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???

Yep
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'unno
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Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


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Author Topic: Homestuck RPG! (DEAD.)  (Read 412092 times)

The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3945 on: April 10, 2012, 12:23:17 am »

>Steve: Shift up and receive your Second Wind before the fire cook you
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A Flexible Mind (Suggestion Game)

SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3946 on: April 10, 2012, 12:25:47 am »

> Claire: ATTACKATTACKATTACKATTACK
[3,5 + 11] = 19
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TherosPherae

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3947 on: April 10, 2012, 12:27:38 am »

RL: Get off your behind and pull out one of those "Monster Hunting Manuals" you've been holding on to.

Basically, use the FLARPING manual's effect on the Giclops. As for the Defense score dropped, can I have that be AC?
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3948 on: April 10, 2012, 01:06:26 am »

>Steve: Shift up and receive your Second Wind before the fire cook you

You take seven damage from starting your turn in the Giclops' fire aura, so you take step back from the battle and catch your breath. You now have 24 hit points.

The giclops pulls an arm back, and swings it around in a sweeping motion. Alex and Claire are both knocked away, Each taking 12 damage. They are also each knocked prone. Claire is down to 15 hp. The giclops then moves toward Danielle and punches her. She takes 18 damage.

The ghost basilisk attacks Alex while he is down, biting him for 7 damage.

On the other side of the magma river, BT finishes the remaining Giclops.

Alex stands up, and attacks the Basilisk (using his double or nothing power after his first roll was a failure), and hitting it for 16 damage.

RL: Get off your behind and pull out one of those "Monster Hunting Manuals" you've been holding on to.

Basically, use the FLARPING manual's effect on the Giclops. As for the Defense score dropped, can I have that be AC?

You sure can, but you still have a standard action. I'd use it. Also, you take 7 damage from starting your turn next to this lug. You're at 24 hit points, so not quite bloodied.

> Claire: ATTACKATTACKATTACKATTACK
[3,5 + 11] = 19

You're too prone for that shit.



What is it that he just ran onto? More stairs?

Yes they are. And if he gets away, you can't go after him because of arbitrary battlemap rules, and also because you shouldn't leave someone as beat up as Mikhael lying unattended at the base of a flight of friendship stairs.

The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3949 on: April 10, 2012, 01:33:42 am »

Down two and...

>Steve: Toss a helicopter tonfa special at the big guy.

[9,8+13] = 30
[10,8+13] = 31
[9,1+13] = 23
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3950 on: April 10, 2012, 01:43:08 am »

Down two and...

>Steve: Toss a helicopter tonfa special at the big guy.

[9,8+13] = 30
[10,8+13] = 31
[9,1+13] = 23

I wish you could, but you don't have the associated weapon card in your hand. You cannot use its power. You still have Chilling Insight.

Also, starting next battle, we'll be using the updated aggrievements shown here, in part because they're much more powerful.

SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3951 on: April 10, 2012, 01:47:30 am »

What kind of action is standing up? Is it a move action? If so...
> Claire: Get up, shift northwest (with a standard action) and Scorpion's Strike the basilisk.


You know, there should be some more art of us getting whooped. Or WHOPped. I guess I'll start that. Expect it to be done in three years.
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Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3952 on: April 10, 2012, 07:36:34 am »

>Mikheal: Is it okay for you to wake up now?
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The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3953 on: April 10, 2012, 08:10:57 am »

>Steve: Shift left and hit the basilisk when it comes back.

[10,5+13] = 28
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SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3954 on: April 10, 2012, 10:23:52 am »

Wait, earlier he said it was immaterial "for the rest of the encounter". In that case, change y actiom to
> Claire: Get up, 3 east, Scorpion's Strike the giclops.
Also I derpily forgot to make a roll.
[6,8 + 11] = 25
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3955 on: April 10, 2012, 12:22:58 pm »

Wait, earlier he said it was immaterial "for the rest of the encounter".

I did? Whoops, no, only for the rest of the turn in question, it's already back to normal. Sorry.

More substantial turn post later.

Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3956 on: April 10, 2012, 12:39:18 pm »

Fire off a stream of friendship calls at the imp. We will meet another day....go check up on mr.McBleedypants.
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freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3957 on: April 10, 2012, 12:51:15 pm »

Troy and Mikhael couldn't be more different. I expect hilarious shenanigans in the future.
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Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3958 on: April 10, 2012, 12:55:47 pm »

Troy and Mikhael couldn't be more different. I expect hilarious shenanigans in the future.
My body is ready. Also Can I try to redraw my hand? I want some of my biznasty gear.
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Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #3959 on: April 10, 2012, 01:06:48 pm »

Troy and Mikhael couldn't be more different. I expect hilarious shenanigans in the future.

Exactly why I was hoping we would Team-up at some point. They are Effectively the Polar opposites of the same stick.
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