>DAFUQ???:YOU THERE. GITFACE MC GIT OF GITTERTON. SQUISHY. I'M TALKIN TO YOU. SHOUT SOMFIN AT THOSE GITS TO MAK'IM GET OUT WHERE THE FIGHTY IS AT.
>PA:OKAY.
You figure that since it worked before, it'll probably work now. You start jeering and making catcalls at your enemies, and a pair of imps come at you out of the darkness. Yay?
One of the imps, wearing plate mail, charges at you and swings a mace at you, but misses completely. The other one, who appears to be disguised as some kind of boxing dummy or something, follows close behind.
> Claire: Continue beating on imp 2. If it dies, start beating on imp 1.
[1,7 + 9] = 17
[3,3 + 9] = 15 (confirm this please but wait do brutal affronts only happen on regular attacks??)
Also, in the cards department: Legendary Piece of Shit and Ruby Contraband. Alchemy stuff to come later.
You slay imp 2, then turn your blade on Imp1, confirming a BRUTAL AFFRONT, and dealing 18 damage to the startled imp.
The imp attacks in retaliation, but you move too fast for it to follow.
I'd rather not have an ogre hit me, so I'll try and crush it quick.
>CR: Charge at the ogre, and toss a whirlwind his way.
[10,7+11]=28
[3,4+11]=18
[4,6+11]=21
[6,5+11]=22 for initiative.
You rush the Ogre, dealing an
unbelievable 56 points of damage to him before it can begin to guess what might be happening.
You recover from the initial confusion before any of your foes.
Actually, I think Black Templars sudden landing and mysterious behavior counts as plot. I talked to the GM about it and he is going to be a little important. Also, I need to make the choice between waiting till Brian gets off his fat ass and helps Mikheal because current HB has him out cold, or waking up now at the cost of going Grim Dark. And if the GM is to be trusted, he'll also go Grim Dark at any point.
Speaking of which:
Mikheal: I'll... Consider it. But if I decide to do it, I DON'T need your help with it, because I can do quite fine on my own.
Johnfalcon is quite right, almost everything Black Templar does is deeply involved with the plot.
Also, being the Knight of Mind, Mikhael can resist going grimdark. One of his Aspect features is that he resists mental attacks. Provided he makes will saving throws (At -5), he could avoid going grimdark for the sum total of the adventure, even with taking the help of the Elder Gods.
"You are a credit to your race Knight, short lived though it was. However, you cannot do much as your dream self. Should you desire, we can restore you to full vitality, no strings attached. We do want your trust, after all. Of course, if you desire anything beyond that... It could be arranged."