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Poll

???

Yep
- 0 (0%)
'unno
- 0 (0%)

Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 268 269 [270] 271 272 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 412075 times)

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4035 on: April 15, 2012, 06:40:08 am »

What was wrong with the arms? Just for future reference if I have time to make more sprites.

They're uneven/sort of protruding-looking like in my first sprites. Here's how I fixed them in the newest versions of the sprites:

Spoiler (click to show/hide)
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Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4036 on: April 15, 2012, 06:47:23 am »

Need to work on Mikheal's sprite, since everyone seems to want to make their own. I reckon my job will be a little harder, because I need to make two verisons of Mikheal. Armored and Unarmored.
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freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4037 on: April 15, 2012, 06:54:45 am »

Where's the light coming from? Gotta know where to shade. Unless you want me to perform the ultimate shading sin or something.

Anyway got Claire's front and back sprites done. Just need sides. and coloring but that's easy right

Also, I dunno. I guess from "above"? Shading isn't hugely important here.

I'm very happy that everyone is doing their own sprites. It makes my job easier if I'm ever asked to make a flash. Also, I'll be incorporating them into the engine test.
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4038 on: April 15, 2012, 09:45:43 am »

Quote from: the flash page
Current version: v0.35
-Added music
-Added secret
-Added dialogue
Quote from: the flash page
-Added secret

Quote from: the flash page
secret

Reveal the secret to me!

Also, I apologize for getting on the thread and hassling everybody instead of actually posting. I'm not getting much internet time.

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4039 on: April 15, 2012, 09:53:06 am »

Reveal the secret to me!

Also, I apologize for getting on the thread and hassling everybody instead of actually posting. I'm not getting much internet time.

The secret is that I'm keeping with Homestuck tradition!

http://mspaintadventures.wikia.com/wiki/Trickster_Mode

Anyway, I replaced the Mimi clone with an idle animation for Steve. It's a much more coherent flash.
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The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4040 on: April 15, 2012, 10:35:03 am »

It's either Steve is outrageously good at being a ninja, or he isn't showing up. I don't see him at all.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4041 on: April 15, 2012, 11:01:55 am »

Refresh or clear your cache. Some browsers try to remember the flashes that were on a page when you last used it, and keep loading them even if the flash has changed.
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Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4042 on: April 15, 2012, 11:14:46 am »

>Carry Mikeal. Attempt t00 find exit 00f the h00use

"lets get g00ing then. g00ta keep pace."
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Raggle Fraggle

SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4043 on: April 15, 2012, 02:36:26 pm »

Spoiler (click to show/hide)
Okay I'm pretty sure I messed something up but whatever who cares yeah. I think I like the front and back sprites a lot more than the side ones, but that's just me. I would have made a larger version, but as I said, I probably messed something up.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4044 on: April 15, 2012, 02:48:39 pm »

As it turns out, I am horrible at spriting. Anyone willing to help me out?

"lets get g00ing then. g00ta keep pace."
As soon as Troy attempts to offer a hand, Mikheal swats it away.
"I don't need help! I'm fine, I swear."
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SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4045 on: April 15, 2012, 02:53:40 pm »

I would, but unfortunately I also am pretty bad. I might, though. Sorry.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4046 on: April 15, 2012, 02:54:59 pm »

Actually SA those sprites are pretty great. I'll add you into the testbed later.
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Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4047 on: April 15, 2012, 08:52:38 pm »

"well i wasted all 00f my gushers stabilizing y00u. and i want t00 keep pace with every00ne else. s00 y00u either need t00 get walking 00r i will d00 it f00r y00u."
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Raggle Fraggle

Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4048 on: April 15, 2012, 09:30:22 pm »

"I can walk fine by myself. We won't lose any time."
Mikheal gets up on his feet, and begins walking at a decent pace, although with a limp a bit more noticeable then he would like.
"So, your Troy, right?"
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4049 on: April 16, 2012, 12:51:11 am »



I don't know what format to save in for transparency, so I just made the background a loud, garish pink that should be easily deleted. I hope. Like SirAaron, I like my front and back ones more than my sides. Dunno why.

391254 boondollars is our current total after that recent spree of monsters. That's a little under 100000 until the next level. So, everyone kill two giclops a piece, and we're golden! I'll throw them all at whoever gets into the next battle, to save time.

Or, you know, start seeking and taking quests. That's another good (and, to be honest, faster and safer probably) way to gain exp.

"trust me DA. i kn00w we've g00t this. just w00rk with me man."
Chuming check por favor.

9+7+6

DA says alright, alright... He trusts you. But if you're serious about this... We need some kind of strategy. Ever since the last prototyping, she's been more fearsome than ever. She can see everything, even through walls. He says he can't even begin to imagine how you could try to do a sneak attack.

Also, apples, if those high resolution shots are still on the table, can I have Alex's? My ego loves art.

I think that clears the command backlog. Feel free to correct me, since I'm quite likely wrong.
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