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Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 46 47 [48] 49 50 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 414823 times)

TherosPherae

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #705 on: October 03, 2011, 06:07:15 pm »

RL: Strong Stomp these assholes.

Do I make an attack roll for each imp, or 1 attack roll for all of them?

One each. Interestingly though, for blasts and bursts, like this attack, any enemy that is hit takes the same damage.

Not including Brutal Affronts, of course.
Okay.
7+6=13 for Imp 1
9+6=15 for Imp 2
15+6=21 for Imp 3.

It would appear I pissed off the RNG god today.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #706 on: October 03, 2011, 07:38:56 pm »

RL strong stomps those assholes, dealing 6 damage apiece. Each one is slowed.

Imp 1 attacks snakesprite again, causing 7 damage this time.

Imp 3 continues attempting to attack you, and manages to hit despite the penalty it recieved from snakesprite last turn.

Imp 2 attacks snakesprite, dealing no damage because it missed. HA!

Snakesprite hits Imps 2 and 3 again with another spriteblast, each receiving another 3 damage, and penalties to their attack rolls next turn.



>Mikheal: Smashy Smash with gaint sword.

COMBAT ROLL: 17 + 2 = 19

Mikheal performs a basic aggrievement, dealing nine damage to the little jerk.

The little jerk retaliates, but cannot manage to lay a carapaced finger on Mikheal.

AL: Rock on.

AL throws another Wweakening Broadside at 1 and 2, hitting both, causing 15 damage to the pair. Also realizing he has taken a fair bit of damage, AL pounds gushers like a champ, regaining all the hitpoints he'd lost last round. SUCKERS!

Imp 4 attacks Alex again, causing 7 damage. Maybe he celebrated early.

Imp 1 tries to emulate 4, but misses.

Imp 6 attacks Kamina-sprite, missing.

Imp 5 also attacks Kamina-aprite, but he hits, dealing 9.

Imp 2 attacks Alex once more, hitting dead on, dealing another 6 damage. Well, he's still better off than he was last turn.

Kamina-sprite uses another Spriteblast, hitting each of the imps but Imp 5 for 6 damage, and killing off Imp 2.

Johnfalcon99977

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #707 on: October 03, 2011, 07:42:00 pm »

>Mikheal: Keep fucking Imp's shit up.

15 + 2 = 17
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TherosPherae

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #708 on: October 03, 2011, 07:50:55 pm »

RL: Lucky Strike on Imp 3!

17+8=25.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Riccto

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #709 on: October 03, 2011, 07:57:53 pm »

Charge the Nearest Imp!
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Raggle Fraggle

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #710 on: October 03, 2011, 08:18:42 pm »

Spoiler (click to show/hide)

Charge the Nearest Imp!

Even with a charge, you wouldn't be able to reach him in one turn. Also, need init.

RL: Lucky Strike on Imp 3!

17+8=25.

RL deals 13 damage to Imp 3.

Imp 1 attacks snakesprite, dealing 4 damage.

Imp 3 continues to attack RL, dealing nothing because it missed.

Imp 2 attacks snakesprite, hitting for nine damage. Yeouch.

snakesprite keeps up his assault on 2 and 3, hitting both for 3 points., and penalizing their attacks next round.

>Mikheal: Keep fucking Imp's shit up.

15 + 2 = 17

You wreck the imp's shit again, dealing 10 points of pain.

The imp attempts to fight back, but is still a cruddy fighter, despite the knight's armor it wears.

AL: Rawr.

These pre-strife suggestions are getting decidely off topic.

AL switches targets to 4 and 6, since they present the greatest number of targets. He uses Wweakening Broadside again, hitting both for 5 damage, and making them more susceptible to his attacks next turn.

Imp 4 attacks Alex, hitting him to the tune of 4 points of damage, which is a lousy tune.

Imp 1 just realized he was flanking Alex with Imp 6, and acts accordingly, striking AL for 10 damage! He's in trouble.

Imp 6 attacks Kamina-sprite, hitting for 6 points, and managing to banish Kamina-sprite for the remainder of the encounter!

Imp 5 moves two spaces down, and attacks AL. Luckily for him, he misses.

AL: Second Wind, then abscond!

As you predicted, things have gotten too hot to handle, and you are outta here! Each of the imps gets to try their hand at an oppurrtunity attack, but only number 1 connects, dealing another 11 damage as you abscond right the fuck up the stairs.

Riccto

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #711 on: October 03, 2011, 08:25:49 pm »

Even with Scourges Charge (+2 to Speed?)

Int: [7,4]+4=15
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Raggle Fraggle

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #712 on: October 03, 2011, 08:33:58 pm »

Even with Scourges Charge (+2 to Speed?)

Int: [7,4]+4=15

Well played. Imp 1 has a higher init, (that's the northern one), as does 2 (the eastern).

However, your crazy-person charge nets you a surprise action, because I said so.

You get one free turn before the imps start fighting back. Also, Babe-sprite will have bottom initiative. Which is a weird pattern.

Riccto

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #713 on: October 03, 2011, 08:43:41 pm »

So I'm only in range with one at the moment right? IMP 1 right? If so.

MADMAN WAIL ON THE IMP
The Scourge Charge offers double level damage so thats...+1 right? So two attacks against what ever imp in range, (Imp 1 I assume)

[8,10]+7=25!

[9,5]+7=21!
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TherosPherae

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #714 on: October 03, 2011, 08:47:28 pm »

RL: Strong Stomp Again.
11+6=17
17+6=23
11+6=17
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #715 on: October 03, 2011, 09:17:14 pm »

RL: Strong Stomp Again.
11+6=17
17+6=23
11+6=17

You strike the three imps for 6 points apiece again, slowing the group as a whole, and dispatching Imp 3.

Imp 1 attacks Snake-sprite, hitting and dealing 5 damage.

Imp 2 also decides to leave its focus on Snake-sprite, hitting it for nine damage, and banishing the sprite for the remainder of the encounter.

But you can take these two chumps. Probably.

So I'm only in range with one at the moment right? IMP 1 right? If so.

MADMAN WAIL ON THE IMP
The Scourge Charge offers double level damage so thats...+1 right? So two attacks against what ever imp in range, (Imp 1 I assume)

[8,10]+7=25!

[9,5]+7=21!

You charge in like a crazy person, and clobber the offending imp right upside the head with your bat, dealing 18 points from before the word 'go'.

The imp does not take to this treatment well, and strike back at you, hitting you for 8 damage.

Imp 2 decides to take a run up at Babe-sprite.

It's now actually your turn, so you wallop the imp again, because that is how you roll. You cause another painful 9 damage.

Babe-sprite has no problem with the imp attacking him, as its been some time since he's knocked one out of the park. He meets the imp as it approaches, and smacks it for seven damage.

TherosPherae

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #716 on: October 03, 2011, 09:37:54 pm »

RL: Don't Stop the Stomp
16+6=22 for Imp 1.
12+6=18 for Imp 2.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #717 on: October 04, 2011, 12:57:28 am »

>BT: Just land already.

Your meteor slams into Losaj. Good trick, mostly those head for Skaia.

>BT: Miraculously Survive.

I figured that was implied, but okay.

RL: Don't Stop the Stomp
16+6=22 for Imp 1.
12+6=18 for Imp 2.

You stomp again, and Imp 2 goes down. Imp 1 takes another 6 points, and is still standing.

Or rather, it is moving across the pne space distance, and failing in its attempt to murder you.

TherosPherae

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #718 on: October 04, 2011, 11:10:38 am »

RL: Finish That Imp.
10+8=18.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Johnfalcon99977

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Re: Homestuck RPG! (Alright, everyone into the Medium.)
« Reply #719 on: October 04, 2011, 02:55:24 pm »

>Mikheal: Just finish the wimp already.

14 + 2 = 16
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