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Poll

List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
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Add chaos dwarves - modder needed
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Add Ogre Tribes - done
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)
..
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Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: 1 ... 9 10 [11] 12 13 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 109710 times)

Mech#4

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #150 on: October 15, 2011, 11:08:46 am »

Ah, thank you.

Keep up the good work, I like the sound of sacrificing minions to gain better armour and weapons.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Shintaro Fago

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #151 on: October 16, 2011, 03:57:25 am »


Honor and Chivalry: Bretonnia Faction add-on for a Warhammer Universe TC v.60
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Spoiler (click to show/hide)
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Karakzon

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #152 on: October 16, 2011, 06:30:45 am »

awesome, its things like that wich make me wish i could be arsed to learn modding.
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I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

Teneb

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #153 on: October 16, 2011, 09:25:14 am »

that's one hell of a fort there
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Shintaro Fago

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #154 on: October 16, 2011, 10:31:33 am »

Time to balance the things a little...
Spoiler (click to show/hide)
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Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #155 on: October 16, 2011, 11:07:50 am »

....I have to say slayers are awesome...
Have to say LOTS of FUN

 ;D
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Stronghammer

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #156 on: October 16, 2011, 07:26:27 pm »

since updating my version to include the newest version i dont seem to be able to gen a world with dwarves in it. I think it might have to do with the skaven taking over the mountians.

Edit: Scratch my previous assumption, i tried removing the skaven entity, yet the dwarfs did still not show up. Im thinking something may be wrong with the dwarf entries. However the errorlog does not have anything about the dwarves. So long story short dwarfs dont show up, dont know why but ill keep lookin.

EditEdit: Did some research by looking through legends. It seems the dwarfs arent being placed to even die out, so am convinced that it is something to do with the dwarf raws. Sorry for being a pest, i will do more searching.
« Last Edit: October 16, 2011, 09:54:39 pm by Stronghammer »
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Teneb

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Re: fans and modders requested for a Warhammer TC - V0.3a
« Reply #157 on: October 17, 2011, 03:18:46 pm »

Hell, I hope someone will make Empire soon.


Still thinkering with reactions (with wich I am not exceptionally good at) so no night goblins or beastmen updates right now.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #158 on: October 21, 2011, 05:39:23 am »

since updating my version to include the newest version i dont seem to be able to gen a world with dwarves in it. I think it might have to do with the skaven taking over the mountians.

Edit: Scratch my previous assumption, i tried removing the skaven entity, yet the dwarfs did still not show up. Im thinking something may be wrong with the dwarf entries. However the errorlog does not have anything about the dwarves. So long story short dwarfs dont show up, dont know why but ill keep lookin.

EditEdit: Did some research by looking through legends. It seems the dwarfs arent being placed to even die out, so am convinced that it is something to do with the dwarf raws. Sorry for being a pest, i will do more searching.

i checked all, and now seems to be fixed, i finally extracted dwarves and managed to fix some little critical yet dumb problems, also i added the small dwarven outposts that can be found in the old world, please tell me if you find more bugs
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Stronghammer

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #159 on: October 21, 2011, 09:20:13 am »

thank you very much. im happy to be able to play the bearded ale mongers once more.

Edit: Hey i dont know if this is intended or not, the dwarves are nolonger able to make breastplates, yet the runic breastplate reaction still calls for it.
« Last Edit: October 21, 2011, 01:52:47 pm by Stronghammer »
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Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #160 on: October 23, 2011, 06:21:29 am »

Edit: Hey i dont know if this is intended or not, the dwarves are nolonger able to make breastplates, yet the runic breastplate reaction still calls for it.

i tested just now and it seems fine, also in the last release i've added the Ironbreaker armor to dwarves (WAY more coverage than a breastplate)
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Shintaro Fago

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #161 on: October 23, 2011, 06:54:06 am »

Guess you should update the first post to get more people interested in the project.
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Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #162 on: October 23, 2011, 09:18:46 am »

updated the first post, also i need someone willing to test the gunpowder rifles
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Stronghammer

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #163 on: October 23, 2011, 09:52:25 am »

Hey thanks for checking the breastplate thing ill check mine again, must have missed it. Also ill test the gunpowder rifles, though i only see the skaven ones so ill test those, if there are other rifles just let me know where to find them and ill test them.

Edit: Dont know if this is intentional but skaven dont have a way of chopping down trees, currently am skyre and dont have axes or something that does the same thing.

Edit: The skaven rifles dont appear to be able to be made, they dont show up in the alchemecanics workshop, and its not because i dont have the matierials, as the plague censer shows up but in red. I checked the raws and the Skaven do have the reaction to create the rifles in their premitted reaction yet it is not available for embark, creation, trade, or even in the testing arena.
« Last Edit: October 23, 2011, 10:18:09 am by Stronghammer »
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Crazy Cow

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Re: fans and modders requested for a Warhammer TC - V0.3c
« Reply #164 on: October 23, 2011, 10:15:55 am »

Oh, whoops.
Forgot that :p I'll get a quickfix out with a weaker axe for woodcutting.
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