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Poll

List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
- 0 (0%)
Add chaos dwarves - modder needed
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Add Ogre Tribes - done
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)

Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: 1 ... 19 20 [21] 22 23 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 111492 times)

Kraggh

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #300 on: January 03, 2012, 12:22:49 pm »

Chaos Graphics, please, please, please!!!   :o
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mrtspence

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #301 on: January 03, 2012, 02:01:01 pm »

Chaos Graphics, please, please, please!!!   :o

I've been fooling around a bit in Gimp and am working on some sprites for warriors of chaos. I am averse to getting things done over the holidays though ha ha!
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Pokon

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.8c
« Reply #302 on: January 03, 2012, 04:30:16 pm »

While I know a lot of stuff is being worked on still ( Great job so far, guys!), I would like to make a reqest for Cygor/Gorgon/Jabberslythe semimegabeasts, with the Jabberslythe being a mega. :)

Great suggestions Pokon they will be in the first warhammer creature mod i make,I'll try and get it out next week.

Yeah, thanks. I run a Beastman army myself, so it was amazing to finaly have a Jabberslyth model, even if its not that good.  :P
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SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #303 on: January 03, 2012, 04:34:21 pm »

I don't have any experience creating graphics to use for Dwarf Fortress and yes new custom sprites would be awesome.Sounds great Spence good luck.For those wondering about progress i have been busy with the holidays so i didn't do much, i'm waiting on the new version of dwarf fortress which may only be a few weeks away and i will help to update the mod to that version and play around with the new features.

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #304 on: January 03, 2012, 05:38:09 pm »

hi guys, i have a question is about lore, is mithril found only in ulthuan?
if not whose race except elves use it?
list of thing to do:
add mithril(optional)
add more plants like naggaroth darkpines (high density wood)
add Furs
suggestions welcolmed
« Last Edit: January 03, 2012, 05:51:25 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Ahra

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #305 on: January 04, 2012, 05:14:59 am »

hi guys, i have a question is about lore, is mithril found only in ulthuan?
if not whose race except elves use it?
list of thing to do:
add mithril(optional)
add more plants like naggaroth darkpines (high density wood)
add Furs
suggestions welcolmed
correct me if wrong but the elves use Ithilmar, it their version of dwarven gromril
they do it from raw gromril but some differences like its lighter.
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ZebioLizard2

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #306 on: January 06, 2012, 06:11:40 pm »

Curious question, will there be a manual soon for all the various races and differences? I'd like to know what some races have without needing to restart xXXX amount of times, not to mention the split apart skaven.

Plus I don't know what some of the stuff currently in the Orc Ztuff Tent does and how to work it.
« Last Edit: January 07, 2012, 05:22:48 pm by ZebioLizard2 »
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Stronghammer

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #307 on: January 06, 2012, 06:30:05 pm »

hey just wanted to notify you guys that the crushing grudge custom reaction doesnt appear in the entity file.
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #308 on: January 08, 2012, 04:39:48 pm »

Curious question, will there be a manual soon for all the various races and differences? I'd like to know what some races have without needing to restart xXXX amount of times, not to mention the split apart skaven.

Plus I don't know what some of the stuff currently in the Orc Ztuff Tent does and how to work it.

about Savage orcs i expanded the readme

hey just wanted to notify you guys that the crushing grudge custom reaction doesnt appear in the entity file.

fixed, nice catch

also i added new stuff to SO and i resumed working on dwarves

ps: i just generated this year's first world, about 50 civilizations in a total war mode, almost no quarter
EDIT: the vampire counts release will wait till i buy the new army book, next month
« Last Edit: January 09, 2012, 08:30:35 am by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

FritzPL

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #309 on: January 09, 2012, 07:46:33 am »

Just asking... how the hell do you use wood supply wagon? I went on repeating the task for like a month, not yielding me a single log.

Shintaro Fago

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #310 on: January 09, 2012, 07:57:51 am »

The old version could have a bug, check the reaction_BRETONNIA.txt file in objects. It should be (or it is now, anyway). Beware, it produces crazy amount of wood.

[REACTION:BRETONNIA_CARPENTER]
[NAME:Unload More Wood]
[BUILDING:WOODWAGON:NONE]
[PRODUCT:80:1:WOOD:NONE:PLANT_MAT:OAK:WOOD]
[SKILL:CARPENTRY]
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FritzPL

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #311 on: January 09, 2012, 11:45:19 am »

Works like a charm, thanks!

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #312 on: January 09, 2012, 05:44:51 pm »

i'm happy to inform you all that this mod has just pushed !!SCIENCE!! farther, here the reaction that improve COKE and CHARCOAL to fully working REFINED COAL

Spoiler (click to show/hide)
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Stronghammer

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #313 on: January 09, 2012, 06:41:21 pm »

WOW this is really cool, and if im reading this correctly the output of this reaction feeds back into its self and can make more coke as long as you have oil?
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V1.0
« Reply #314 on: January 09, 2012, 07:15:39 pm »

nope the two reactions are specifically made so dwarves (in the next release) can turn COKE or CHARCOAL into REFINED COAL this way even outposts with small access to wood can produce large amounts of fuel
example: with 10 units of WOOD burned into 10 units of CHARCOAL and 10 units of common OIL the refiner can produce 30 units of REFINED COAL


if you change product's COAL:COAL into COAL:COKE you can create the loop you mentioned
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.
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