RL: CLIMB
You perform a successful athletics check, and begin climbing your way up the tree. Alex just watches you shimmy up until you're about halfway, then pulls out his rocketpack and blasts up to the top, where he waits for you to finish climbing.
>Mimi: Head back to tower. Examine walls of room before attempting to wake up.
You fly back to your room, but don't see anything on your walls. Unlike Alex's walls, yours aren't completely jacked up. Just golden wallpaper.
> Claire: Go sleep with Mimi.
wait that didn't come out quite right
>Steve: Sleep in the laundry pile with everyone. I hope there is enough laundry for everyone.
Everyone else cozies up on ye olde laundry pile. Claire and Steve soon awaken on Prospit.
"I kn00w I d00 actually. He is a rebelli00us s00rt wh00 has assisted me, d00nt cause t00 much fuss. s00 what can y00u tell me ab00ut this w00rld?"
Also how much time has elapsed in-game?
SLEEP IS FOR THE WEAK TROY IS STRONG!
"This a Land of Oceans and Diamonds. There is much I can tell you. Very, very much. What is it you would like to know?"
When I put it as an Immediate Interrupt, I thought I would have the ability to activate it upon an Immediate Interrupt. What I didn't know nor could know is that it had to be in my hand first. The way the rulebook said it, I thought all items were at the ready to be used. You HAVE to remember that a lot of us have never played D&D, and unfamilar with its rules.
In which case, the shield's worth is pretty jack shit. How I suppost to know if the enemy is going to throw a powerful attack at me so I can take it out?
i think we've been in the game for about 4 or 5 hours.
I think its been more like around one hour from my perspective. In any case, only 299 or so hours to go!
You were down on LoCaC for at least an hour alone. Probably longer. But yes, Mikhael is a little chronologically misplaced in relation to everyone else.
As for your item, that's why it's more effective than passive traits on weapons and armor, because you don't always have access to it, and when you do, it is available only once per battle.
Since this apparently something I need to go over, let's take Sylladex use from the top. I went over the sylladex rules just before typing this up, so there will be no miscommunications over what the rules are.
Drawing Cards:
You can draw after a strife, scrutiny, or alchemization session. These are the only times you can re-draw that will normally come up. I will operate under the assumption that you will choose to flush your entire hand after every encounter. If you want to mark certain cards that you wish to keep, I will not flush them at the end of the encounter automatically. When you draw, you can discard either 1 card you haven't used, or your entire hand. Obviously, if you choose to retain certain cards in your hand, I won't be able to flush the whole hand unless you've used at least one of the other cards (for now, since you all currently have a hand size of 3), and I'll ask which one you wish to flush.
When you use a common card, you can either choose to hang onto it, if it is green, or throw it back into the deck. Yellow commons always return to the deck once used.
An uncommon card (Read: Every card in your personal sylladex at this moment), once used, can either be discarded, or you can attempt to keep them. If I roll a 5 or better on your attempt to keep the card, you have it for your next encounter, and won't draw for that hand space.
Rare cards (Note: Even though these can start showing up next level, I kind of doubt it will happen.) which are insanely powerful, are not discarded once used. Instead, they are flipped face-down, and become Void cards. They can't be discarded through normal means, and they do nothing.
As for using active card powers: If you don't have the card in your hand, you can not use it. Hope this makes things clearer.