RL: Hit Imp 2.
10+8=18.
You move so that you are 2 spaces away from Imp two, and strike the imp for 11 damage.
Imp 1 moves into the space southwest of you, and attacks, hitting you for 8 damage.
Imp 3 moves one space southeast, and is now in the square directly northwest of you, and attacks. It hits, dealing you 5 damage.
Imp 2 moves one space forward, now directly west of you, and attacks also. It also hits, also dealing 5 damage.
Snake Sprite flys into the space south of you, now in combat with imps 1 and 2. Snakesprite uses the power 'spriteblast', allowing it to create a close blast attack, allowing it to damage all three imps. It manages to hit all three imps, each receiving 8 damage, and will suffer a minus 1 penalty to all attacks on their next turn.
New battlefield status:
Note: Wow, rough first round. I don't think it would be a bad idea to use your second wind for the encounter. If not, I suggest using your Strong Stomp power, as it can hit all three of the imps, and attacks their fortitude, which is a pretty weak defense for an imp.
AL: Fight!Alex moves a space to the right. As he is not leaving an imps threatened range, he is not subject to an opportunity attack. He unloads his most powerful attack, Dodge thiis! in the first turn, hitting hard for 26 damage, and weakening the imp, as well as knocking it backwards a space.
Imp 4 takes a step southwest, now in melee range with AL. It attacks, but misses.
Imp 1 doesn't need to move to attack, and lashes out at AL, but misses him by centimeters.
Imp 3 steps back forward, and attacks AL, unhappy at nearly being killed in a single move. It also misses.
Imp 5 decides to attack Kaminasprite, since he's right there and all. Kaminasprite is struck for an audacious 9 damage. Not that he gives a rats ass.
Imp 2 moves forward, now flanking AL with Imp 3 (!!!), and attacks, hitting for five damage.
Kaminasprite gets in gear, and moves one step to the right, now flanking Imp 3 with AL.
X2 FLANKING COMBO!Kaminasprite attacks the unlucky imp for six damage, finishing off the creature, and leaving a small pile of grist where it once stood. AL is no longer flanked. Unfortunately, this high profile entrance has grabbed the attention of another imp. For simplicity's sake, Imp 6 will take the initiative of the late Imp 3.
New battlefield status: