> SS: Get on the rise and look around some more before going through.
You walk up the rise, but don't step into the spirograph just yet. You take a look around, surveying the crystal blue waters and white sanded beaches of the islands that dot the Oceans around you. You don't see much in the way of structures anywhere, but they might be recessed. Or, this whole place might be like an iceberg. Just, you know, warmer and more inviting.
>PA: NOPE.JPG.PNG.EXE.WAV.NOPE Try to find something, Anything in this inky black. Or atleast where you are.
You stumble around in the dark for a little bit, but as your eyes begin to adjust, you see a dim, pale light a ways away from you.
~~~~~~~
Mimi: Alright, I'm confused. What did I do wrong?
Goat: Well, to get most anyplace around here, you need to know where you're going. Wandering around mostly sends you to landmarks. Most of us goats don't travel too far from home. Well, unless you could fly. But even then, downdrafts above the crevices make that dangerous at the best of times.
Goat: Where are you headed? I could lead you there, if I know the place.
Mimi thinks for a moment.
Mimi: Uh... the nearest civilization, I guess.
Goat: We don't really have cities, as such. Not since the carving.
Mimi: The Carving...? What's that?
Goat: Well, hard as it is to believe, this Land was not always like this.
Goat: Great canyons were torn into the land a long time ago.
>CR: Wait it out at the temple until KM builds a new floor for the second gate.
Well, you figure you don't have much better to do until KM builds you a path to your next gate. It's just as well. For all you know that little bastard could have set a trap for you.
It's kind of chilly in the temple, but nowhere near as cold as it was outside. Drier too, thank goodness.
The ogre will shift two spaces south.
>DB: Use COMMUNIST MANIFISTO on the OGRE.
You let loose with a blast of concentrated communism at the Ogre, hitting it for 14 points of damage, and also keeping it from making opportunity attacks until the end of its next turn.
The Ogre is now out of range of you, and is none too happy with RL's cursor. It swings a mighty fist, but might does not equal accuracy.
Have him get shoved 2 spaces south, please.
RL: Now hit him with the toilet!
The only offensive powers you have remaining require either that the Ogre move away from you without shifting, or deal no damage but give free combat advantage or slow the target instead. There are other actions of admittedly dubious usefulness you could make, such as manipulating terrain as well.
>Mikheal: Desperately try to get up. You are not to look weak. Not now.
You struggle to pry your legs out from under the safe, but have no luck before the Behemoth reaches you, lifting you bodily from under the safe by your throat. He squeezes, nearly crushing your windpipe, and causing your vision to tunnel. You are blinded until you make your save. You are still immobile until you make that save.
You no longer have any hitpoints, and can only make move and minor actions until you receive medical treatment. You are also slowed.
HB: Kid, I swear if you do not tell me how to get out of this house of yours, I will pop you like an overdue pimple. Now tell me. HOW DO I GET TO YOUR GATE?