>Mikheal: Fuck that old man. Do something more productive, like exploring!
If we have already got 3 levels just getting into the game we will be level ten by half-way through the game .
Edit: At next chance we need to all make new duds.
And then we make a new cast photo of us /w more awsome.
I have no idea what to do for a new outfit for Alex. I have all the fashion sense of your average Troll. I do have an accessory in mind, but it'll have to wait a little bit for plot reasons. As for the levels, I'm willing to bet that with all the stuff revealed at Cascade and after, the level cap might be climbing...
Anyway, where are you going to explore? Are you going to head out on the roads, or just go cross-country and hope you run into something interesting?
RL: Tactical retreat to the southeast.
This is what happens when I forget to roll init ffff-
Well, I did roll it, I didn't just say 'you didn't roll, you get bottom initiative'. I just rolled very badly.
Also, could you be a bit more specific? Do you want to just double move southeast, or attack and then run?
Sorry.
>Drop the Load Gaper on the nearest IMP Cluster
Don't worry about it. I actually completely forgot right up until after I made the last post.
Initiative values for this fight.
meteorwolf imp 23
Alex 22
meteor Imp 21
ghost imp 2 20
knight imp 20
card imp 20
swordmaster imp 19
Fire Imp 18
dummy imp 18
frog imp 2 16
PA 16
ghost imp 1 15
kaminasprite 12
frog imp 1 11
Don't worry folks, Alex has a plan. Sort of.
The meteorwolf imp runs up and bites at Alex, but the plucky boy dodges out of the way.
Alex makes a break for the gate, ignoring the meteorwolf's attempt to claw him as he dashes toward the glowing spirograph in the sky. The dummy smack him in the leg, dealing 5 damage, but he keep going, and launches himself into the gate.
SWEET ABSCOND BRO!Anyway, feel free to not bother with the fight, since Alex just absconded like a boss. In case you want to, here is the map.
Oh shit.
>DB: Second Wind then use Jugglers Dance.
>FS: Keep doing that shooty thingy.
You take a second to steady yourself, then bust out some seriously bizznasty dance moves. Imps 1, 3, and 4 suffer 6 points of damage apiece, and grant combat advantage for the remainder of the turn.
The Ogre can't get to you for a proper attack, and tries to trigger a tremor by stomping at you. You don't really think you feel anything.
Imps 3, 2, and 4 all attack you in quick succession, and you only manage to parry Imp 4's strike. You take 12 damage from the assault.
Froglosiphersprite tosses off another sprite blast, hitting the Ogre, Imps 1 and 3, and scoring a brutal affront against imp 2! The Ogre and Imps 1 and 3 take 10 damage, and Imp 2 takes 14. Both Imps 2 and 3 grant combat advantage to you.
>Resummon SS one space to the left of me.
Also,
>Call MWS. He's taking too much damage.
First: What are you going to do, and second, shouting for MWS will blow your cover, and you'll have no chance for free combat advantage against those imps.