So I was mulling (heheh) earlier and now I want to know: What role are exiles going to have here? will we see/meet them? Will we have to follow their console orders? And most importantly, who are they?
I also could use a bit of a summary on sylladexes (sylladice?) and alchemy.
*cracks knuckles* Infodump?
Infodump.
A brief summary on the In-Game properties of Sylladexi and AlchemyBy Blade Master Model 42
Managing your sylladex in the Homestuck RPG, in stark contrast to the sylladexi of the canon Homestuck of MSPaintAdventures, is quite simple.
Based on your level, you have a limited number of cards within your hand, that you may deploy whenever you like. You draw your cards from both your Personal Sylladex, as well as the Common Sylladex, which both gain cards in different ways. Also, Alchemization is also a simple process, and easily explained. Inventory management has never been easier!
The sylladex is a simple system to use. At the end of an encounter, or when you gain a level and increase your hand size, and have performed Alchemy and added to the Common Sylladex, you can gain sylladex cards for your hand. The number of cards you get is related to the levels you have. When you have gained all of the levels, you may have a total of 5 cards at once, allowing you to turn even the most unbalanced of tables. Once you use a card in an encounter, you must flush the card back into the deck at the end of an encounter. You may choose to retain or flush unused cards, except for Rare cards, but that is for another discussion. After you have flushed your hand, you may draw up to your hand size once more.
On the subject of drawing, you draw from both the Common Sylladex, and, starting at level 2, the Personal Sylladex. The Common Sylladex gains cards whenever a player gains a level, when Players can add 1 card to the deck if they choose to do so. These cards can vary from providing timely assistance to a player in Strife, or unlocking rare Alchemization options. The Personal Sylladex gains cards through Alchemy when a Player gains a level. Unlike the Common Sylladex, the Personal Sylladex is only accessible to the player it belongs to, and players cannot swap cards from it under normal circumstances. Further, players must make a successful dice roll to draw from the Personal Sylladex, though the roll becomes easier as a player gains levels.
To build the Personal Sylladex, players must take advantage of a process known as Alchemy. This is done whenever a player gains a level, and when they do so, the player is given a finite amount of points to spend. Players pick and choose modifiers from the Alchemy section of the Rulebook, and can spend up to the number of points they have for Alchemization. They may even choose to reserve points, in order to build more cards. However, it should be noted that with a limited hand size, quantity may not be the most useful quality! Additionally, players may sometimes use special Sylladex cards to unlock modifiers for their gear that would otherwise be unavailable.
A five card limit, however, does not mean players can't jam their in-game sylladex with all sorts of things, in limitless quantities! In fact, a good GM will encourage his or her players to interact with their environments with their sylladex as a method to advance and create the story.
I have no idea why I wanted to write that up in Essay format. Weird. Plus, my closing paragraph is shitty. Oh well.