>Mikheal: Oh, like your going to attempt an escape NOW, of all tines. Comply, but the last command is still in effect.
>Mikheal: Also check the strength of the bars. The hope is that they will be weaker, as they are likely desgined for these birds, and not you.
This is likely a Perception check, because Mikheal isn't about to accidently break his cuffs and get a new, harder pair.
You try to find out if you can detect weaknesses in the cuffs discreetly, but you can't really tell without giving it your best effort. You aren't ready to do that just yet either.
You step out of the cell, and the squad surrounds you, two to each side and one behind. You are quickly marched up the stairs. You look around for any place they might be holding your sylladex, but nothing you see leaps out at you and screams 'prisoner effects'
You are maneuvered into a long hall, with a wide set of double doors. Well, this is probably the door to the audience chamber.
"I would like to see the inside of the factories, too. Let's head to a nearby one."
>Group: Head east.
You begin to head along the path to the east, rather than take a Journey to the West. Apart from the sound of machinery, which is getting louder the closer you get to the factory, it's very peaceful.
You soon reach the factory, in time to see a large robotic arm lunge out, grab a tree, and pluck it from the ground with a mighty wrenching sound, roots and all. A small group of yellow salamanders are standing by the factory doors, chattering excitedly amongst themselves.
>EXPLORE-ify the SHIP
There's a lot of boat. Where do you want to go?