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Voting closed: October 12, 2011, 12:30:22 am


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Author Topic: Homestuck RPG! (DEAD.)  (Read 412103 times)

TherosPherae

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3930 on: April 09, 2012, 10:08:33 pm »

The best part is the implication that TB has been burned at the stake before.
Let's just say this thing with him pissing off consorts is a bit of a running gag and leave it at that.

Also, I don't know if Troy is technically an ally I can communicate with, so I don't know if it'd auto-confirm my Brutal Affront for me or not if he failed.

Also, shit is about to get even more real.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3931 on: April 09, 2012, 10:21:00 pm »

Slap that big dummy. You have some first-aid to apply.

[2,2]+11

Oh Jeez.

BRUTAL AFFRONT CONFIRMED.

You clobber the basilisk for 27 points of damage.

Mikhael fails another fortitude save. If he fails again... Consequences.

The basilisk looks pretty pissed now. And from the way it is biting you right now, you think it may be ganking Mikhael's good rolls. You take 7 damage. The map hasn't changed, so i won't re-post it.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3932 on: April 09, 2012, 10:29:34 pm »

Sweet Syrupy lady. We need to make sure that Sir McFightsAlot (Clever I know) doesnt bleed out. I mean me fighting the basilisk isnt a problem. Its just making sure that GK doesnt die. Huh. How many rounds would it take to stabilize GK? Or does the encounter have to end?
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Raggle Fraggle

Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3933 on: April 09, 2012, 10:32:58 pm »

Sweet Syrupy lady. We need to make sure that Sir McFightsAlot (Clever I know) doesnt bleed out. I mean me fighting the basilisk isnt a problem. Its just making sure that GK doesnt die. Huh. How many rounds would it take to stabilize GK? Or does the encounter have to end?

If the combat ends, then you can stabilize him instantly in game terms.

Otherwise, you need to make a successful... Let's say Science Skill check. Usually, it would be a Healing Check, but this system doesn't have that.

Oh wait, you have Fruit Gushers in your hand! That'd stabilize him as a minor action-If you move to him. Otherwise, athletics check to throw them to him, still a minor action.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3934 on: April 09, 2012, 10:40:06 pm »

THROW THE GUSH. BASH THE BAS(ilisk)

[10,5]+11=26 (Combat)

[9,7]+9=25 (Athletics.)
« Last Edit: April 09, 2012, 10:42:07 pm by Riccto »
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Raggle Fraggle

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3935 on: April 09, 2012, 10:46:57 pm »

THROW THE GUSH. BASH THE BAS(ilisk)

[10,5]+11=26 (Combat)

[9,7]+9=25 (Athletics.)

The basilisk intercepts your attack with its armored plates. You only deal 3 points of damage.

But that's not important! You throw a package of fruit gushers at Mikhael, and they land right in his mouth. The restorative effects take place immediately.

The basilisk attacks again, biting you for another 10 points of damage. You have reached the bloodied stage, and have only 25 hit points remaining.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3936 on: April 09, 2012, 10:50:24 pm »

Second Wind. Beat that beast up.

[10,7]+11=28
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Raggle Fraggle

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3937 on: April 09, 2012, 10:59:38 pm »

Second Wind. Beat that beast up.

[10,7]+11=28

You recover some hit points, bringing yourself up to 49. Then, you crack your bat over the basilisk's head. The beast finally checks out, and explodes into a healthy pile of grist.

You still have your move action.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3938 on: April 09, 2012, 11:06:48 pm »

Shout obscenities.

>Friendship Calls.And move east two squares.
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TherosPherae

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3939 on: April 09, 2012, 11:08:16 pm »

MEANWHILE.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3940 on: April 09, 2012, 11:23:25 pm »

Shout obscenities.

>Friendship Calls.And move east two squares.

You step up onto the floor proper, and stare down the last imp.

The imp stares back for a few seconds, then turns and bolts.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3941 on: April 09, 2012, 11:29:41 pm »

Chase'im!
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The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3942 on: April 09, 2012, 11:43:43 pm »

I just won't move then. I'm sure that I'll take damage from the aura no matter what I do.

>Steve: Reapin' Justice time

I'll just use my old numbers since it's the same number of enemies for the same kind of attack.

26 and 20.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3943 on: April 10, 2012, 12:08:31 am »

Chase'im!

You go after him, but he keeps runnin'!


I just won't move then. I'm sure that I'll take damage from the aura no matter what I do.

>Steve: Reapin' Justice time

I'll just use my old numbers since it's the same number of enemies for the same kind of attack.

26 and 20.

You take 14 damage from the fire auras.

You spin your tonfa, clobbering the last imp, and possibly annoying the prone Giclops. You do 12 damage to him, at any rate.

The fire basilisk steps toward you, and bites you, hard. You take 11 damage. You are at 10 hit points and bloodied.

The giclops stands again, and roars. Looks like it's going to do something...

The Ghost basilisk becomes corporeal again, and bites Claire.  She takes 6 damage.

Alex moves toward Steve and the fire basilisk, and cracks it upside the head with a  mighty axe swing. It is destroyed in a puff of grist.

RL: HALBERD SMASH
3+3+irrelevant. The Brutal Affront pile might not stop from getting taller. Or my RNG is broken. Maybe both.

You prepare to swing your mighty halberd at the giclops, but accidentally slip on the tiny pearls that litter Alex's land. You fall on your ass and take 5 damage. Whoops.

> Claire: Shift right, then brutalize imp and/or giclops.
[6,10 + 11] = 27
[2,1 + 11] = 14


You move toward the Giclops and slash with your mighty blade. It takes 19 damage. You go for a follow up swing, but it bounces off the Giclops' thick hide. You missed with Scorpion's strike, so you can't use it next turn.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3944 on: April 10, 2012, 12:17:30 am »

What is it that he just ran onto? More stairs?
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