mod.
as i've already said flattery is more than welcolmed but you shouldn't forget every modder who spend his time learning and trying to improve their own contribute....

EDIT: i'm going to  release a metal that most races in warhammer use, the Raw Metoric Iron, i'll start working on soil layers
Spoiler (click to show/hide)
everyone who wish to use it should make a reaction that refine it in their own version
example of the dwarf's one
Spoiler (click to show/hide)

Thanks Krantz i'll use this for The Empire.

I'm still working on High Elves and the next release will likely be within a few days,then i'll work on updating the other races.
« Last Edit: November 28, 2011, 12:22:49 am by SDood »
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mpedroso

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #254 on: November 28, 2011, 07:26:37 am »

Hey guys!
I came here to thank everyone involved with the mod. you guys rock, but I have some questions:

1) why the skavens start without axes? Is this intentional?
2) again, with the skavens: can't make any of them nobles. Bug?
3) a more generic question: anyway to choose my race (civilization)? I've found the neighbors menu, but can't figure which race I'll be until the game starts.

thanks a lot guys!
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