"I know the temple. I'll get it back to you when I'm done." Steve knew that he probably wouldn't be able to if he warps away, but he didn't really know the rules of this world. Steve accepts the key. "Thanks. Enjoy your sleep."
>Walk back into the snowstorm. Return to the temple.
You walk through the snow, uphill
, 5 miles, both ways to the temple. The key fits, and turns the lock, but the doors are still really heavy, so it takes you a few minutes to get in.
The inside of the temple is made from a tan stone, and light is provided by a few flickering torches. No sign of the return gate here in the entryway.
Mikheal: Errr, I guess you could say that I just don't come from here.
Oldbird: But it seems you can't say where you do come from? Whatsa matter sonny? No problem soliciting information from strangers, but you don't like to gie out any of your own? That's just plain rude.
Mikheal: Uuuu, To tell the truth, you would just think I was crazy if I told you were I came from. The most I can tell you is that I come from a place far away from here.
Mikheal: Anyway, can you tell me anything else about Prospit and Derse?
The old bird shakes his head. Apparently, you've exhausted this particular wellspring of information.
>DB: Move one square to the right and use MUTUALISTIC FLURRY on IMP 1.
>FrogSprite: Move forward and attack IMP 2.
You start stabbing wildly, dealing 15 damage to Imp 1.
Apparently, froglosiphersprite joining the battle has prompted the Ogre and the other two imps into action. Oh well. The Ogre can't get close enough to hit you because of the imps, but Imp 3 runs in at your right side and attacks, missing completely.
Imp 2 attacks again, but you dodge away from the claw swipe.
Imp 4 moves in to attack, boxing you in with Imp 3. It scores a hit, dealing 9 damage.
Froglosiphersprite steps up behind you and tells you to duck. You quickly comply as he lets a sprite blast loose, hitting all of the enemies except for Imp 4 for 5 damage. In addition, all of the imps except Imp 4 take a penalty to their attack next turn.
You have 16 hit points remaining, and can restore 18 with a second wind minor action.
> Cursor: Reappear left of the ogre, and Drop the Load Gaper on it.
[2,8] = 10 + bonus
Sorry I didn't put the modifier, I'm not on my computer and can't check.
No worries. You pop up next to the Ogre, grab a section of wall, and slam it into its head. It takes 10 damage, but it can't be pushed because of the location it is in.
WAIT NO, I change my action. A -5 on the previous roll would be a miss. Instead head up five spaces and left one space. That'll keep me in a good position to surprise the card imps.
Okay, I'll let you do it this time, but I think in the future, if you choose to make your own rolls, you need to stick with the action you chose. This goes for everyone.
You move to your desired location. On your next turn, if you desire, you can make a stealth check to get combat advantage for one round.
Meteorwolfsprite throws a sprite blast, but only hits the ogre, dealing 6 damage, and reducing its ability to attack.
The Wolf imp attacks meteorwolfsprite, hitting it for 5 damage.
The Ogre attacks SS's cursor, hitting it for 14 damage and forcing a disconnect.
Neither card imps are aware of your presence. Yet.
Meteorwolf Imp take the opportunity to move toward meteorwolfsprite and attack, hitting it for 5 damage.
The remaining imps aren't aware of nearby foes, and do nothing.
[/quote]
RL: WHACKAFROG(specifically, the rightmost one)
17+10-1=26
Also, at the end of this strife, can I collect the computer and try to draw the Sun Tzu's Book weapon?
Yes, you may.
Also, you have bottom initiative. Too bad.
Imps go 2, 1, 3, then it is your turn.
They each approach and attack in turn. Imp 2 hits you, scratching you for 6 damage. Imp 1 misses, but Imp 3 also connects, dealing 7 damage.
You retaliate, hitting Imp 3 for 11 damage.