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Poll

???

Yep
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'unno
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Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 161 162 [163] 164 165 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 413391 times)

freeformschooler

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2430 on: January 23, 2012, 10:29:58 pm »

That's what I looked for first, but there's also no logs folder. There's only qt4_plugins, quirks, themes and smilies.

As for the armor.

Spoiler: Werewolf Fur Coat (click to show/hide)

Will make other stuff later.
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TherosPherae

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2431 on: January 23, 2012, 11:01:16 pm »

Spoiler: loudlog (click to show/hide)
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

The Fool

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2432 on: January 23, 2012, 11:14:56 pm »

I suppose I should have posted this as soon as I realized that you're log files were missing. Sorry.

Spoiler: A proper meeting (click to show/hide)
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

SirAaronIII

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2433 on: January 23, 2012, 11:24:31 pm »

Anyway nobody asked but the reason I'm not making my alchemy stuff is because no hands yet. I want to know if I get a punch designix or a LPOS or something so I can add the effects and stuff.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Blade Master Model 42

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2434 on: January 24, 2012, 12:06:45 am »

Look around the room for any other interesting things, otherwise take that rebreather and go for a dive

You take a quick glance around. This is a dead end, apart from the hole, and unless you are a geology major, incredibly uninteresting. You swipe the rebreather, and dive into the pool. The water is warm (but not that warm), and it quickly becomes apparent that you were in some sort of undersea cavern. You're in the middle of the Ocean!

The gate is a distance below you.


Spoiler: loudlog (click to show/hide)

Anyway nobody asked but the reason I'm not making my alchemy stuff is because no hands yet. I want to know if I get a punch designix or a LPOS or something so I can add the effects and stuff.

Ah, of course. Well, bdthemag doesn't seem to be in a hurry to step in again, so I'll deal hands tomorrow, full Common Sylladex or no. I'm tired of holding up the game for 3 weeks every time we level.

TherosPherae

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2435 on: January 24, 2012, 04:01:27 pm »

Spoiler: loudlog (click to show/hide)
RL: Tarzan time. SWINGING THROUGH THE TREEEEEES
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Riccto

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2436 on: January 24, 2012, 04:05:14 pm »

Book it! Leg it!  Look around for a bit, Can we see much of anything down here besides the gate? Anything of real interest? Like a temple?
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Raggle Fraggle

The Fool

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2437 on: January 24, 2012, 04:52:32 pm »

"ReADy tO Go wHenEVeR YOu arE MImI."

>CR: Head up to the gates when ready.
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freeformschooler

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2438 on: January 24, 2012, 05:43:30 pm »

Spoiler: Prospitian Chainsword (click to show/hide)

Question: Can I have Extra Damage AND multi-attack? Is Extra Damage counted as a "normal modifier" for the sake of multi-attack's decrease? If so this is my level five alchemy.

EDIT: I still don't have a logs folder so I'll have TF post the log again.

>Mimi & Steve: Enter.
« Last Edit: January 24, 2012, 06:04:05 pm by freeformschooler »
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The Fool

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2439 on: January 24, 2012, 06:07:02 pm »

Spoiler: Ready? Yep. (click to show/hide)
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Blade Master Model 42

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2440 on: January 24, 2012, 08:44:19 pm »

RL: Tarzan time. SWINGING THROUGH THE TREEEEEES

You start swinging on awfully convenient vines through the forest, after telling the snakes to wait here. Since you don't have to worry about enemies trying to claw you to death for once, it's a relatively risk free endeavor.

This, unfortunately, does not keep Alex from lagging behind as he struggles to nerve up to swing from tree to tree after you. Dude's a wuss.

Book it! Leg it!  Look around for a bit, Can we see much of anything down here besides the gate? Anything of real interest? Like a temple?

You look around as best you can, but the rebreather didn't come with goggles. As best you can tell, the water is more or less empty, except for just above you, where there is an underwater cave.

It occurs to you that water ought to be salty, but this doesn't seem to be the case. You chalk it up to bizarre planetoid behavior.

Question: Can I have Extra Damage AND multi-attack? Is Extra Damage counted as a "normal modifier" for the sake of multi-attack's decrease? If so this is my level five alchemy.

>Mimi & Steve: Enter.

Extra Damage does not count as a normal modifier, so it is exempt from that condition. Your items were added to the OP. Also, everyone except DB has a fresh hand. Actually, scratch that, I might not have done CR's at the time of this posting, in which case, I'll add that soon.

Mimi and Steve start heading toward Mimi's second gate. You reach it fairly quickly, and without incident. The prospitian is still there.

Johnfalcon99977

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Re: Homestuck RPG! (Mo' levels, Mo cards)
« Reply #2441 on: January 24, 2012, 08:49:33 pm »

>Mikheal: Make some shit.

Spoiler: Jet Bike (click to show/hide)

Spoiler: Chainmore (click to show/hide)

Spoiler: Shard Blade (click to show/hide)

Spoiler: InstaShield (click to show/hide)

Spoiler: Shift (click to show/hide)

If you have any problems, or if you want to nerf anything, please tell me.

Edit: Before you ask, yes. Magical crystals that do magical things is going to become Mikheal's thing.
« Last Edit: January 24, 2012, 08:52:09 pm by Johnfalcon99977 »
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Riccto

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2442 on: January 24, 2012, 08:51:28 pm »

Swimmy Swimmy Fo da Gatey Gatey
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Raggle Fraggle

freeformschooler

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2443 on: January 24, 2012, 08:51:43 pm »

You only get one alch per level. I don't think you have enough possible alchemy card slots for all of those unless you haven't made anything before.
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Johnfalcon99977

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2444 on: January 24, 2012, 08:53:36 pm »

The Rulebook never says I have a limit to how many cards I can make at one time. The extra's just go into my personal Alch Deck to be pulled on later.
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