For reference, I still have the Clawsword equipped, right?
Yes, but you have your Luccent Katana in your sylladex hand, so you could use it as well as it's associated power if you so desired.
Imps. Imps everywhere.
RL: Move as close to the ogre basilisk as you can, then employ Sun Tzu's Index against aforementioned ogre basilisk.
1d4 roll: 3
6+1+10(I think, been a while since combat)=17.
In this particular case, your base accuracy would be 9, not 10, as it is affected by your pre-roll as well as range and damage.
You move toward the Basilisk, and open your book at it. A rocket whizzes out, and dives into the lava river. Shit.
Another imp wades through the river of molten stone, and throws a fireball at Danielle. It goes wild, and soars into the distance.
> Claire: 8 steps northwest.
You move toward some of the imps.
Imp 1 is prepared to meet you halfway, and throws a fireball at you before scooting up next to you. You take 14 damage from the ensuing explosion.
Imp 2 gets behind you, now flanking you with Imp 1. It claws your back, dealing 6 damage.
Imps 8 and 6 move closer, but do not cross the river.
Communicate with Communications officer. Lets get some charges.
You dictate a message to the communications officer, who fires it off to Prospit. A few minutes later, he receives a message, prints it out, and asks if you'd please take it to the Captain.
"Oh...? What's the symbol for Space, then?"
>Blade: Provide exhaustive list of available fraymotifs
BM: What? No. I'm leaving what people name their Fraymotifs up to them, mostly because they're 98% fluff. I think John had a template up a while ago.The salamander narrows his eyes at you in what you think is a rude and suspicious way, and points to one of the tablets, specifically one of the dual-engraved ones. It has a symbol that reminds you of a spiral arm galaxy.
>Mikheal: Smack around the Mace Imp
10 + 9 + 2 = 21
You crush the armored imp, bringing forth a small pile of grist.
Another mace wielding imp steps forward, and takes a swing at you. You wind up hit in the leg, and take another ten damage.
The other sword imp charges forward, and swipes at you with his deadly blade. It hits, dealing 6 damage. You are now at half health.
As two more imps hurry to join the battle, the basilisk steps into view and ogles you. You stare it down, and it shrinks back.
Meteor Imp number 2 moves toward you, and swings a claw at you. Your armor doesn't protect you from the hammer-like blow, and you take another 6 damage.
The first sword imp to attack you also attacks again, and you are unable to parry his strike this time. You take an additional 6 damage. You have 16 health.