@Deathsword: Please feel free to use any chunks of my mod (including RAWS) as long as you give me credit for it.
@Black_Legion: I actually added in a Cuirass (a better chest piece with better coverage), so now their entire bodies can be encased in armour pretty effectively. So you can easily make a suit of good and proper chaos armour out of Blood Steel (custom metal I have in there that is hard to make and requires sacrifice and much refinement, but is like really heavy adamantine) to fulfill all your defensive and fluffy needs. Didn't feel a need to remake an entirely new piece of armour for each bodypart when the existing stuff (minus the breastplate) was accurate.
It also adds a large number of custom buildings and reactions, from burning flesh to make charcoal to what is essentially a (usually lethal) blood sacrifice to enrich metals and rock.
I would also like some opinions on the Staff of Tzeentch, if you get around to that. It currently shoots bolts of Chaos Energy, which ignites in blood (also why Chaos Warriors run a little cooler than the rest of them, to avoid it instantly bursting into flames). Currently it doesn't extinguish (you've gotta atom-smash it to get rid of it) which I think is ok and fluffy (you are trying to harness raw chaos! There are risks!), but if people find it too much of a pain, I will give it a melting/vapour point.
Ya, Chaos Khorne Champions are the scourge of adventure mode. They mean business.
Also, just posted an update to my Warriors of Chaos Mod. Check that here:
http://dffd.wimbli.com/file.php?id=3612Here is the relevant part to the changelog:
0.4b
-Greatly increased the size of the Chaos Warriors/Champions.
After reading more fluff and looking at how people get massively heavier as they get taller
(if retaining their original proportions). ie. an 8 foot tall norseman would be closer to 600 or 800
pounds than 300 or 400. Now they won't be built like twigs
-Tweaked the entity file so that Chaos Warriors will siege sooner.
-Changed the descriptions of leaders/etc. in the entity file. Now enjoy Chaos-y names for your mayors, militia commanders, etc!
-Added Chaos Crusaders, who should be a hostile, non-player-controllable race (essentially clones of Chaos Warriors) that will be able to use the God Weaponry.
They are going to be brutal enemies indeed. May need more testing though, and if they are causing trouble, just go into the entity file and remove them.
Cheers!