>WHO THE HELL IS THIS?: OI LIL GIT.
OI. I'M TALKING TO YOU. YOU NEED TO TURN AROUND NOW.You don't know why you need to turn around, but hey if it'll make the loud voice go- Oh god, a doppleganger.
You don't know who this clown is, but he looks a little too much like you for you to be feeling comfortable. The raised (and incredibly nice looking) bat isn't helping either.
>Dad-sprite: Step in.Dad-sprite and Babe-sprite get between Troy and the stranger. Looks like his plans are foiled. For the moment, anyhow.
>??: Mysterious escape.Well, no one said your first attempt to invade a time-stream had to be successful. You can try again later. And knowing what you know, you know where to go.
Or, perhaps a better phrase would be 'when to go'. You twist a dial on your bracer, and disappear.
Head to one space down from the meteor imp, and use Sinister Irony on said imp.
EDIT: 6+bonuses. I'm too lazy to count them.
10 for bonuses for that particular attack. Which is a little insane. Also, with the position you indicated, Sinister Irony can hit both of them. I rolled for you, and, you hit both, dealing 13 damage to the both of them, as well as immobilizing the pair of them.
Surprise round is over, roll initiative.
Rolled 17+4=21 for init.
And I'll take the Trolling check, 16+6=22.
You insult Imp 1's lineage, luring him out of the door as the other imps point and laugh. It swipes at you, dealing 6 damage.