It might be risky, but you go for it anyways. Since when can a ninja not jump from floor to floor?
>CR: Shift up-left, and run to the top of the red and jump down a level. Roll to soften the blow.
[8,7+5]=20
You decide to make a break for it. Things have gotten too hot to handle (literally), and as a ninja, you have no problems at all with absconding into the night.
You drop down, grabbing the ledge as you pass the floor, and swing yourself onto the next floor down. You stick the landing nicely, and suffer no damage. Of course, if you don't hide, those enemies will be on top of you again in no time flat.
Stealth or further Absconding?
>Mikheal: Bullshit.
"Out of hand rejection of facts, simply because you do not like them, is childish, Knight. We expect better of you. In fact, we require it. Have you not seen the signs of outside interference? Do you think the Seer of Space or Sage of Hope were simply dropped into your lap, when no one could find your other players? Of course not. We were directly responsible for the latter, and steered another toward the former.
"Your session is plagued by interference. Some for good, and some for ill. We have learned much from these interlopers, and we know where you must be led, in order to complete your goal. Before we get into all that... We have a bargain to make. But first, a token of good faith. Should you still be undecided when this is over, contact the Seer. We have just saved her from certain death. For the moment."
You don't get the impression that these things are lying to you... But you don't really feel like you should trust them completely either. What do you do?
>Mimi: FINISH or ALMOST FINISH HIM.
8+2+11
You thrust out again with your rapier, dealing another 12 damage. It doesn't stop the beast however.
In fact, to prove how not dead he is, the basilisk reaches its head forward to bite you- and suddenly stops. It grimaces in pain, and shakes its head wildly, like it just got a nasty headache. This might be your chance!
RL: PARTY TIME, BITCHES
Go after the non-fiery basilisk, hit him from maximum halberd range.
10+9+(10 I think?)-1=28.
You're gonna throw these guys a corpse party, with the basilisks as the guests of honor. You charge toward the training dummy basilisk, and slash it with your halberd for 12 damage. Or, rather, what would have been twelve damage. It contracts, letting your halberd clang against a reinforced, armored plate. At least these things only seem to be able to do that once per fight.
Snakesprite flies forward and throws off a sprite blast, but he makes a grave blunder, and takes 4 damage instead of being useful.
The training basilisk takes a step forward and snaps at you, dealing 13 points of damage with its razor sharp teeth.
The fire basilisk decides to add insult to injury and locks eyes with your sprite. It remains unfazed by the gaze, but winces as the basilisk steps forward, bathing it in a haze of heat.
The Black Templar's battle with the giclops rages on beyond your enemy. He's a force to be reckoned with.