RL: Keep hitting him!
14+9-1=22.
Quite. You deal thirteen damage to the little pest, slaying him outright. Well, that was simple enough.
>Smash the closest Imp with yer sword.
John, btw, you have more then seven hit points. You need to update your sheet to level two and send it to me.
Anyhow, dadsprite just showed up. Wherever he headed off to, he is already back. And, ready to kick butt apparently. He unleashes a sprite strike at imp 1, dealing 8 damage.
You attack Imp 3,
changing to your sword to do so, and deal 13 damage to it.
Imp 1 changes priorities and attacks your fathersprite, but apparently got lucky when he attacked you last turn, and misses.
Imp 2 also attacks your fathersprite, and also misses wildly.
Imp 3 attacks you, but misses.
Imp 4 is still interested in the books, but 5 and 6 got one look at dad sprite and ran.
On another note, I don't suppose anyone wants to re-do Mikhael's map with the larger grid? The sprites get crowded.
Use Harsh Deduction, then move 6 spaces downwards. Make the imp catch up to me!
8+Bonus of 10=18.
Anyway, yeah, apples is having srs internet issues for the foreseeable future so I have not been able to ask her if she'd like to play.
The Fool has contacted me regarding that open character spot, so he is in now.
The Werewolf imp attacks Mimi, But has similar luck to his companion.
You throw Harsh Deduction, dealing 9 damage. You start to move six spaces downward, provoking an oppurtunity attack from the werewolf imp. However, in part due to the attack penalty you just saddled him with, he misses. You complete your move action.