In unrelated news, why do finessekind weapons seem to suck so much? I mean, bladedkind uses the same stats (I think, unable to check right now), do more damage, have the same precision, and are more consistent. Finessekind doesn't get any special advantage or anything, it's just.... really weak comparatively
Bladedmeleekind weapons do about the same amount as finessekind on average. Precisionmeleekind has the dubious distinction of having a 50/50 shot at doing more, by a fairly small amount, or less, by a fairly small amount. It's just a bit more random and inconsistent than bladedmeleekind.
Ok, first off, I'm sorry if I sounded like I was insulting you Blade. I assure you I didn't mean any offense.
Second, I didn't think the Damage curve was as tight as you discribed it. We have barely even stratched the surface of a game thats take weeks, maybe even months to complete in the canon, and we have already hit level 5. That can throw someones prespective off a little.
Also, "one use only" is not a plot trait in any respect. I clearly said that it was one use per enemy. Meaning I just can't use it against the same enemy twice.
Trust me. I'm in a 4th Ed game where our GM runs from modules, and he doesn't nerf encounters for us despite the fact that the current module we are on is 3 levels higher than we are. We struggle to hit anything, let alone kill it, despite the fact that our party is a whopping 7 adventurers versus the module being written to accommodate 5.
I haven't played that game in a while (which really sucks, I do enjoy that game, and it spawned one of my all time favorite characters), but I haven't forgotten those unbeatable encounters. In the most extreme example, we were nearly TPK'd in 2 turns. I unloaded all my dailies in the 2nd, then grabbed our paladin, who had less than a quarter of his health, and ran our asses out of there. Didn't kill one enemy. If we had, we'd have rested and taken out the other creature in the room.
Kind of went on a rant there, but what I'm trying to say is this: There is a very, very thin line between enemies who can't touch you, and you getting thrashed without getting so much as an attack in. Example: That fight with HB I didn't actually expect you to start. Ah, memories.
As for the item power, I'm still going to say no. We don't have any recurring enemies, at least right this minute, so it's kind of a pointless restriction. Besides, all items are encounter use only, you wouldn't be able to use it more than once per fight.
AL: HEY, DANIELLE? SOMETHING IS SERIOUSLY WRONG WITH THESE TREES.
As he says this, he taps a branch with his finger, causing it to crack and fall down to the ground.
RL: That much is obviousss.
RL: The quessstion isss....
RL: How are we sssupposssed to fix it?
AL: I DON'T THINK FIXING IS AN OPTION. THESE TREES ARE ALREADY DEAD.
AL: OUR BEST OPTION WOULD BE TO FIND OUT WHAT'S CAUSING THIS, AND SEE IF WE CAN STOP IT FROM HAPPENING.
AL: AT LEAST, I THINK SO.
AL: THING IS, I DON'T THINK IT'S A NATURAL THING. FUNGUS AND BACTERIA WOULDN'T SUCK WATER OUT OF A TREE. THEY THRIVE IN WATER. WHOEVER DID THIS KNEW WHAT THEY WERE DOING.
Alex carefully climbs down, and taps a spigot embedded in the tree with his foot.
AL: ...FOUND SOMETHING.
> Claire: Quickly alchemize before those two get here.
Somehow I feel like I messed up the math or something.
Double checked. Seems legit. I'll add it to the OP.