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Author Topic: Red Tide  (Read 5618 times)

Itnetlolor

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Red Tide
« on: September 14, 2011, 08:26:50 pm »

No, this isn't about walrus or mermaid farming, or even that one movie, or about dwarves getting mauled by hippos, carp, carippos, or any other finned friend, zombie/skeletal or not. Simply put, anyone who lives on a coastline (especially closer to the equator) is familiar with this event that occurs every now and then. Simply put, it has happened recently, and I posted about it in another thread. Cuting to the chase, here's the quote referring to it:

Red Tide finally showed up in the ocean around my place again. Gonna be a smelly week (or few days, I'm hoping), so no walking on the beach or swimming in the water for a good while; even going outside would be a bit much when it gets warm out. :(

On another note, this could be an interesting feature Toady could implement for DF (for those island and beachside forts). Just imagine plenty of miasma clouds coming from the waters every other season (with (patches of) water turning red/brown from the algae, plankton, and dead fish) for a short while as (rotten) fish wash up on shore. The water and/or miasma could have a chance of giving basic sicknesses to dwarves (and any other creature; based on experience of getting a sore throat or a cold from too much Red Tide being breathed in (or by swimming in it) before).

Other Red Tide Facts:
Red Tide Fact Sheet

Like I said, it could be an interesting feature to include. Fun as hell when it strikes your town. Good source of ‼FUN‼ (miasma being the straw that breaks the emotional camel's back) for fortresses when it's unexpected; especially if fish is your main source of food (poisonous shellfish), or you build your fort on top of the water. Irritated lungs are also a fun hindrance for fort dwellers and adventurers as well. Just imagine widespread sore throat sicknesses and such for a short while in a fort out of nowhere. Your hospitals will be having some fun diagnosing and helping out the infected.

Anyone else want to see what fun this may bring to coastal/island forts (and possibly adventure mode) and add it as a feature request?

And yes, it's still going on; actually, as of this post, it's the first day of Red Tide, and it's already a big cloud of purple out, if you know what I mean, and really, I'm doing what I can to keep my going outside to a minimum for now. It stinks of rotten fish, and it'll linger for a few days, and that's the whole town close to the ocean (and everywhere else on the coastline).

EDIT:
Red Tide lasted for about 2 days, but now we've got a crap-ton of jellyfish migrating by. Generally decent-sized, like a banquet of jelly dinner plates swimming by in the water.
« Last Edit: September 17, 2011, 12:12:01 pm by Itnetlolor »
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NotAQuisling

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Re: Red Tide
« Reply #1 on: September 14, 2011, 08:31:44 pm »

Could be an interesting thing to see.How would it work however?
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Itnetlolor

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Re: Red Tide
« Reply #2 on: September 14, 2011, 08:33:23 pm »

It would most likely happen during the autumn season; at least, from experience I've seen it frequent this time. Warmer coastal climates would be more likely for it to come up, and like I described, it's like the whole outside is a giant miasma cloud. It's quite unpleasant.

If dwarves can get sick from miasma at all, then the symptoms from enough exposure could cause some of the basic illnesses for a short time (also depending on dwarven booze-based-immunity systems; those with weak constitutions would most likely get sore throats, stronger ones would just find the odor unpleasant). Much like when it rains, instead of rain it's small clouds of miasma across the embark site (especially dense above water).
« Last Edit: September 14, 2011, 08:39:53 pm by Itnetlolor »
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Bdthemag

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Re: Red Tide
« Reply #3 on: September 14, 2011, 08:35:05 pm »

I'd imagine it would happen once a month (hurrrrrrrrrr)
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Greiger

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Re: Red Tide
« Reply #4 on: September 14, 2011, 09:30:19 pm »

If I understand it properly it could cause fishing to grind to a halt, or cause the fish to have some of the new ingested poison syndromes.  I remember hearing that red tide fish is definitely not good for your health.

The constant miasma might get a bit expensive though.  Miasma is calculated as a flow, crazy amounts of it showing up over the ocean and just popping up all over the embark in general could get expensive fast FPS wise.
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penguify

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Re: Red Tide
« Reply #5 on: September 15, 2011, 05:26:22 am »

If I understand it properly it could cause fishing to grind to a halt, or cause the fish to have some of the new ingested poison syndromes.  I remember hearing that red tide fish is definitely not good for your health.
And if I remember correctly, it makes shellfish literally lethal.
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shadow_archmagi

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Re: Red Tide
« Reply #6 on: September 15, 2011, 06:53:41 am »

If I understand it properly it could cause fishing to grind to a halt, or cause the fish to have some of the new ingested poison syndromes.  I remember hearing that red tide fish is definitely not good for your health.
And if I remember correctly, it makes shellfish literally lethal.

As opposed to those shellfish that are just metaphorically lethal.
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Tharwen

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Re: Red Tide
« Reply #7 on: September 15, 2011, 07:08:41 am »

Perfect for goblin drowning traps...
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Mister Always

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Re: Red Tide
« Reply #8 on: September 15, 2011, 07:23:14 am »

Perfect for goblin drowning traps...

I like the way you think. Let's go out on a date sometime.

(It's cool if you're a dude. We'll just shoot some pool or something.)
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Tharwen

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Re: Red Tide
« Reply #9 on: September 15, 2011, 03:42:29 pm »

Perfect for goblin drowning traps...

I like the way you think. Let's go out on a date sometime.

(It's cool if you're a dude. We'll just shoot some pool or something.)

No, no. I'm fine with a date.

Surprise me.
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Makbeth

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Re: Red Tide
« Reply #10 on: September 15, 2011, 04:21:34 pm »

I thought you were talking about the way dwarves bleed one tile of blood when hit by waves.

It sounds interesting, especially for evil ocean biomes, but if it's just plain miasma won't that be a yearly FPS killer?  Might be better to have simply stepping outside at the right time on the beach cause an unhappy thought, like cave adaptation.

Hmm.... Biome-based thoughts....  Happy for good biomes, unhappy for evil biomes, perhaps proximity to the circus increasing the chances of insanity and fell moods...

I should stop thinking about that.  I like it too much and it's probably not going to happen. 
« Last Edit: September 15, 2011, 04:24:40 pm by Makbeth »
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Sunday

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Re: Red Tide
« Reply #11 on: September 15, 2011, 07:21:36 pm »

Different algal blooms have different effects.

Some of them don't do much. Some of them kill fish. Some of them make the fish (or shellfish poisonous).

Some of them are so toxic that if people touch or swim in them, they might get skin conditions, or even become seriously ill.
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trees

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Re: Red Tide
« Reply #12 on: September 15, 2011, 09:13:53 pm »

Maybe the alignment could be used for that. Evil ocean red tide would outright kill you and good ocean red tide would make all of the little fishes piss adamantine or something.
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Greiger

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Re: Red Tide
« Reply #13 on: September 15, 2011, 09:44:18 pm »

That doesn't sound good for the fish.  In fact it sounds pretty hellish.  Either it's really sharp or molten and as hot as the surface of the sun.
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Makbeth

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Re: Red Tide
« Reply #14 on: September 16, 2011, 04:14:52 am »

For some reason, when I think of what a red tide in a good region ought to be, I'm thinking of an enchanted ocean that turns to magma for a couple months out of every year.  With waves.

I was just lamenting the other day on how somewhere in the universe is a planet that experiences tsunamis of lava, and it's not this one.
« Last Edit: September 16, 2011, 04:16:49 am by Makbeth »
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In the early spring of 143 Diso starved to death in the Horn of Striking.
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