Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [38c] Snatched!  (Read 610 times)

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
[38c] Snatched!
« on: March 04, 2008, 08:13:00 am »

Okay, so I recently had agoblin snatcher make off with one of my fort's kids (no clue how it happened though, my front entry is crawling with dogs, cows and dwarves), and I decided to find the parents in order to gauge their moods.

They were both fine.  I couldn't find any thought that related to the misplacing of their child, and the seemed perfectly happy in their other business.  I then looked at the child who was snatched (who still showed up in the relationship screen, although being vacant from the units list).  Well, she was simply ecstatic.  Why?  Because she was happy to be free.


Okay, there are two things wrong with this picture.  Shouldn't the parents at least acknowledge that their boy has been kidnapped?   And do goblin snatchers realy just pop a short distance away from the fort, and let the kid out of the bag to frolick and play?  Catch-and-release sort of thing?

It's weird, but it's kind of entertaining just the same.  Maybe the parents aren't upset because they know their child is in safe, goblin hands?

Deathworks

  • Bay Watcher
  • There be no fortress without its feline rulers!
    • View Profile
Re: [38c] Snatched!
« Reply #1 on: March 04, 2008, 09:10:00 am »

Hi!

Just one thing:

As far as I remember, goblin snatchers are difficult to notice but will trigger traps. Kobold thieves are easily noticed but will not trigger traps. If that is still the case, it would explain how the goblin got into your fortress.

Deathworks

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: [38c] Snatched!
« Reply #2 on: March 04, 2008, 09:12:00 am »

No, it does not explain it.  I've got a six-deep corridor-wide block of traps blocking my only entrance.  

Some other cage traps farther out caught his two buddies, though.  I'll have to devise some methods of punishment for them.

Torak

  • Bay Watcher
  • God of Gods of Blood.
    • View Profile
Re: [38c] Snatched!
« Reply #3 on: March 04, 2008, 09:15:00 am »

Im not sure how, but Snatchers will ignore even the most vigilant of Sentries, pretty much proven in my fort Grapeape, I had two dwarves patrolling the entrance of my fort (4 tiles wide) and the snatchers were always being found in the deepest parts of my fort. Mind you that they were both Extremely agile, so it's pretty much impossible to sneak through them both.
Logged
As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

ikkonoishi

  • Bay Watcher
    • View Profile
Re: [38c] Snatched!
« Reply #4 on: March 04, 2008, 12:42:00 pm »

quote:
Originally posted by Kagus:
<STRONG>
Some other cage traps farther out caught his two buddies, though.  I'll have to devise some methods of punishment for them.</STRONG>

I like the Pit zone over a weapons trap method.

I have an artifact mechanism weapons trap full of enormous green glass corkscrews which I drop my goblins on. It reduces them to a fine red paste. It is really fun as you actually have to check and find the name of the goblins in the cage next to the pit so that they can't get away as the dwarves haul them.

It is like you are pronouncing sentence on them.

Logged
Our Dwarven instincts compel us to run blindly towards disaster in case there may be a ☼<☼giant cave spider silk sock☼>☼ lying around.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: [38c] Snatched!
« Reply #5 on: March 04, 2008, 12:46:00 pm »

Wouldn't serrated discs be better?  Higher chance of dismemberment.  I'm thinking garbage disposal.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: [38c] Snatched!
« Reply #6 on: March 04, 2008, 01:12:00 pm »

We all know that the dwarven fortresses are deathtraps.  Migrants enter, none leave.

The parents probably paid the goblin to get their child away from the place so that he/she may live to see adulthood.

Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Muffy St. Bernard

  • Bay Watcher
    • View Profile
    • http://www.dangermuff.com
Re: [38c] Snatched!
« Reply #7 on: April 24, 2008, 12:57:00 pm »

This issue (a snatched child still appearing in the relationship list and apparently "happy to be free) has been confusing me for a while, because I'd assumed that the child must be somewhere still to be found...especially because, when I chose to 'z'oom on the snatched child, I saw an empty space (where I suppose she was first snatched from).

This happens every time a child is snatched. Now I'll assume that it's just a bug and that I should stop looking for the child, especially since the child and its parents seem ecstatic anyway.

PS: I assume the children are being snatched off the backs of the Dwarves I've sent out to construct roads. I wish I'd be notified when the snatching actually happens, as opposed to when they're off the map.

Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: [38c] Snatched!
« Reply #8 on: April 24, 2008, 06:23:00 pm »

quote:
Originally posted by Torak:
<STRONG> pretty much proven in my fort Grapeape,</STRONG>

LOL

Best name ever.  And I thought The Gang of Daggers was funny.

Logged
Shoes...

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: [38c] Snatched!
« Reply #9 on: April 26, 2008, 10:37:00 pm »

Hmm... look around for a bag containing a child - they sometimes forget to leave the bag once they're freed...
Logged
If ignorance is bliss, why are my dwarves all tantruming?