Fine then, but this is stretching the Personal Plot I had for Mikheal.
>Mikheal: Tactical retreat and start this again from the beginning.
Detail your escape plan. You're still in combat, for the time being.
"Well... then what else is out here? What's on the other small islands?"
"Mostly it's frogs. There are supposedly concealed ruins that are said to hold weapons of great power, but I know I've never seen any."
>COUNTDOWN. Excitedly. Curse your lack of confetti. Use filth
You begin counting down the timer with the clock. 5. 4. 3. 2. 1! The capsule opens, revealing... Good grief. It's an enormous sword. Damn, you feel like your hair should be spikier just looking at it.
Too bad your strife specibus is allocated to bats. This thing looks positively deadly.
RL: WHADDAYA YOU LOOKING AT, PUNK?
The frogs scatter as you round on them. That'll teach those stupid amphibians.
CT: Attack the closest one.
[3,7+11=21]
In the future, please pick specific enemies as the target(s) of your attacks. Also, while it won't be too critical for this battle, you might want to experiment with attack powers now. Basic aggrievements are good fallback choices, ad get the job done, but in general, powers are more worthwhile in battle. Right now, your most powerful attack is Be The Knight, by the way.
You lash out at Imp number 3, killing it instantly. Grist explodes from where the imp once stood.
Your sprite uses it's tail as a whip as well, slaying Imp number 2.
The remaining imp doesn't seem to have a sense of self preservation, as it charges at you despite the fate of two of it's comrades. It misses you entirely.
The Ogre lumbers forward, and strikes you with an enormous hand. You take 16 damage from the attack.
Imp number 4 attacks your sprite again, but your sprite doesn't seem bothered by it.